Company: Konami
Crash Bandicoot: The Wrath of Cortex
Silent Hill
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Dance Dance Revolution Solo 2000
Rakugakids
Mystical Ninja Starring Goemon
Castlevania: Dracula X
Dance Dance Revolution 4thMix
Bonk 3: Bonk's Big Adventure
The Adventures of Batman & Robin
Snake's Revenge
Silent Hill: Book of Memories
Dance Dance Revolution Konamix
Metal Gear Solid: Portable Ops
Skullgirls
Animaniacs
Castlevania
Time Pilot
Castlevania III: Dracula's Curse
Double Dribble
Metal Gear Solid 2: Sons of Liberty
Crash Bandicoot 2: N-Tranced
Akumajou Dracula X: Gekka no Yasoukyoku
Scribblenauts
FlatOut 2
Beatmania IIDX 3rd style
Doctor Lautrec and the Forgotten Knights
Road Fighter
Dancing Stage Party Edition
Time Hollow
Air Zonk
Castlevania: Portrait of Ruin
Boktai: The Sun Is in Your Hand
Zombies Ate My Neighbors
Metal Gear
Hybrid Heaven
Frogger Beyond
Dance Dance Revolution Supernova 2
Castlevania: Harmony of Dissonance
Yu-Gi-Oh! Monster Capsule GB
Castlevania: Symphony of the Night
Castlevania
Dance Dance Revolution X
Dance Dance Revolution Mario Mix
Super Scribblenauts
Metal Gear Solid: Digital Graphic Novel
Kid Dracula
Asterix (Arcade)
Suikoden III
Tokimeki Memorial Drama Series Vol. 1: Nijiiro no Seishun
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right Teenage Mutant Ninja Turtles: Turtles in Time (Game), Mystic Warriors: Wrath of the Ninjas (Game), Teenage Mutant Ninja Turtles (Game), Sunset Riders (Game), The Simpsons Arcade Game (Game), Asterix (Arcade) (Game), Wild West C.O.W.-Boys of Moo Mesa (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.