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All six variants of the henchmen have unused blocking sprites, suggesting that the game may have planned to implement the grabbing mechanic introduced in Teenage Mutant Ninja Turtles: Turtles in Time, which released the same year.
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The Cutting Room Floor article:
https://tcrf.net/The_Simpsons_(Arcade)
Itchy & Scratchy compilation in order:
https://www.youtube.com/watch?v=PvQU5ePkGMo
https://tcrf.net/The_Simpsons_(Arcade)
Itchy & Scratchy compilation in order:
https://www.youtube.com/watch?v=PvQU5ePkGMo
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Marge having these rabbit ears was part of an early plot to Marge's character, in that she was secretly concealing these ears under her hair, and was actually one of the rabbits from Groening's comic. This was going to be revealed in the last episode of the series, but the team behind The Simpsons considered the idea too ridiculous and scrapped it.
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The Japanese version of the game has a much more dynamic scoring system. While every defeated enemy yields one point in international releases, the Japanese release has enemies vary in points, including bosses.
subdirectory_arrow_right Sunset Riders (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Asterix (Game), Mystic Warriors: Wrath of the Ninjas (Game), Teenage Mutant Ninja Turtles (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Konami (Company)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
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