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• Xevious
• Battle City
• Star Luster
As explained by the development team in an issue of Nintendo Dream, this was done to highlight Star Fox: Assault being a collaboration between Nintendo and Namco, with the latter being its primary developer. With the Star Fox franchise being a sci-fi shooter series, Tsuyoshi Kobayashi and Takaya Imamura had carefully decided on which classic Namco games would fit the best with that vibe. There were considerations to also include Nintendo created Famicom/NES games (one person, for example, had suggested including Balloon Fight), but ultimately Imamura and Kobayashi couldn't come up with any games that would have fit the Star Fox world and atmosphere.
Unfortunately, as the Famicom versions of Battle City and Star Luster had never been released in Western territories, they in turn were excluded from all Western versions of Star Fox: Assault, leaving Xevious as the only unlockable Namco game outside of Japan.
Star Fox Assault Nintendo Dream interview:
https://shmuplations.com/starfoxassault/
Footage of Xevious, the only unlockable Namco game in the western version of SFAss:
https://youtu.be/BrMv7tKA74A?t=6
https://shmuplations.com/starfoxassault/
Footage of Xevious, the only unlockable Namco game in the western version of SFAss:
https://youtu.be/BrMv7tKA74A?t=6
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E3 2003 Star Fox: Assault trailer, which showcases the first person mode at various points:
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44
Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44
Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
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"I feel like the Star Fox I aimed for is already complete. But if SF64 turns out to be a commercial success and I am asked to make another installment, we might look into enriching the strategy map and systems, or perhaps further developing 360-degree four-player battles."
Funny enough, both of these ideas would come to fruition with future titles such as Star Fox: Assault, which hugely emphasized its multiplayer battle mode, and Star Fox Command, which revisited many of the real-time strategy elements that were previously experimented with in the then-unreleased Star Fox 2.
Star Fox 64 Nintendo Dream interview with Miyamoto:
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
subdirectory_arrow_right Star Fox 64 (Game)
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In Star Fox: Assault's prologue, one of the ape soldiers apart of Oikonny's rebellion will similarly shout that "Our final line of defense has been penetrated!". Oikonny in response says "Is this guy some kind of demon?". In the Japanese version of Assault, he instead says "コイツら化け物か?" (Are these monsters?), which makes it much more clear that it's meant to be a callback to Area 6's dialogue. This intention was confirmed by producer Takaya Imamura in a 2005 Nintendo Dream interview with Star Fox: Assault's development team.
Japanese dialogue from Star Fox 64 and Star Fox: Assault:
https://sfxlines.xxxxxxxx.jp/64/area6.html
https://sfxlines.xxxxxxxx.jp/assault/m01.html
Nintendo Dream interview with Star Fox: Assault developers:
https://shmuplations.com/starfoxassault/
https://sfxlines.xxxxxxxx.jp/64/area6.html
https://sfxlines.xxxxxxxx.jp/assault/m01.html
Nintendo Dream interview with Star Fox: Assault developers:
https://shmuplations.com/starfoxassault/
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