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Franchise: Resident Evil
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According to Alyson Court (the voice of Claire Redfield), Claire's Resident Evil 2 design was possibly based off of Neve Campbell, while her Resident Evil Code: Veronica design was based on Liv Tyler.
Drakengard
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Furiae was originally conceptualized to be blonde and was going to be a more hidden figure throughout the story. The development team had claimed that she was only made for Caim and Inuart's rivalry, and her personality is roughly modeled after Rei Ayanami from Neon Genesis Evangelion. Taro Yoko had stated she is his take on the sisters from the Sister Princess series.
Warriors Orochi 2
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Sun Wukong's third tier weapon, the Nyoi-bo, is named after the Japanese translation of "Ruyi Jingu Bang", an 8,100 kilogram staff used by Sun Wukong in the 16th century Chinese novel Journey to the West.
Shadow of the Colossus
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With a team of thirty-five people, Shadow of the Colossus began development in 2002 under the project name Nico (Next Ico) and was intended to be a sequel to Ico.
Phalanx
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Attachment The North American SNES cover of the game depicts an old bearded man playing a banjo with a spaceship flying in the background, an unusual departure for a side-scrolling space-themed Shoot 'em up.

According to Matt Guss of Kemco's American Advertising team, they wanted to make the game stand out more-so than other games of the same genre, saying they all had "monsters or spaceships or something [...] We wanted to create shock value so someone would have to pick the game up. We called it the 'Heavy Huh?!' factor." Art director Keith Campbell says they did the photo shoot themselves, hiring a model for the role of the "80-something hayseed."
NieR
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The development of Nier started after the release of Drakengard 2. The original concept was for a third entry in the Drakengard series. It was intended to be for seventh generation consoles due to the lessening importance of the PlayStation 2, which Drakengard 2 had been made for. However, as the project evolved, the original ideas were reworked and the game eventually became a spin-off from the main series. Despite this, the game's director Taro Yoko continues to think of it as the third Drakengard game.
Super Mario World
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Attachment The grassy pond located half way up "Kappa Mountain", found near the start of the game on Yoshi's Island, is named after the mythological "Kappa" from Japanese folklore, which is often depicted with a small pool of water on its head. The name "Kappa Mountain" only appears in the game's instruction manual.
God of War
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The game's developers described the gameplay as "merging the action of Devil May Cry with the puzzle-solving of Ico".
Franchise: Uncharted
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In Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, Drake will use the term "Kitty got wet". This is a phrase said in the co-op mode of Uncharted II, and within Chapter 9 of Uncharted 3. The phrase was improvised by Nolan North, and originates from a term used by his then-eight year old son while they were playing Wii Sports. After beating his father, Cooper North exclaimed that "Kitty got wet", referring to the fact that cats dislike getting wet, just as people don't like losing.
Uncharted 4: A Thief's End
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Attachment Drake's costume went through a number of different designs, all specifically designed to not stand out. The designer wanted to have all of Drake's accessories and his outfit to not distract from the motion actor's work and Drake's facial features but also to portray that he had not been going on adventures for some time.
Blade Symphony
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The concept for Blade Symphony began in 2006 when lead designer Michael Chang and his friend wanted to create a sword-fighting game in the vein of the saber dueling found in Star Wars Jedi Knight II: Jedi Outcast.
Hyrule Warriors
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##Tecmo Koei## previously developed multiple games in which they incorporate other IPs into the realm of Dynasty Warriors, such as One Piece: Pirate Warriors. Coincidentally, Tecmo Koei approached ##Nintendo## about creating a Zelda version of Dynasty Warriors just as Zelda series producer Eiji Aonuma was playing one of the previous Dynasty Warriors IP crossover titles. Aonuma was himself considering the potential of a Zelda game with Dynasty Warriors style gameplay at this time.
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Attachment Scott Cawthon has stated that he got the idea for the game after releasing an unnamed game in which the player is a Beaver which was critically panned by reviewers. A recurring comments was that the beavers in the game looked like "scary animatronic animals".
Captain Toad: Treasure Tracker
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The game was originally pitched as a Legend of Zelda game with Link as the protagonist. The game's director, Shinya Hiratake, didn't think it could be a Mario game at first since all of the Mario characters could jump, and he wanted to remove the jumping mechanic.

When presenting the idea of a game featuring Link where the player explores small dioramas to the heads of Nintendo, Miyamoto at first thought they wanted to produce actual dioramas. Though the idea wasn't turned into a full game at first, it was allowed to be incorporated into Super Mario 3D World as a mini-game. Later, Miyamoto encouraged them to take the mini-game and make it into a full game.
Wreckfest
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Attachment Wreckfest's upgrade system was heavily inspired by the 1989 game Street Rod from ##California Games##.
Sunset Overdrive
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According to Marcus Smith, the game returns to Insomniac's "roots" and draws influence from SEGA games like Crazy Taxi and Jet Set Radio.
Overwatch
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Overwatch was born from the remnants of Titan, a sci-fi MMO Blizzard had been working on for years but ended up cancelling.
Drakengard
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Attachment Character designer, Kimihiko Fujisaka, has said in a Famitsu interview that he was embarrassed to see his designs from ten years ago and especially regretted Caim's design. When he redrew Caim for Lord of Vermillon, Fujisaka's main goal for his outfit was to do something which was impossible for the team to render during Drakengard's development.
Drakengard 3
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Taro Yoko asked one of the main scenario writers, Sawako Natori, to have Mikhail "embody the good traits found in animals and children". Natori decided to borrow elements from fiction and strove to make Mikhail adorable. She had the most fun writing him.
Guilty Gear Xrd: Sign
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Attachment According to Daisuke Ishiwatari, Bedman's design was meant to be iconic and stand out among Guilty Gear's characters. He said that one of the character designs happened to be in a bed, and he felt it would make him different in comparison to the rest of the cast.
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