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Minecraft
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Attachment The United Nations Human Settlements Program (UN-Habitat) has a mission to create or improve 300 public spaces in the developing world by 2016. This led them towards Mojang in Sweden and their game Minecraft.
The partnership that spawned from this is called "Block by Block", which uses Minecraft to help teach young people in the planning of urban public spaces. Haiti, Nepal, India, Rwanda, and Kenya are countries undergoing projects with the help of said program.
Franchise: .Hack
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CyberConnect2 president and .hack series developer Hiroshi Matsuyama in an interview with IGN, said that the developers had researched some MMORPGs as inspiration for .hack, specifically mentioning Phantasy Star Online, Final Fantasy, and Ultima Online.
Company: Housemarque
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Housemarque's name most likely comes from the combining of the "house" from "Bloodhouse" and the "marque" from "Terramarque". Two Finnish game companies the founding members, Ilari Kuittinen and Harri Tikkanen, worked at before starting Housemarque.
The Saboteur
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The main protagonist, Sean Devlin, was based on William Grover-Williams, a real-world Grand Prix champion who drove for the French Bugatti racing team, and later became a saboteur in Paris during World War II.
Viva Piñata: Party Animals
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Assets and models from the Viva Piñata TV series were used for the game because the models in the show had more joints, which allowed for more animations, unlike the models in the first game.
Penn & Teller's Smoke and Mirrors
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The idea for the Desert Bus mini-game came after Janet Reno, the then Attorney General of the United States, made comments about how gamers shouldn't be playing violent video games and instead games that were more peaceful and more like reality. Eddie Gorodetsky, television writer and an associate of Penn & Teller, had suggested to do a game where the player drives from Phoenix to Arizona, on a bus at 50 miles per hour, in an eight hour shift, as a response to Janet Reno's comments.
The Lion King
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The monkey and bat enemies were inspired by the game Gauntlet.
Mortal Kombat II
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Attachment Johnny Cage's triple head uppercut fatality was inspired by a glitch in Mortal Kombat where you could preform his fatality twice, resulting in two heads being knocked off of the opponent instead of one.
Franchise: Resident Evil
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According to Alyson Court (the voice of Claire Redfield), Claire's Resident Evil 2 design was possibly based off of Neve Campbell, while her Resident Evil Code: Veronica design was based on Liv Tyler.
Drakengard
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Furiae was originally conceptualized to be blonde and was going to be a more hidden figure throughout the story. The development team had claimed that she was only made for Caim and Inuart's rivalry, and her personality is roughly modeled after Rei Ayanami from Neon Genesis Evangelion. Taro Yoko had stated she is his take on the sisters from the Sister Princess series.
Warriors Orochi 2
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Sun Wukong's third tier weapon, the Nyoi-bo, is named after the Japanese translation of "Ruyi Jingu Bang", an 8,100 kilogram staff used by Sun Wukong in the 16th century Chinese novel Journey to the West.
Shadow of the Colossus
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With a team of thirty-five people, Shadow of the Colossus began development in 2002 under the project name Nico (Next Ico) and was intended to be a sequel to Ico.
Phalanx
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Attachment The North American SNES cover of the game depicts an old bearded man playing a banjo with a spaceship flying in the background, an unusual departure for a side-scrolling space-themed Shoot 'em up.

According to Matt Guss of Kemco's American Advertising team, they wanted to make the game stand out more-so than other games of the same genre, saying they all had "monsters or spaceships or something [...] We wanted to create shock value so someone would have to pick the game up. We called it the 'Heavy Huh?!' factor." Art director Keith Campbell says they did the photo shoot themselves, hiring a model for the role of the "80-something hayseed."
NieR
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The development of Nier started after the release of Drakengard 2. The original concept was for a third entry in the Drakengard series. It was intended to be for seventh generation consoles due to the lessening importance of the PlayStation 2, which Drakengard 2 had been made for. However, as the project evolved, the original ideas were reworked and the game eventually became a spin-off from the main series. Despite this, the game's director Taro Yoko continues to think of it as the third Drakengard game.
Super Mario World
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Attachment The grassy pond located half way up "Kappa Mountain", found near the start of the game on Yoshi's Island, is named after the mythological "Kappa" from Japanese folklore, which is often depicted with a small pool of water on its head. The name "Kappa Mountain" only appears in the game's instruction manual.
God of War
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The game's developers described the gameplay as "merging the action of Devil May Cry with the puzzle-solving of Ico".
Franchise: Uncharted
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In Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, Drake will use the term "Kitty got wet". This is a phrase said in the co-op mode of Uncharted II, and within Chapter 9 of Uncharted 3. The phrase was improvised by Nolan North, and originates from a term used by his then-eight year old son while they were playing Wii Sports. After beating his father, Cooper North exclaimed that "Kitty got wet", referring to the fact that cats dislike getting wet, just as people don't like losing.
Uncharted 4: A Thief's End
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Attachment Drake's costume went through a number of different designs, all specifically designed to not stand out. The designer wanted to have all of Drake's accessories and his outfit to not distract from the motion actor's work and Drake's facial features but also to portray that he had not been going on adventures for some time.
Blade Symphony
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The concept for Blade Symphony began in 2006 when lead designer Michael Chang and his friend wanted to create a sword-fighting game in the vein of the saber dueling found in Star Wars Jedi Knight II: Jedi Outcast.
Hyrule Warriors
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##Tecmo Koei## previously developed multiple games in which they incorporate other IPs into the realm of Dynasty Warriors, such as One Piece: Pirate Warriors. Coincidentally, Tecmo Koei approached ##Nintendo## about creating a Zelda version of Dynasty Warriors just as Zelda series producer Eiji Aonuma was playing one of the previous Dynasty Warriors IP crossover titles. Aonuma was himself considering the potential of a Zelda game with Dynasty Warriors style gameplay at this time.
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