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Star Wars: Monopoly
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A Japanese port of the game featuring some extra user interface features was planned, but ended up being scrapped due to the game's rushed development.
Assassin's Creed Rogue
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Several of the game's features, including playing as a Templar, were included in response to fans requesting them to be in the series.
Resident Evil Village
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During the scene where Ethan sees Spoiler:Eveline from Resident Evil VII: Biohazard in a desolate, snowy part of the village there is a partially modelled version of the interior of Ethan's house far below the geometry of the area, suggesting that it was originally going to be part of the scene, but ended up being used differently in the final game.
The Legend of Zelda: Twilight Princess
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The model for Epona can be found outside the boundary for an arena in Faron Woods Spoiler:that gets extremely infected by Twilight later on, suggesting that the developers were thinking of allowing the player to call and use her in that area before dropping the idea.
The Legend of Zelda: Twilight Princess
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Attachment Darknuts have a low-quality, low-polygon, and mostly featureless face underneath their helmets that cannot be seen in normal gameplay.
1
Suda Goichi, CEO of Grasshopper Manufacture, stated in a 2021 interview with Twitch Gaming that he was at one point offered by Activision to develop a game based on Marvel's Deadpool comic book character. However, sometime after he sent his ideas for the game to Activision, the offer fell through for unknown reasons.
Vagrant Story
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In an interview with game's producer, writer and director Yasumi Matsuno, found within the game's Ultimania guide book, he was asked what kind of story did he want to tell in the game. He responded:

"With Final Fantasy Tactics, I think I really wanted to create my own version of Final Fantasy. I saw Final Fantasy as a kind of “morality tale adventure story.” For Vagrant Story, my first concept was to have two hours worth of event scenes strewn throughout the game. My image wasn’t so much of a big Hollywood movie, as it was a two-hour Tuesday evening suspense drama. I wasn’t thinking we’d make something with all these heavy and pretentious themes… I wanted to make it more lighthearted and easy to digest."

"There was one thing I knew I didn’t want. Even though we were always going to tell a complete story, I didn’t want to draw the conclusion for players. I wanted to make a game where, from all the different experiences you have as the player/protagonist, you create the conclusion—what it all means—for yourself. I thought we’d try a more fragmentary approach this time, where players are simply presented with bits of information and they have to weave it together into a narrative themselves. In that sense, the question of whether Ashley’s memories are true or not—that is something I didn’t want to give an answer to, I just wanted to tell the tale."
Dead or Alive
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Attachment In the prototype stages of development, there were two characters named Tina. One was a pro-wrestler and the other was a dancer. The wrestler became Tina Armstrong, while the dancer was scrapped from the final game.
Mario Sports Superstars
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In Baseball, when stepping on the home plate after getting a home run, Birdo, Daisy, Waluigi, Diddy Kong, Bowser, Metal Mario, and Pink Gold Peach will cheer. The rest of the characters in the game will not do this, suggesting that implementing cheers for every character was overlooked during development.
Destruction Derby
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Attachment In volume 3 of Classic Gaming by GamesRadar+, Martin Edmonson, creator of the series, said Destruction Derby was inspired by memories of his father taking him to stock car races as a child. Martin would run up to cars left behind during the races and study their damages up-close before they would be towed away for repair. His experiences inspired him to create a video game that would allow players to "realistically" smash other cars.
James Bond 007: Agent Under Fire
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The game originally started off a PlayStation 2 version of 007: The World is Not Enough, before making a new James Bond story and game altogether using the engine from said game. When asked about the game's delay and title change, developer Jon Horsley stated:

