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Wipeout XL
1
Attachment Within the data of the PlayStation version of this game is an unused track which was supposed to be a bonus race track which was dropped because of time constraints. This track is in a very unfinished state with no texturing present.
Doom
subdirectory_arrow_right Doom (Game)
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Skullgirls
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Freedom Planet 2
1
There were originally plans to increase the amount of potion and item slots, but the developers weren't sure how to implement it and had concerns over the game breaking if the player stacked the same potion into 10 slots instead of 5.
Freedom Planet 2
1
There were originally plans to include a sidequest to restore Lilac's treehouse after it's destroyed in the beginning of the game, which would have required its own system of saved variables in the save files in order to have progress carried over.

It would've begun by talking to the NPC Wallace in the Singing Water Temple hub area who would ask the player to talk to Foreman Mun in Shuigang, who would assess the damage and give the player a price quote, which would be a ridiculous amount that the player wouldn't be able to pay at that point in the game.

So the player would either pay the amount later or recruit the extra labour he asks for, and then the player would go ask Lilibeth in Parusa to help rebuild the treehouse, which she would accept after the player does something for her.
The questline was cut due to time constraints and the extra work that would've been needed to implement it.
Crash Bandicoot: The Huge Adventure
1
Attachment One of the key features from the underwater levels of Crash Bandicoot: Warped (the Jet-Sub) was slated to return in The Huge Adventure based on a pre-release screenshot, however it appears in no capacity in the final version of the game.
Sterling Sharpe: End 2 End
1
Attachment The title screen for an unreleased Japanese version of the game called "Super American Football" can be found in the game's data.
Dragon Ball FighterZ
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There are unused character select animations within the game's code. These animations would play whenever a character is selected by the player. Because this feature was removed early in development, only the base roster has this feature.
Harry Potter and the Sorcerer's Stone
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Midway through making the game, PC version developers KnowWonder had to do a hard reset and completely restart their development of the game after the lore restrictions employed by Rowling made their original game uninteresting and a "glorified walking simulator", as they put it. Specifically, much of the KnowWonder's ideas had to be abandoned or worked around because many of the spells they wanted to adapt to gameplay they couldn't because first year Hogwarts students didn't have access to such abilities.

Going back to the drawing board caused the redone game to be rushed and the developers to experience crunch, but despite this, they still "found their groove" that helped them create the final game. The team also greatly understood Rowling's strict demand as they were huge fans of the source material.

Rowling also helped KnowWonder by creating a new spell for the team which didn't appear in her novels or on-screen before: Flipendo, a movement spell. Developer Christo Vuchetich opines that Rowling knew what went into making a game by giving his team vague and simple descriptions for the list of first year spells (i.e. "Flipendo moves things").
Call of Duty: Modern Warfare 2
1
Unused dialogue for "Of Their Own Accord" suggested that if the player neglected to, or otherwise failed to defend the Washington Monument evac site, it would eventually be overrun and destroyed by the Russian army resulting in the deaths of all military personnel and civilians on-site, and thus mission failure.

The dialogue itself features the previous operator being replaced with a far more desperate one warning the player of the site's worsening combat effeciency. This would eventually result in the untrained civilians taking up arms against the Russian invaders before being completely overrun. In the original final game, effectiveness never goes below 80% and the danger is more to the player themselves.

The 2020 campaign remaster implements some degree of dialogue, including combat effectiveness dropping to 50% if the player is on harder difficulty levels, though never lower than that.
Dead or Alive 5
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There are several unused intro, victory, and defeated animations within the game files.
Dead or Alive 6
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There are unused voice files within the game, suggesting that the game was originally going to feature a tag battle mode. This game mode did not make it into the final game.
Nickelodeon All-Star Brawl
1
Attachment An early title screen in the game data suggests the game's original title was "Nickelodeon All-Star Brawl Universe". For unknown reasons, the "Universe" part was dropped.
Tetrisphere
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Mega Man X6
1
Boss levels in Mega Man X6 are tied to the number of Nightmare Souls the player has obtained, up to a max of Level 4 at 5,000 Nightmare Souls. If Nightmare Zero is beaten at Level 4, Zero's black armor from previous games is unlocked. This armor is only normally unlockable with a cheat code entered at the title screen (L/L/L/ZR). Due to an oversight, the final stage unlocks automatically when the player obtains only 3,000 Nightmare Souls, meaning that Nightmare Zero is impossible to fight at Level 4 without a GameShark code (300CCF5F 0003 for the US version of the game) since he becomes unavailable when the final stage is unlocked.
The Punisher
1
Attachment Both playable characters have a flying fire kick move that can only be done in the Japanese version. It is unknown why this attack was removed from the international version of the game.
person ZpaceJ0ck0 calendar_month August 26, 2022
X-Men vs. Street Fighter
1
Attachment Apocalypse has an unused attack where one of his hands turns into a energy weapon of sorts and creates an energy ball. The attack deals no damage, suggesting that it was unfinished.
X-Men vs. Street Fighter
1
The Japanese version features pre-battle dialogue between Apocalypse and every single playable character. These intro dialogues were not translated and instead they were removed from the international versions of the game.
Ultimate Marvel vs. Capcom 3
1
According to former Senior Vice-President of Capcom USA Christian Svensson, the reason why Cyclops, a mainstain of the series, is not in this game is because the team felt they already had too many X-Men characters and didn't want to add another one.
Ultimate Marvel vs. Capcom 3
1
Gene from God Hand and Mega Man were in the final pool for possible playable characters, but neither of them made the final cut, because the team wanted to put other characters from the same category instead.
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