Tornado Outbreak
Tornado Outbreak
September 29, 2009
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Despite having an idle animation in-game, Nimbus' talking animation is used for both an idle animation and a talking animation. His actual idle animation is partially unused since its only used properly in the final level, Showdown With Omegaton.
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The Wii version features two unused bonus cutscenes for the level Chicken Con Carnage. The first cutscene revolves around a news reporter by the name of Chuck Gavel reporting the strange animal behavior caused by the Fire Flyers possessing them. The second cutscene introduces a removed character named Wind Boy.
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One early concept for the game revolved around the player constantly growing the tornado. If the player stopped controlling the tornado, it would simply shrink and dissipate.
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The game has a game-breaking glitch that triggers a blue screen of death. This glitch possibly stems from a poorly-implemented anti-cheat feature as it can be caused in multiple scenarios, with two known examples being when two different dialogue pop-ups try to appear at once, and if you grab 100 Fire Flyers at once during the final zone of Chicken Con Carnage.
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Completing the game with all the rock and water elementals collected will unlock an alternate ending that involves Zephyr, Nimbus, and the army of Wind Warriors returning to their homeworld.
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By earning a gold medal in a handful of levels in the game, a blooper reel showing botched takes of cutscenes throughout the game is unlocked to view during the end credits.
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Attachment The Xbox 360 and PlayStation 3 ports of the game feature a group of wandering Elvis impersonators in the map High Roller Blowout.
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Attachment Despite not having a physical model, unused animations for the size 33 tornado exists within the game's files. Since no physical model is present for the size 33 tornado, the only way to properly display the unused animations is by swapping the tornado animations.
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The game's cutscenes were animated using Adobe Flash and compressed through Bink Video.
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Zephyr has an unused fumble animation that was intended to play right after the player stopped controlling the tornado.
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Zephyr, the main character, has an unused animation that consists of him wiping both of his shoulders.
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Attachment Setting the aspect ratio to 4:3 and replaying the credit segments will display both the Wind Warriors and Fire Flyers thanking the player for purchasing and completing the game.
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Attachment The face of Derek McCaughan, a developer at Loose Cannon Studios makes an appearance on the tiny Tokyo citizens in the level Showdown With Omegaton.
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In 2019, a tutorial video was recovered from a deleted hard drive. The tutorial video included a powerup known as the Fujita Frenzy that allows the tornado to instantly grow in size and destroy larger buildings.
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Within the Wii's movie directory, there exists an unused two minute E3 2009 attract trailer that showcases an early build of the game.
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The maximum size for the tornado is 33.
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A side mission mode was planned but cancelled in the later stages of development.
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Attachment In earlier builds of the game, the player was scored by both the amount of Fire Flyers collected and the amount of property damage caused.
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Attachment The concept art for the level Carnival Chaos features walk-around mascots of a raccoon, a hippo, and a turtle. This is a reference to the three main characters from Sly Cooper.
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Attachment In 2009, Loose Cannon Studios released a ten page comic that takes place before the events of the game. The comic reveals that Zephyr, Nimbus, and the army of Wind Warriors originate from Harmonium, a planet located within the Nadam Galaxy.
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