Viewing Single Trivia
▲
3
▼
Star Fox 64's development didn't actually begin with the intention of creating a new Star Fox game; rather, it began with a series of experiments by character designer Takaya Imamura and programmer Kazuaki Morita. As Morita was new to 3D programming, creating something entirely new was difficult, and to make matters worse, they didn't have the final N64 hardware itself to work with, instead having to utilize a bulky dev computer and a modified SNES controller without analog sticks, as those were all being used by the Super Mario 64 development team, which were clearly given far more priority. The pair decided to begin development by porting the original Star Fox, which they thought would be better for easing into 3D. As this was Morita's first attempt at learning 3D, he began with inputting his own data and placing objects like cubes on a course, and then launched basic-looking Arwings. This prototype was affectionately named "Star Box".
Star Fox 64's development wouldn't be given the full greenlight until the project was displayed at Space World 1995, as the higher ups within Nintendo were not actually keen on the concept and were even waiting for Imamura and Morita to eventually give up on their experiments. It was because of their dedication and perseverance to get the game off the ground that led to Star Fox 64 beginning full production as an actual video game after it was shown off at Space World, with Shigeru Miyamoto and other Nintendo staff such as director Takao Shimizu slowly coming on board afterwards.
Star Fox 64's development wouldn't be given the full greenlight until the project was displayed at Space World 1995, as the higher ups within Nintendo were not actually keen on the concept and were even waiting for Imamura and Morita to eventually give up on their experiments. It was because of their dedication and perseverance to get the game off the ground that led to Star Fox 64 beginning full production as an actual video game after it was shown off at Space World, with Shigeru Miyamoto and other Nintendo staff such as director Takao Shimizu slowly coming on board afterwards.
User's translation of Star Fox 64 developer interview from official Japanese guidebook:
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Nintendo Dream Star Fox Adventures interview:
https://shmuplations.com/starfoxadventures/
General SF64 development timeline overview:
https://tcrf.net/Prerelease:Star_Fox_64
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Nintendo Dream Star Fox Adventures interview:
https://shmuplations.com/starfoxadventures/
General SF64 development timeline overview:
https://tcrf.net/Prerelease:Star_Fox_64
Comments (0)
You must be logged in to post comments.
Related Games
Star Fox 64 3D
Star Fox Zero
Star Fox
Star Fox Command
Dinosaur Planet
Star Fox Guard
Star Fox Wii
Star Fox 2
Star Fox Adventures
Star Fox: Assault
Star Fox
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Super Smash Bros.
Metroid Prime 2: Echoes
Pokémon Home
Pokémon Gold Version
Mario Party: Star Rush
Super Mario All-Stars
Mystical Ninja Starring Goemon
Super Spike V'Ball
Mario Kart: Super Circuit
Super Mario Bros. / Duck Hunt / World Class Track Meet
Mario Tennis
Code Name S.T.E.A.M.
Indiana Jones and the Infernal Machine
Donkey Kong Country Returns
Super Mario Advance
Wario Blast: Featuring Bomberman!
Pokémon Picross
Mario & Wario
Fire Emblem Fates: Conquest
Golf
Fire Emblem Awakening
Pokémon Yellow Version: Special Pikachu Edition
Beetle Adventure Racing!
Harvest Moon DS
Wario Land: Shake It!
Pokémon Snap
Yoshi's Island: Super Mario Advance 3
Blast Corps
Donkey Kong Country
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Xenoblade Chronicles 3
10-Yard Fight
Donkey Kong Country 2: Diddy's Kong Quest
The Mysterious Murasame Castle