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1
For The Legend of Zelda's 25th anniversary, Nintendo of America wanted to do a compilation release featuring various classic titles from the series, however series creator Shigeru Miyamoto and Nintendo's president Satoru Iwata were against the idea. This was because they already released the Super Mario All-Stars 25th Anniversary Edition a year prior and didn't want to do something similar twice in a row.
WWF Raw
1
There is an unused character found in the SNES version's data named "??Mystery??". He appears to be a placeholder for a 13th wrestler who wasn't finished. His sprites are borrowed from Shawn Michaels, but the palette used gives him grey hair and boots, pale skin, and black pants; and when performing certain moves, his sprites change to Bret Hart. He also lacks a finishing move, a theme song, portraits and a biography on the wrestler selection screen, and graphics for the Titantron that appears when winning a match. The Genesis version contains a variation, but this one resembles Razor Ramon.
Persona 4
1
The battle form of Spoiler:Mitsuo the Hero, the boss of the Void Quest dungeon, is in the style of 3D Dot Game Heroes, which was in development at the time.

One of it's attacks (Command) changes the battle command screen to that of the original Shin Megami Tensei.
Borderlands 2
1
Attachment The Bane side mission, and weapon, are both based off of the 1950's Western movie "Winchester '73" starring James Stewart. The movie revolves around a cursed rifle that leads to the death of anyone possessing it.
Borderlands 2
1
Attachment Tiny Tina's lazy eye is actually a bug in the software. Instead of fixing her eye tracking, the developers thought that it fit with her character, so they decided to leave it in the game.

"But since the team understood and liked the joke of Tina being hyperactive and crazy, they decided, fuck it, that's an awesome bug, and they kept it." -Anthony Burch
Borderlands 2
1
Mister Torgue is censored by a device in his voicebox, rather than being edited later. In his own words:
A LOT OF PEOPLE BEEN ASKING ME WHY MY VOICE BEEPS ALL THE F*CKIN TIME. THE TORGUE SHAREHOLDERS WIRED MY VOICEBOX WITH A DIGITAL CENSOR SO I CAN'T SAY STUFF LIKE SH*T, C*CK, OR P*SSY F*CKIN' D*CKBALLS! THAT'S LIKE HALF MY F*CKIN' VOCABULARY, IT'S GODDAMN BULLSH*T!
DuckTales: Remastered
1
Attachment A sprite of Scrooge in the costume he wore in the "Masked Mallard" episode of the Ducktales cartoon series appears in a documentary about the making of the game. This could possibly indicate that the developers originally planned to give the player the option to change Scrooge's outfit.
1
The GameCube is actually capable of rendering stereoscopic 3D. The GameCube was going to have an add-on that would attach to a TV and enable it to properly display 3D games. The first planned game for the add-on was Luigi's Mansion. The add-on was eventually cancelled as it would have cost more than the console itself.
Sonic the Hedgehog
1
In early screenshots of the Genesis game, a UFO could be spotted, but was not present in the final game. Yet when Sonic the Hedgehog was released in 2005 for mobile phones, the UFO sprite was found hidden away in the files, but still unused.
Primal Rage
1
The Primal Rage design team implemented an unusual and largely unknown security method into the arcade machine's coding that prevented the full features of the game from becoming active when emulated. Since the original programming team has since moved on to other things, they could not be reached for questioning regarding the game's security lock-outs. Those who have been contacted expressed no interest in unlocking the ROM BIOS for freeware distribution or security corrections. For these reasons, no perfect emulation of the original arcade game exists.

In the absence of these security protections, blood would be "censored" in that it would be colored a yellowish color with a brown shading. Also, fatalities could not be performed, and many special moves were not available. Another emulation problem was the player could no longer chain attacks, which greatly decreased the chance of performing a combo. These issues even affect the Midway Arcade Treasures 2 collection, which would supposedly feature an arcade perfect rendition of the game, but instead provides a censored and incomplete version.
Luigi's Mansion
1
Attachment An early, unused, model of Bogmire can be found in the game's files. This early model shows Bogmire with a slightly larger mouth than that of the final version.
Final Fight
1
Attachment Guy's name was originally spelled "Gay" in early development versions. As director Akira Nishitani put it, the development team wasn't "really aware of English spelling and pronunciation conventions." An unused graphic with the names "Gay, Haggar and Cody" can still be found in the game's code.
Rhythm Tengoku
2
According to Ko Takeuchi, the onions and other vegetables in the mini-game "Rhythm Epilation" were meant to be realistic faces, but were replaced with the silly designs that Takeuchi made as the faces were "a little too gross."
Deus Ex: Human Revolution
1
Attachment The Tranquilizer Rifle is called the "PAX-22". The word "pax" translates to "peace" in Latin. This fits with the purpose of the rifle, as it's supposed to be used as a peaceful solution for subduing enemies, rather than killing them.
Street Fighter II
1
It was initially planned for special moves to do more damage the quicker the command was entered.
Grand Theft Auto IV
1
There were plans to include a Silenced 9mm Pistol in the game, but it was cut from the final build.
Grand Theft Auto IV
1
Attachment The beta version of the Assault SMG, seen in the debut trailer, lacks the suppressor and has a different firing sound. Additionally, the filler/foam in the Assault SMG's gun case in Armando's SUV does not have a cut out for the suppressor.
Final Fantasy VII
2
Attachment Cloud's Buster Sword was originally a lot smaller and thinner with only one Materia slot. Tetsuya Nomura's original vision of the Buster Sword was unrefined steel, and he referred to it as "the Giant Kitchen Knife".
Spec Ops: The Line
1
When talking about Spoiler:the white phosphorous scene, Walt Williams, the game's lead writer, stated that he wanted player to "be in the same emotional position as Walker." Spoiler:He stated the he "wanted the player to be where Walker was and be angry at [the developers], the people who made them do this".

During focus tests, several regular gamers were brought in to play large chunks of the game for feedback on the game. After this scene, several players paused the game and left the room to compose themselves. Williams wasn't expecting such an intense reaction to the imagery used during this scene.

Williams was met with some resistance to this scene from several members of the development team. Williams defended the scene, and eventually had the team agree with the purpose of the scene as being vital to the story's progression.
Final Exam
1
Attachment Final Exam started its life as a reboot to ObsCure but due to fan feedback the title was changed. The fans weren't happy with the game's departure from horror.
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