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Cars Mater-National Championship
1
Attachment Present in the game's PC port is an unused electronic remix of the "Radiator Springs Theme" used on the pause menu and main menu from the game Cars. In the final release of that game, only the regular theme is used.
Twisted Metal: Black
1
Attachment An alternate version of a Story Mode map, named, "Mini Junkyard" goes unused, but can be reinstated into One Player Challenge Mode with a GameShark/Code Breaker cheat device.
Twisted Metal: Black
1
Attachment An unused mock-up of an early character select screen can be found in the game files.
Twisted Metal: Black
1
Attachment The final boss, the helicopter Warhawk, has an unused character select portrait in the game files, clearly indicating that it was a considered addition during development. The nature of the vehicular game design was likely too incompatible with a flight-based character.

Interestingly, as with all characters in the game, the vehicle name is separate from the driver of said vehicle. While the helicopter is only known as Warhawk, the pilot is referred to as Black Razer, while in the final game, nothing is known about the identity of Warhawk's pilot.
Twisted Metal: Black
1
An unusual dummy file can be found in the game files, in the form of a humorous text file which states:

"Move along, nothing to see here...."
The Punisher
1
According to former Capcom artist Katsuya Akitomo, the game's final boss Kingpin was originally so big he filled half the screen. This was shot down by Capcom who said that "he's a regular human, he can't be that big", and so he was made smaller.

When the game's general planner and visual designer Akira "Akiman" Nishitani told Katsuya Akitomo about this, he pointed out that there have been times where the Kingpin has been drawn as an incredibly large figure in the comics, citing examples such as 1986's Daredevil: Love & War. This bummed Akira Nishitani out.
Cuphead
1
In "The Delicious Last Course" DLC, there is a puzzle on the map for Isle IV involving a trio of contest winners towards the back of the Isle and a set of 9 gravestones towards the front of the Isle. Completing this puzzle will unlock Spoiler:a secret boss fight that takes place in a dream world held up by the skeletal remains of the Devil (seen in claymation), where you fight angel and demon variants of the Devil on both sides of the stage. However, they each switch places back-and-forth every time you turn left or right, presumably due to Cuphead's interactions with the Devil in the main game preventing him from seeing an Angel. This boss fight was originally designed as a second phase for the Devil's fight in the main game, but ultimately went unused until the release of The Delicious Last Course. A primitive version of the phase can be found in the game’s data. This boss cannot be refought after beating it. Beating it will unlock the Cursed Relic as a charm as well as the achievement "A Horrible Night to Have a Curse", a reference to the text box seen during the day-to-night transition from Castlevania II: Simon's Quest.
PGA Tour 96
1
Early versions of the intro to the Spyglass Hills stage can be found in the PlayStation version’s data.
Wipeout 3
1
Attachment A prototype version of this game contained an item, called "Flametrail", which is not present in the final release of the game. It is theorised this item would use the jet engines of the ship as a means of damaging other ships.
A Boy and His Blob
1
Within the Wii version’s files is the intro to the 1997 animated TV show “The Adventures of Sam & Max: Freelance Police.”
Fallout 3
1
Attachment An unused set of Enclave Power Armor can be found in the game files and spawned in-game, utilizing console commands.

The stats differ and the armor set carries the file name, "Robo-Thor Armor", evidently a reference to Marvel Comic's Thor, as the armor helmet has a unique design reflective of Thor's own signature helmet.
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
1
Attachment Within the data for Puzzle & Dragons Z is an unused live-action test sprite depicting an old man holding a staff with a cartoonish winking dragon's head on it.
The Elder Scrolls II: Daggerfall
1
There is a questline that was accidentally left out of the final game due to a misnamed file. "A Test of Determination" is a questline for the Vampire Clan where the given objective is to confront a Daedra in the local dungeon where it lives over the control the player's bloodline has in a given region. The binary file is named P0B1XL08.QBN and the text-file is named P0B10L08.QRC. As a result of this oversight, the player can never get this quest unless you change the name of one file so that it matches the name of the other.
Drakengard
1
Attachment Two unused test models found within the game's data are original models of Neo from The Matrix, and what appears to be Monā, a popular cat character originating from Shift JIS ASCII art commonly posted on the Japanese textboard 2channel.
PaRappa the Rapper
1
Attachment In 2022, Rodney Greenblat uploaded a VHS rip to YouTube of the very first animation test of the game's opening cutscene, recorded directly from a Macintosh video output in 1995. The VHS, apparently a Christmas gift, is bookended by messages to Greenblat from the game's producer and co-composer Matsaya Matsuura, has no music, and features placeholder voice acting by Ryu Watabe. The cutscene features an early design for Katy, sporting a grass skirt, a yellow bra and dark blue and white fur, as well as a temporary stand-in design for PaRappa as his main design had not yet been finalized. This placeholder depicts him as a blue man sporting a red jacket and dark green shorts. Unusually, the characters refer to the movie they just saw as "John Wayne" (the name of a famous Golden Age American actor) and not Jet Baby.
Um Jammer Lammy
1
Attachment In 2022, Rodney Greenblat uploaded a VHS rip of the earliest beta versions of the game's cutscenes to YouTube. These cutscenes feature very little music, placeholder voice acting by Ryu Watabe, and an early pinker character design for Lammy which Greenblat thought made the character appear more lamb-like, but was rejected in favor of the final red-haired design.

This VHS rip also notably features two unused cutscenes that were changed significantly in the final game:
• An early intro cutscene showing the rest of Milk Can already backstage and waiting for Lammy to arrive, featuring the Jet Baby movie playing on TV rather than in theatres and an advertisement for Milk Can's show that night.
• A silent cutscene that appears to be an early version of the Joe Chin Museum Ma-san cutscene. In this cutscene, she is seen reading in a library rather than a museum, specifically a magazine featuring two disco dancers about to kiss. Ma-san, presumably irritated by the male dancer who appears to be the only one talking before this, begins drumming rapidly on a reading desk. Her drumming causes the library to shake, making books fall off the shelves and causing the male dancer to have a profuse nose bleed as they are kissing. The female dancer slaps him away, causing another stream of blood to shoot out of his right nostril, before cutting to a smiling Ma-san.
Angry Birds Space
1
Alongside all the available playable characters (minus Bubble), Matilda and Hal have unused voice clips, suggesting they were to be added to the roster as well.
Angry Birds Go!
1
Two unused pigs that may have been planned to be playable at one point can be found in the data, one being a minion pig, and the other a “Moustache Pig.” It’s unclear how they were planned to be programmed into the game.
Final Fantasy IV
1
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that the unreleased track "The Sea of Silence" was planned for the Moon overworld map, but the scenery didn't exactly match so it got scrapped, much to Uematsu's dismay as he was fond of the song.
Final Fantasy IV
1
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that in early plans for the game, the team wanted to use the unreleased track "Rosa o Sukue! (Save Rosa!)" aka "Restless Moments" for a scene where you had to save Rosa within a time limit or a game over would occur; this scene would appear in the final game in the Tower of Zot without this song.
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