▲
1
▼
The infamous American Mega Man 2 box art, where Mega Man wields a pistol instead of his signature Mega Buster, was not an attempt to make Mega Man appear more "edgy", but was actually born from a misconception where Capcom's art director believed Mega Man was using a gun too small to be seen in sprite form rather than transforming his arm. Artist Marc Ericksen would say to Nintendo Age in 2012:
"So we're talking about the infamous Mega Man 2 where Mega Man is actually running around waving a pistol! Okay so, the question on everyone's mind is 'how could the illustrator be such a complete idiot that he didn't realize that Mega Man had a cannon for an arm, and why is he holding a pistol for God's sake.'
What happened was I had to go down to Capcom and do a game they just got in from Japan. They had a beta version; they were in a hurry to get this thing out. So I went down there. The gentlemen was the art director was there with the beta guy and they were waiting for me and I came with my pad and they started running the game. What we saw was this little pixelated figure of the famous Mega Man running around on the screen shooting. Bang, bang, bang, he's shooting obviously like this with his arm [Marc points his arm forward]. So I said to the art director, 'what is he shooting? What is he shooting with?' The art director said, 'he must have a pistol because I don't see that he's got a rifle so he must have a pistol.'
'So... a pistol? You want me to do a pistol?' And he said, 'yeah, let's put a pistol in there.' So I did what I was told and I put the pistol in there. Add to the fact that they only had, like, a day and a half for me to do the painting and what you wound up with was not the greatest result but certainly a result that was not my fault. It was one of those things. Here's my opportunity: I'm saying to everybody now that was not my fault! Talk to Capcom about the pistol."
What happened was I had to go down to Capcom and do a game they just got in from Japan. They had a beta version; they were in a hurry to get this thing out. So I went down there. The gentlemen was the art director was there with the beta guy and they were waiting for me and I came with my pad and they started running the game. What we saw was this little pixelated figure of the famous Mega Man running around on the screen shooting. Bang, bang, bang, he's shooting obviously like this with his arm [Marc points his arm forward]. So I said to the art director, 'what is he shooting? What is he shooting with?' The art director said, 'he must have a pistol because I don't see that he's got a rifle so he must have a pistol.'
'So... a pistol? You want me to do a pistol?' And he said, 'yeah, let's put a pistol in there.' So I did what I was told and I put the pistol in there. Add to the fact that they only had, like, a day and a half for me to do the painting and what you wound up with was not the greatest result but certainly a result that was not my fault. It was one of those things. Here's my opportunity: I'm saying to everybody now that was not my fault! Talk to Capcom about the pistol."
▲
1
▼
On Air Man's Stage, if you enter the boss room and use Item-1 to climb back up and touch the boss door again. Mega Man will be moved to the right past the boss room into a version of Wily Stage 2 which loads sprites from Air Man's Stage rather than its own. Enemies from Wily Stage 2 appear in their respective spots and the stage is fully playable up until the boss room, which is an empty blue void that the player can't progress past.
▲
1
▼
When selecting a Robot Master, if you press and hold the A button, the stars in the background of the intro screen will turn into Pipis. This is just aesthetic as it only changes the intro screen and nothing else.
▲
1
▼
There is a noticeable difference in music tempo and gameplay speed between the European version of Mega Man 2 and the North American version (the EU version being around 83.3% of the US versions speed.) This is due to conversion issues that occurred during the games localisation from 60Hz (US Standard) to 50Hz (EU Standard). Strangely, Mega Man himself isn't slowed down, making some parts of the game (such as the Metal Man conveyor belts) easier in the EU version of the game.
Related Games
Mega Man 7
Mega Man Legends
Mega Man Soccer
Mega Man Star Force: Pegasus
Mega Man Battle Network
Mega Man X
Mega Man 5
Mega Man 10
Super Adventure Rockman
Mega Man Star Force: Dragon
Mega Man 11
Mega Man Powered Up
Mega Man 6
Mega Man 3
Street Fighter X Mega Man
Mega Man 2: The Power Fighters
Mega Man 4
Mega Man
Mega Man Star Force: Leo
Mega Man: The Power Battle
Mega Man 9
Mega Man 8
Mega Man X: Command Mission
The Misadventures of Tron Bonne
Mega Man Battle Network 5: Team Colonel
Mega Man X6
Mega Man X4
Mega Man Network Transmission
Marvel vs. Capcom: Clash of Super Heroes
Marvel vs. Capcom 2: New Age of Heroes
Mega Man Battle Chip Challenge
Mega Man X2
Mega Man Battle Network 5: Team Protoman
Mega Man Zero 4
Mega Man Battle Network 3 White
Mega Man Legacy Collection
Mega Man Star Force 2: Zerker x Saurian
Mega Man Star Force 3: Red Joker
Mega Man Battle Network 4: Blue Moon
Super Smash Bros. Ultimate
Mega Man Anniversary Collection
Mega Man Battle Network 4.5: Real Operation
Mega Man X8
Super Smash Bros. for Wii U
Mega Man Zero 3
Project X Zone 2
Mega Man X3
Mega Man X5
Mega Man Xtreme 2
Mega Man Xtreme