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Deus Ex was released on June 26, 2000, over a year before the September 11th attacks, but has sections of the game where New York City's skyline is visible, and the Twin Towers of the World Trade Center are missing. According to lead game designer Harvey Smith in a 2003 interview promoting Deus Ex: Invisible War, the Twin Towers existed in the game's files as separate textures, but he claimed they were left out due to the game's texture memory being too high (the combined New York City skyline textures equal 11 kilobytes):
The game itself makes no mention of the Twin Towers being destroyed by terrorists. Years later in 2012, creator Warren Spector gave a slightly different account of how they went missing:
"I don't know if everyone knows this but if you fire up the original Deus Ex and you run around in Liberty Island when we made the skyline in the background we had pieces with the Twin Towers and pieces for the other parts of the city and for New Jersey. The texture memory was so high that I couldn't use it all. I took one of the pieces and put it on one side, flipped it and put it on the other. So I made New York out of one half of the city so the Twin Towers were out.
When people complained, we just explained that it had been destroyed by terrorist attacks. We start the game with the Liberty Island statue having been destroyed by terrorists a few years before. We just said that the towers had been destroyed too. And this was way before 9-11. Years. That's kind of freaky."
When people complained, we just explained that it had been destroyed by terrorist attacks. We start the game with the Liberty Island statue having been destroyed by terrorists a few years before. We just said that the towers had been destroyed too. And this was way before 9-11. Years. That's kind of freaky."
The game itself makes no mention of the Twin Towers being destroyed by terrorists. Years later in 2012, creator Warren Spector gave a slightly different account of how they went missing:
"[It was] entirely coincidental, but [it's] this game about terrorism... and the Twin Towers are not part of the New York City skyline. Although every other building on there with a few exceptions that we added to show that it was the future. Everything else is a real building, but we got rid of the Twin Towers, and I wish I could say we did it on purpose and we were, you know, sort of seeing the future, but it was actually just a mistake. The guy, the artist who did the the skybox just, uh, left 'em out. And it sort of worked out in an unfortunate sort of way."
Videos refuting conflicting claims and rumors about the textures:
https://www.youtube.com/watch?v=wpi5xUXPqok
https://www.youtube.com/watch?v=hIWnDOgi1TU
GameInformer Replay with Warren Spector:
https://www.youtube.com/watch?v=HOPHmbulMp4#t=243s
IGN interview with Harvey Smith and Chris Carollo:
http://www.ign.com/articles/2003/02/18/dx-visible-interview?page=3
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/35085704700/deus-ex
https://www.youtube.com/watch?v=wpi5xUXPqok
https://www.youtube.com/watch?v=hIWnDOgi1TU
GameInformer Replay with Warren Spector:
https://www.youtube.com/watch?v=HOPHmbulMp4#t=243s
IGN interview with Harvey Smith and Chris Carollo:
http://www.ign.com/articles/2003/02/18/dx-visible-interview?page=3
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/35085704700/deus-ex
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According to Designer Harvey Smith, J.C. Denton is a descendant of Jesus Christ.
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Hidden in the game are a number of excerpts from real books. Among these books are "The Man Who was Thursday" by G.K. Chesterton (whose plot coincides with the plot of the game) and "The Eye of Argon " by Jim Thies (considered to be the worst Sci-fi genre book of all time).
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One of the e-mails on Paul Denton's computer in the 'Ton Hotel mentions the movies "Blue Harvest" and "See You Next Wednesday." "Blue Harvest" was the original working title of the Movie Star Wars Episode VI: Return of the Jedi and "See You Next Wednesday" is a commonly used line in John Landis films.
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In the Japanese release of Deus Ex, several minor changes were made that altered the game's menu/text presentation and moreso made the gameplay generally easier:
• The Power Recirculator will increase the power drain rate of augmentations.
• Player-owned weapons will do x4 damage to enemies and level obstacles like doors on Easy difficulty.
• All damage taken has a passive 40% reduction.
• The "Dragon's Tooth" sword deals 50 damage instead of 20.
• Note adding, editing, and deleting is disabled.
• Normal text color is changed from 0,255,255 to 255,255,255.
• Player text color is changed from 255,255,255 to 128,255,255.
• All English fonts in text and item selection are replaced with Japanese fonts and names for items respectively
• Infolink text slowed from 1 character per 0.03 seconds to per 0.09 seconds.
• The version string in the main menu is removed.
• The Power Recirculator will increase the power drain rate of augmentations.
• Player-owned weapons will do x4 damage to enemies and level obstacles like doors on Easy difficulty.
• All damage taken has a passive 40% reduction.
• The "Dragon's Tooth" sword deals 50 damage instead of 20.
• Note adding, editing, and deleting is disabled.
• Normal text color is changed from 0,255,255 to 255,255,255.
• Player text color is changed from 255,255,255 to 128,255,255.
• All English fonts in text and item selection are replaced with Japanese fonts and names for items respectively
• Infolink text slowed from 1 character per 0.03 seconds to per 0.09 seconds.
• The version string in the main menu is removed.
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A Linux port was in development by Loki Software, however the port was cancelled due to Loki Software ceasing operations.
Self-Source:
Loki Software page for Deux Ex: https://web.archive.org/web/20090327023155/http://www.lokigames.com/products/deusex/
Loki Software announcing it's shutting down:
https://web.archive.org/web/20060821153645/http://www.lokigames.com/news/
Loki Software page for Deux Ex: https://web.archive.org/web/20090327023155/http://www.lokigames.com/products/deusex/
Loki Software announcing it's shutting down:
https://web.archive.org/web/20060821153645/http://www.lokigames.com/news/
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Valve co-founder Gabe Newell is credited in the game as an additional tester. More information on his involvement can be found in an extensive write-up by director and producer Warren Spector published by Gamasutra a few months after the game's release in 2000. Newell was the first of several industry friends (including developers from Looking Glass Studios and Irrational Games after him) to play-test and criticize the prototype missions they had ready in mid-1999, with Spector noting he "correctly identified the utter lack of tension" in the game's skill and augmentation systems, forcing them to completely change their design approach, with lead designer Harvey Smith revising them significantly for the final game.
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