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Sunset Overdrive
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According to Marcus Smith, the game returns to Insomniac's "roots" and draws influence from SEGA games like Crazy Taxi and Jet Set Radio.
Overwatch
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Overwatch was born from the remnants of Titan, a sci-fi MMO Blizzard had been working on for years but ended up cancelling.
Drakengard
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Attachment Character designer, Kimihiko Fujisaka, has said in a Famitsu interview that he was embarrassed to see his designs from ten years ago and especially regretted Caim's design. When he redrew Caim for Lord of Vermillon, Fujisaka's main goal for his outfit was to do something which was impossible for the team to render during Drakengard's development.
Drakengard 3
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Taro Yoko asked one of the main scenario writers, Sawako Natori, to have Mikhail "embody the good traits found in animals and children". Natori decided to borrow elements from fiction and strove to make Mikhail adorable. She had the most fun writing him.
Guilty Gear Xrd: Sign
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Attachment According to Daisuke Ishiwatari, Bedman's design was meant to be iconic and stand out among Guilty Gear's characters. He said that one of the character designs happened to be in a bed, and he felt it would make him different in comparison to the rest of the cast.
Diablo II
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The crew filmed a number of shots on video as reference material for the CG animation in the game's cinematics. While filming, elements such as dust were shot, which were never intended to appear in the final product. However, the staff felt that it gave a good effect, and so it was later added to the CG animations.
Shadow the Hedgehog
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According to Takashi Iizuka, the game was created to appeal to the American market.

"The Japanese Studio was to develop a Sonic game in the standard style, and the US studio was to develop something different which could contribute to the Sonic franchise. That background generated the Shadow game as he appeared from Sonic Adventure. We wanted to offer other game systems to attract a different audience from traditional Sonic fans. In the US, first and third-person shooters were popular and we decided to go with a character who could work with them." - Takashi Iizuka, Game Director.
Mario Kart 64
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Attachment The idea for the Blue Shell came to mind after processing limitations prevented the developers from showing all of the characters on screen at the same time. Their solution was to clear an overcrowded track with using the Blue Shell.
Pokémon X
subdirectory_arrow_right Pokémon Y (Game)
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The reason for the special Torchic Mystery Gift at launch was likely due to the fact that Junichi Masuda's favorite Pokemon is Torchic.

I'm a huge fan of Torchic. I don't know if you saw the intro movie of Pokémon X & Y, but I really pushed to get Torchic in there because its one of my favorite Pokémon. And even back with the Game Boy Advance SP, when Nintendo was making that, I actually made a request to them to make a Torchic-colored Game Boy Advanced SP." - Pokemon X&Y Director Junichi Masuda
Drakengard 2
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Creative Director, Akira Yasui, decided to make Drakengard 2 far more colorful than the first game, wanting to do something that was the "opposite" of Drakengard. As a result, the game contained less mature themes. In a 2013 interview, Takamasa Shiba said that the reason for this was that ##Square Enix### wanted to make a more mainstream game.
Drakengard 2
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Akira Yasui, the game's director, and Taro Yoko, who had directed the original game, suffered from creative differences. Their "love-hate" relationship inspired the weapon story for Kingsblood.
Oddworld: Munch's Oddysee
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The Possession Orb used for Abe's possession ability was added as a solution to handle the ability in a 3D environment. An earlier idea was to have Abe automatically target the closest possessable character the player could see, similar to the earlier Oddworld games, but this was later scrapped.
Franchise: Guilty Gear
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According to an interview, Daisuke Ishiwatari's design of Guilty Gear was inspired by the manga series Bastard!! by Kazushi Hagiwara. The game's style was chosen to appeal to fans of both video games and anime, though according to Ishiwatari, he didn't intend for it to become so popular with the anime crowd.
Golden Sun: The Lost Age
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One of the game's dungeons, Air's Rock, is based on the real life Ayers Rock in Australia. Just as Ayers Rock lies in the Australian Outback, Air's Rock is found in the middle of a barren area. Its alignment with the element of wind could be a reference to the high winds that occasionally blow around Ayers Rock.
Drakengard
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Attachment According to creative directer, Taro Yoko, Arioch's character was roughly inspired by Ritsuko Akagi from Neon Genesis Evangelion, and was entirely his idea.
Hearthstone
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The card "Mana Wyrm" appears to have taken its art either from World of Warcraft Burning Crusade's Cinematic trailer, or was directly inspired by it.
Sonic Boom: Rise of Lyric
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According to an interview with Bob Rafei, CEO of Big Red Button Entertainment, the idea for the Enerbeam Tether came from Knuckles' Chaotix.
Super Mario 3D World
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According to the game's Producer, Koichi Hayashida, Peach was not originally intended to be playable at the start of development, and was intended to be the damsel in distress character as she is in other Mario titles. The idea of her being playable was brought up by the game's producer, Yoshiaki Koizumi, who told the team that Peach should be playable, stating "I think she adds a lot to the sense of competition when you get in multiplayer. You can have different people choosing different characters based on their personality or whoever they like. And Princess Peach is just really a lot of fun to play!"
Franchise: Ace Attorney
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Miles Edgeworth's name may come from "edge of a sword", just like his Japanese surname "Mitsurugi", which contains the kanji for sword. This may be a reference to both Gregory and Miles Edgeworth having sharp minds and being "worthy" opponents for Manfred von Karma and Phoenix Wright, respectively. His first name in Japanese, "Reiji" comes from the kanji for "cleverness".
Franchise: Ace Attorney
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Maya Fey's Japanese given name, "Mayoi", means "true evening". When written in kana, "mayoi" means "hesitation" or "doubt". The name was apparently picked from a list of kanji that Shu Takumi liked. "Maya" was chosen as her english name because it closely resembles her Japanese name. The name Maya can either come from the Sanskrit for "illusion" or, similarly to her sister Mia's name, as a pet form of "Maria", which is itself the Latin equivalent of "Mary". "Mary" is originally from the Hebrew for "bitterness". This could be a reference to her sister's unpleasant death. Other possible meanings include: "rebelliousness" and "beloved-child".
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