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1
Attachment The PlayStation Vita has a slot nicknamed the "accessory port." It is situated on the top of the Vita to the right of the game card slot, but it has never been utilized. The Vita redesign model does not have this port, implying that it may or may not be utilized at all in the future.
Burnout
1
Attachment During development, many of the tracks looked to have more detail, and had more scenery, when compared to the final version.
Burnout
1
Attachment Many cars went through cosmetic changes during development. The Muscle car originally looked more like a Mustang, the Roadster looked like a Porsche Boxter, and the Saloon also looked different.
Mafia II
1
Many features of the game were cut, but are still in the files. These include buses, drive-bys, difficulty selection, racing, a subway system, taxis and sitting.
Call of Duty: Modern Warfare 2
1
Attachment An L-train was planned to be used as an interactive element in at least one multiplayer map. Scripting and a kill icon can still be found in the games code, however, none of the released maps feature a subway system, so it's unknown where this might have been used.

The script reveals that it would have been a 24-car train, causing rumble effects, moving at 1200 units/second every 100-200 seconds, shaking the screen of anybody standing nearby and killing anyone standing in its path.
Team Fortress 2
1
Attachment The weapon 'Blutsauger' has 2 unused, team-colored models for a syringe projectile. As it is not used, it instead uses the same projectile as the other Syringe Guns.
Minecraft
1
Attachment There are four unused paintings in the pocket edition. Information on who drew these paintings, and their purpose, is unknown.
SpongeBob SquarePants: Battle For Bikini Bottom
1
Attachment An unfinished dessert-themed area can be found in the game's files and was presumably going to serve as Patrick's dream in the 'Spongebob's Dream' level before it was changed to a dark room. It has no skybox and contains a couple of early concept models for Tikis and other objects.
Spyro: Year of the Dragon
1
There's an area in 'Dino Mines' that can only be accessed using hacks/glitches, which is an empty arena with a platform in the middle. It was likely going to be used for a boss battle to obtain an egg, much like in Spooky Swamp.
Call of Duty: Black Ops
1
Attachment DLC maps can be found in the game's code on the disk. These are Berlin Wall, Hotel, Munich (later renamed as Stadium) Discovery and Golf Course (later named as Hazard).
Dead Island
1
The unlockable skill "Gender Wars" for the character Purna was referred to during development as "Feminist Whore". The original name along with alternate names for some of her other skills, which were "TeamSpirit1Purna", "SharpApprenticePurna" and "FeministWhorePurna", were found in the game's code of the non-retail version which had been accidentally released onto Steam. Techland came out to apologize over the incident and told that the developer responsible for the inappropriate names would "face professional consequences for violating the professional standards and beliefs Techland stands for."
Sonic 3D Blast
1
Attachment There is an unused music track in the sound test found in certain prototype builds of the game. This track would later be recycled as one of the boss themes for Sonic 4, Episode 1.
Team Fortress 2
1
Attachment Inside the Virtual Viewfinder's model is a screen that reads "Game Over".
Team Fortress 2
1
Attachment There is an unused Kill Icon in the game that suggests the Taunt item 'Shred Alert' was once planned to be a Taunt Kill, meaning that players within it's radius would be killed, similar to the Pyro's Armageddon Taunt.
Bayonetta
1
Attachment The weapon Shuraba was intended to have an animation where the sword's pulsing heart would show on the hilt of the sword when the weapon was fully charged. During development, the developers forgot to put the animation on the weapon, so the animation does not appear in the game, but the code still exists.
Mortal Kombat 3
1
A large number of unused items in the game's code suggests that the ninja characters were originally planned to appear in the game. These include an animality animation for Ermac, a friendship animation for Classic Sub-Zero, unused win text for Scorpion, and a debug menu with references to Sub-Zero and Smoke.
Mortal Kombat
1
In the games data is an unused message, which seems to greet a number of people. This is likely a sort of "Special Thanks" list that is never visible in the game.

HELLO TO....

MOM
FRANK
SONIA
MIKE
EIDIE
TANIA
MATT
FIFA
SEAN
JASON
RAMON
CLARA

DAVE
NIGEL
MARTHA
KENT
CHRIS
MATTHEW
AMY
BRIAN
LESLIE
Pinball Challenge Deluxe
1
The game fails to save any data once turned off, even though a save feature was coded into the game. According to Stewart Gilray, director of development at the time of the game's release, hardware issues stopped this feature from working.

"We created the game to allow saves etc, but for some reason, I'm guessing budgetary, Ubisoft at the last minute decided to NOT manufacture the game with EEPROM save memory."

Stewart Gilray also went on to state that saving the game does work when using a flash cart or playing the game through emulation, and that he would "encourage people that play it to play it on a backup cart just so to allow saving."
LEGO Ninjago: Spinjitzu Smash
1
Attachment This game bears a striking resemblance to the Mega Man: Battle Network series. The first release of the game even contained leftover sprites from Mega Man: Battle Network 6, including Mega Man's speech portrait, various frames of animation from Falzar version's Aqua Cross, and a Mettaur sprite sheet.
Assassin's Creed III
1
Originally, Conner was going to have a Chain Blade, which, according to concept art, was going to act as a long-ranged hidden blade. The weapon was not used as the teams "felt it to be heading down too much of a fantasy route." The chain blade was replaced with the real life Sheng Biao/Rope Dart.
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