"We thought we could deliver a good [The World is Not Enough (TWINE)] game for the PS2--but we also thought we could combine forces with some of our other studios and deliver a great original Bond experience with Agent Under Fire. The extra time has provided us the opportunity to create an entirely new game, not tied to a specific movie, and address some points that we knew we couldn't get into TWINE under that timeline. And we cherish and respect our players too much to pass up the opportunity."
Just Dance 2020
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The announcement of a Wii version of Just Dance 2020 was met with confusion from some fans as to why an eighth generation game would be released on a discontinued console, speculating that it was because hospitals and rehabilitation centers still used the Wii for physical therapy and recreation, with Just Dance being a popular series for those purposes. However, Ubisoft released an official statement in response to the speculation that claimed that "it would be inaccurate to say that Just Dance is available on the Wii solely because it’s developed for physical therapy purposes" and that "a lot of our players are children and families who continue to play on Wii."
Super Smash Bros. Ultimate
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Sakurai and his team originally had different plans for a Xenoblade Chronicles 2 DLC character. He tried to include Rex as a playable character alongside Pyra, at first thinking of an Ice Climbers-like system where the player would control both characters at the same time, but this ended up presenting programming problems including one involving the game's memory capacity due to the size of the characters. He then had an idea of making Rex a background character whenever Pyra fights, in a similar manner to the Pokémon Trainer. He eventually felt this second method would also be taxing to the game and that fans would not be fond of it anyway so it was scrapped. He then came up with the idea to have Pyra be a transforming character (similar to how Zelda and Shiek were before Super Smash Bros. for Nintendo 3DS and Wii U) with her turning into Mythra and additionally have Rex appear only in taunts, Final Smashes, and other extraneous details involving the characters.
Forza Motorsport
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Lead designer Dan Greenawalt and his team looked to the Gran Turismo series, and also played Animal Crossing and Diablo II for inspiration. They also hired a former designer from the Pokémon series to work on the game. Greenawalt explained that they wanted to make a "car-collecting game" and tried to implement the best elements from the aforementioned games and franchises that they considered to be "especially good at delivering superb collecting and ongoing social experiences".
Final Fantasy VIII
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According to a 1998 Famitsu interview with the game's director Yoshinori Kitase, he stated that when the game's development started, character designer Tetsuya Nomura suggested for Squall & Laguna's stories to end in a way that would have tied them together. This idea was scrapped for unknown reasons and forgotten about completely.
John Madden Football
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After being worked on for two years, the original 1984 draft of the game explained by EA's founder Trip Hawkins to the retired American football coach and sportscaster John Madden was only going to feature 6 or 7 players per team on the field. When he heard this, Madden refused to put his name on the game unless it featured 11 players on both sides, stating "If it isn’t 11 on 11, it isn’t real football.” Not expecting Madden to be as involved in the game's planning as he became and needing his endorsement and involvement to ensure the game's success after two prior failed endorsements with other football players, it was delayed by an additional three years as the development team struggled to implement 11 on 11 play. This lead to EA staff to start referring to John Madden Football as "Trip's Folly" due to its lengthy development, and Madden himself to start believing the game had been cancelled. The game was eventually finished after EA hired Bethesda Softworks to help work on it, although their help was limited due to a lawsuit between the two over another football game they worked on entitled Gridiron! that extended the game's development even longer, and was released in 1988.
Assassin's Creed Origins
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Originally there were plans to have Bayek incapacitated or killed early on in the game, with his wife Aya becoming the main character of the game. This idea was scrapped for then-unknown reasons, but was later revealed by anonymous Ubisoft employees in a 2020 Bloomberg article investigating internal abuse and sexism among the company's executives.
Castlevania III: Dracula's Curse
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There were possibly going to be further sequels to Castlevania III: Dracula's Curse released on the NES, but due to the high sales and popularity of Konami's Teenage Mutant Ninja Turtles NES games, their development team was prioritized above all else leaving several other dev teams, including Castlevania's, to survive on the lesser profits their series generated.
Front Mission
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In a Famicom Tsuushin magazine interview, the game's designer Masanori Hara stated that Lloyd & Natalie's relationship is complex. They tried to arrange it with the hope of getting to make another sequel of the series, so they didn't want to focus too much on just the robots. They also thought it would be cool for the players to watch human relationships.
Yoshi Touch & Go
subdirectory_arrow_right Yoshi Touch & Go (Game), Balloon Trip (Game)
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Yoshi Touch & Go started off as a tech demo for the GameCube called "Balloon Trip," a side-scrolling platformer. The game later shifted to the Nintendo DS in order to focus on the touch screen, as they wanted to make a feature that would allow the player to draw paths on.
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