Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Doubutsu no Mori
1
The game was originally developed for the Nintendo 64 Disk Drive, and would've utilized the console's internal clock to track real-world time, making the game seem truly alive. However, because of the Disk Drive's commercial failure, Dōbutsu no Morí, like many others, was moved to a standard Nintendo 64 cartridge, with the internal clock being built into the cartridge itself.
Grand Theft Auto: San Andreas
1
Attachment The full sized Micro SMG (alternatively called Uzi) was originally intended to be featured in the game, but it was cut from the final release. It can be seen in several beta screenshots.
Street Fighter II
1
Blanka's Rolling Attack's command was originally charge down, then forward. This felt wrong, as it was different from the rest of the game's commands, and so it was changed.
Oni
1
Attachment Lead Engineer Brent Pease said in an interview that a majority of elements in the game Oni, such as having a female lead, hand-to-hand martial arts, and gunplay, were inspired by the anime film Ghost in the Shell.
Skylanders: Spyro's Adventure
1
Attachment A scrapped version of Camo can be seen in the original game trailer.
Grand Theft Auto: San Andreas
1
There are unused files for the M249E2 SAW which was originally intended to be included in Grand Theft Auto: San Andreas, but was never actually in it. They can be found in the PS2 version.
LEGO Island 2: The Brickster's Revenge
1
In the PC version of the game, after obtaining 100% completion, it's possible to open a portal on the side of Space Mountain where a cave can be seen. To open the portal, the player must type in the code "sdreams". Inside the portal are LEGO Minifigure versions of most of the development team that worked on the game at Silicon Dreams.
Borderlands
1
Attachment Borderlands originally featured a more realistic art style. Early screenshots and the game's initial reveal trailer show a lack of cartoon-esque black marks on textures.
Tomb Raider: The Last Revelation
1
Within the game's executable file is a hidden message from programmer Richard Flower. It reads:
Tomb Raider IV - The Last Relevation -- Dedicated to my fiance Jay for putting
up with this game taking over our lifes,my step sons Craig,Jamie & Aiden (Show
this to your mates at school, they'll believe you now!!),also for my daughters
Sophie and Jody - See you in another hex dump - Richard Flower
11/11/1999
Dragon Ball Z: V.R.V.S.
1
Attachment A port of the game for the 3DO was planned and would've been called "Dragon Ball Z: Cell To Kogeki Da" with the final boss, Ozotto (an original character who had not appeared in any previous manga or anime), replaced with Cell. The port was playable at a convention in Japan in 1994, however it was never released. A promotional phone card was however given out.
WWF No Mercy
1
Attachment The Big Show was originally intended to be featured in the game, however he was removed during development due to his contract expiring. However, using a Gameshark, it's still possible to access his face texture in Wrestler Edit mode. The name of the face texture is RROR (for ERROR).
TimeO
1
Attachment TimeO was originally going to be a video game adaption of the Ghostbusters films. ZootFly were unable to obtain permission to use the Ghostbusters license, so they removed everything related to Ghostbusters and changed the game to TimeO.
Dragon Ball Z: Budokai 3
1
There are several unused voice clips that suggest that there were going to be more characters in Dragon Universe than there actually are. Notably, Kid Goku's Dragon Universe seemed to have involved him finding a time machine that takes him to the current Dragon Ball Z era, fighting Yamcha, Krillin, Tien Shinhan, Piccolo (who he thinks is still King Piccolo), maybe Vegeta, Teen Gohan (who thinks he stole the name from his grandfather) and Broly.
Activision Anthology
1
Two unused games, Rampage and Skate Boardin', are in the game's files. They still have their cartridge artwork and TV screens, and can be played by renaming some files on the disk.
Silent Hill 3
2
Heather Mason was named after Heather Morris, the person who provided the voice and motion capture for the character.
Wargame: AirLand Battle
1
The subtitle of Wargame: Airland Battle, is based off of the US Army's European warfighting doctrine from 1982 into the late 1990s, which is the time period in which the game takes place.
Street Fighter II
1
In the Japanese versions of Street Fighter 2, advice is given to the player on the continue screen. The developers originally considered having a mysterious old man give the advice, but never decided on a design for him, and so the idea was dropped.
Battlefield 4
1
In the 17 minute gameplay reveal trailer is a scene in which the player must cut off their chief officer's leg in a quick time event. In the final game, this scene has been slightly altered, and the cut is made automatically.
Borderlands 2
1
Attachment In a Reddit AMA, Borderlands 2 Lead Writer Anthony Burch said his inspiration for creating the NPC Face McShooty, the character that demands you shoot him in the face, was the "Close Range" video on The Onion, featuring a fictional video game in which the only gameplay is shooting people in their faces.

"That was mine. I saw this video...and thought it was hilarious, and thought we could play off the idea with Face McShooty." -Anthony Burch
Adventure Time: Explore the Dungeon Because I Don't Know!
1
In the European release of the game, Flame Princess had her dialogue censored during the cutscene in which she is first met. In the US release, she calls Princess Bubblegum a "tart", but this was cut from all versions in Europe.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 302 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right