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The game 'PlayStation All-Stars Battle Royale' bears a very similar resemblance to the Super Smash Bros. series in gameplay, but the name also shares a similar resemblance in that the Japanese name for Super Smash Bros. is called 'Nintendo All-Star! Great Melee Smash Brothers.'
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Cole MacGrath, Emmett Graves, and Kratos are the only characters that have an alternate costume based on a different character. Cole's being Kessler, Kratos being Deimos, and Emmett Graves being Logan Graves.
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Nariko, Sir Daniel and Jak are the only characters who's original voice actor did not reprise their roles in this game (though Jak and Nariko have their original voice actors in the Italian version).
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PaRappa's intro and ending were made by the same company who did the PaRappa the Rapper anime.
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Toro's three different "stances" are based around Street Fighter, Mortal Kombat, and Tekken. One of the moves he can use in his Torobi stance is inspired by Liu Kang's bicycle kick. In his Oni stance, he can throw a projectile similar to the mochi Hadoken.
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PaRappa's Level 3 super is slightly different depending on the amount of opponents in the match. If there is 1 opponent, the U Rappin' Meter will raise to the "Good" level. If there are 2 or 3 opponents, the meter will raise to the "Cool" level.
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According to Omar Kendall (lead game designer of PSASBR), at one point during development, Cole MacGrath and Evil Cole MacGrath were going to be one character, who would start out neutral, and turn good or evil based on the player's actions. After this idea was dropped, they decided to just use the Hero version of the character.
However, "the IP holders felt really strongly that the way that the Cole character manifests, he really is two different guys, and they felt the character would be best served as two different and they really pushed for it."
However, "the IP holders felt really strongly that the way that the Cole character manifests, he really is two different guys, and they felt the character would be best served as two different and they really pushed for it."
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Nathan Drake is the only character in the game to have intros and outros referencing other characters he is facing. For example, Nathan has an intro of him shown with a page from the Thievius Raccoonus, and he has an outro in which he tells Sully that he "punched a chicken", referring to Fat Princess's Level 2 Super.
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In Jak & Daxter's ending, Daxter states, "I have a certain girl wearing a certain pair of pants i'm dying to see." This indicates that the game takes place after Daxter received his pants in Jak 3.
Even though Jak's unlockable costume is his racing outfit from the sequel, Jak X: Combat Racing, Daxter still doesn't wear his pants in this game.
Even though Jak's unlockable costume is his racing outfit from the sequel, Jak X: Combat Racing, Daxter still doesn't wear his pants in this game.
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Sweet Bot, Sweet Tooth's Level 3, has a machine gun on its right arm. This is based on its concept for Twisted Metal (2012), where it originally had a machine gun, however, it was removed possibly to balance out the game.
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Jak and Daxter's idle animation when not moving for a while will have them high five and then dance, as seen at the end of Jak and Daxter: The Precursor Legacy.
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The gargoyle in the background of the DLC stage, "Graveyard", will comment on characters that are participating in the battle.
Additionally, when talking about Nathan Drake, he will reference Tomb Raider by telling Drake that "these tombs have already been plenty raided".
Additionally, when talking about Nathan Drake, he will reference Tomb Raider by telling Drake that "these tombs have already been plenty raided".
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At the start of the planning phase of the game's development, Sony first went to their frequent collaborators, Naughty Dog, but they turned the project down due to wanting to commit their whole development time towards The Last of Us. Sony then approached many other of their studios, but all others were busy with other projects. So Sony had no choice but to create an original studio, SuperBot Entertainment, to fill the void.
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PlayStation All-Stars Battle Royale was originally conceived as "Title Fight", a competitive multiplayer sidescrolling platformer type of game, but after the developers didn't jive too much with that idea it was instead turned into a competitive 4-player fighting game in the style of Super Smash Bros.
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Developer Omar Kendel stated that he was not a big fan of the game's much maligned Super-Move KO system, and said that if he could go back and redo it, he would.
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Sony tried to obtain the rights to use characters and assets from Activision IPs in the game, such as Crash Bandicoot and Spyro, but negotiations fell through when Activision offered a hefty price tag for them.
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