Company: Konami
Time Hollow
Metal Gear Solid: Digital Graphic Novel
Bio Miracle Bokutte Upa
Dance Dance Revolution Mario Mix
Dance Dance Revolution A
Rakugakids
DDRMax2: Dance Dance Revolution
Crash Bandicoot: The Huge Adventure
Bonk 3: Bonk's Big Adventure
Asterix
NHL Blades of Steel '99
Beatmania
Castlevania
Bomberman: Act Zero
Biker Mice From Mars
Policenauts
Metal Gear Solid Delta: Snake Eater
Dance Dance Revolution 2ndRemix Append Club Version Vol. 2
Yu-Gi-Oh! Monster Capsule GB
Contra: Hard Corps
Suikoden Tierkreis
Castlevania
Silent Hill: Homecoming
Dance Dance Revolution: Disney Grooves
Dance Dance Revolution A3
The Simpsons Arcade Game
Castlevania: Curse of Darkness
Metal Gear
Metal Gear Solid: The Legacy Collection
Teenage Mutant Ninja Turtles
Dance Dance Revolution X3 VS 2ndMix
Quest 64
Crash Bandicoot: The Wrath of Cortex
Silent Hill 2
Teenage Mutant Ninja Turtles: Tournament Fighters
Skullgirls
Suikoden II
Air Zonk
The Legend of the Mystical Ninja
Yu-Gi-Oh! Reshef of Destruction
Akumajou Dracula X: Gekka no Yasoukyoku
Metal Gear Solid: The Twin Snakes
Dance Dance Revolution Supernova
Elebits
Castlevania: Order of Ecclesia
Metal Gear Solid: Portable Ops
Pop'n music
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Tokimeki Memorial 2
Track & Field
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
subdirectory_arrow_right Teenage Mutant Ninja Turtles (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Mystic Warriors: Wrath of the Ninjas (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), The Simpsons Arcade Game (Game), Asterix (Game), Sunset Riders (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.