Bahamut Lagoon
Bahamut Lagoon
In an interview with the game's designer Hitoshi Sasaki published in the 1996 Dengeki SFC magazine, he stated that at the start of the game's development, his team wanted to make a strategy RPG game, but that it was not an explicit goal. They had an indescribable idea that seemed interesting to them which ended up working as a strategy RPG game despite not exactly being set on making the game that genre from the get-go.
Contributed by ProtoSnake
In an interview with the game's designer Hitoshi Sasaki published in the 1996 Dengeki SFC magazine, he stated that the idea of making a game where you raised dragons and fought together with them was what inspired the development team to make this game.
Contributed by ProtoSnake