▲
2
▼
When the game was first announced, Nintendo did not reveal what company was developing the game, only stating that some former developers from AlphaDream, the company that developed all previous games in the series, were involved. It wouldn't be until the intellectual property notices were discovered that the developer was identified as Acquire, who were best known for developing the Tenchu, Way of the Samurai, and Octopath Traveler series.
▲
2
▼
During an Ask the Developer interview, producer Akira Otani revealed that Nintendo had tried for years to come up with a new path for the Mario & Luigi series following the release of Mario & Luigi: Paper Jam, but nearly gave up after failing to come up with anything. Eventually, the idea of working with Acquire was brought up, and after several discussions with Haruyuki Ohashi (who would go on to direct Brothership), Otani realized the company would be a good fit for bringing the series to 3D. As part of this, it was briefly considered to give the game an HD-2D art style similar to that seen in Octopath Traveler, but this was dropped in favor of keeping the game's visuals in line with the game's cover art.
▲
2
▼
▲
1
▼
The opening cutscene for the game, which involves Mario and Luigi being separated while travelling through a portal of colorful lights, is notably similar to a scene from the 2023 film "The Super Mario Bros. Movie". During an "Ask the Developer" interview, it was revealed that the similarities were entirely coincidental and that they had no information about the film at the time the cutscene was made, with some of the developers being surprised by the similarities when they watched the film.
▲
2
▼
This is the first game in the Mario & Luigi series to not have music composed by Yoko Shimomura, instead being composed by Hideki Sakamoto. According to an interview with Famitsu, this was done as part of the team's efforts to give the series a "fresh start". However, making new music proved to be a challenge, with series creator Shigeru Miyamoto commenting that the music Sakamoto had originally written for the game sounded "too ordinary". This led to the composers adding more bass into the game's score in an effort to incorporate more "Mario-ness" into the soundtrack.
Related Games
Mario & Luigi: Partners in Time
Mario & Luigi: Dream Team
Mario & Luigi: Paper Jam
Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Superstar Saga
Mario Bros.
Mario & Sonic at the Rio 2016 Olympic Games
Mario Hoops 3-on-3
Mario Kart 64
Yoshi's Island DS
Mario & Luigi: Superstar Saga + Bowser's Minions
Mario vs. Donkey Kong: Mini-Land Mayhem!
Super Mario 64
New Super Mario Bros. U Deluxe
Mario Kart Arcade GP
All Night Nippon Super Mario Bros.
Super Mario 64: Shindou Pak Taiou Version
Mario's Cement Factory
Mario vs. Donkey Kong: Tipping Stars
NES Remix 2
Yoshi
Mario Artist: Communication Kit
Hotel Mario
Super Mario Maker for Nintendo 3DS
Super Mario 64 DS
Wrecking Crew
Super Mario Galaxy 2
Super Princess Peach
Mario Party 6
Mario Is Missing!
Mario Sports Mix
Mario Golf
Poochy & Yoshi's Woolly World
Dance Dance Revolution Mario Mix
Super Mario World
Donkey Kong Circus
Mario Artist: Paint Studio
Mario's Time Machine
Game & Watch Gallery 4
Mario Artist: Polygon Studio
Mario Party: Island Tour
Mario Tennis
Mario Kart: Super Circuit
Mario & Sonic at the Olympic Games
Super Mario Galaxy 2
Luigi's Mansion 2 HD
Mario + Rabbids Kingdom Battle
Mario Power Tennis
Mini Mario & Friends: Amiibo Challenge
Mario Kart Tour