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Transformers
1
Attachment Cyclonus' signature Mini-Con Crumplezone appears attached to Cyclonus' Vehicle Mode as his cockpit, but in Robot mode, instead of appearing alongside Cyclonus or part of his "chest", he instead appears attached to his left arm. It's possible this was done by the developers to make the Decepticon a little more intimidating during his boss battle.
person PirateGoofy calendar_month November 15, 2021
VGFacts forum thread discussing this in further detail:
https://archive.vgfacts.com/thread-4708-post-81558.html#pid81558

Transformers Cyclonus boss fight with clear view of his arm:
https://youtu.be/aZnoAMFpDoE?t=67
Transformers: War for Cybertron
1
There is an unused Splitscreen mode in the game's data that seems to imply that the Story Mode was going to support Local Co-op instead of just the Online Co-op it supports in the final release.
Devil May Cry 3: Dante's Awakening
1
There were originally going to be 100 Legion demons that fought during the Arkham boss fight, but due to hardware limitations, the modelers could only make about 20.
Transformers: The Game
1
Attachment There was a scrapped level in the Xbox 360, PS3, PS2, and Wii versions of the game that would have taken place right outside and in front of the Hoover Dam for both Autobot and Decepticon campaigns. The Autobots Bumblebee and Optimus would have had to defend the humans escaping the compromised Dam. Then Optimus would have a battle with Megatron atop the Dam in an attempt to knock the Decepticon leader off, and all of this would culminate in a battle with Bonecrusher. Meanwhile in the Decepticon story, Blackout is tasked with destroying the Dam and then Bumblebee. Following that, Megatron awakens and the player plays as him as he decimates the landmark. These scrapped levels are somewhat playable in the Wii and PS3 releases via hacks but some of the mission chapters are incomplete and thus the levels themselves are unbeatable.
Devil May Cry
1
Attachment According to Yuichiro Hiraki, the game was originally going to feature quick time events. Their implementation was scrapped due to mostly time constraints. Hideki Kamiya had a specification document that had a storyboard detailing an action sequence between Dante and a Blade.

"There were going to be a bunch of OTEs, like when Dante just barely dodges the pursuing Phantom. But we were... a bit frazzled at the time. so we begged and pleaded to have no QTEs. (laughs) That was just one gameplay element that was never realized. mostly because of time constraints."
Deltarune
1
Attachment Within the data for Chapter 2 is an unused attack for Spoiler:Spamton NEO in which the player is limited to shifting the SOUL between three horizontal planes while dodging oncoming oversized bullets. This attack functions identically to the Purple SOUL mechanic in Undertale, implying that at one point, Spoiler:the Spamton NEO fight was intended to be based around that rather than the Yellow SOUL mechanic.
Deltarune
1
Within the data for Chapter 1 is an unused attack for Spoiler:Jevil that consists of multiple spades converging into the center of the Bullet Board in a cross pattern. This attack would eventually be repurposed for the rematch against Berdly in Cyber City during Chapter 2, albeit with tornados in place of spades.
Transformers
1
Attachment There is an unused Game Modes tab on the disc that comes with data suggesting that there were other game modes planned like "Boss Mode" and "Explore Mode", however no further data exists on these modes.
Transformers
1
There are a total of 21 unused Mini-Cons in the game's data, some of which appear as text strings while the rest appear to resemble JSON files. However, two were extensively worked on before being scrapped. The first one was called "Endgame" and would have summoned large "holes in the fabric of space" that would have sucked enemies and objects into them. The second dropped Mini-Con is called "Bug-Out" and would have called upon "Emergency Warp Gates". Although Endgame was scrapped, his model was reused for in-game Mini-Cons Discord, Twister, and Overwatch.
person PirateGoofy calendar_month November 10, 2021
Deltarune
1
Attachment In typical gameplay, Spoiler:the UFO room in Queen's mansion is locked off during the Weird Route in Chapter 2. However, it still remains in the game's code, and modifying the game to access it reveals that Spoiler:the UFO hazards are replaced with the plug hazards seen both near the start of the Cyber Field and near the end of the mansion.
Transformers
1
There are cut Transmission logs in the game's data that took the form of Autobots frantically and intensely contacting Optimus and the crew from Iacon on Cybertron about the planet Junkion, a key planet from Transformers lore that contains a robotic race of technologically-adept robots. These logs would have featured Autobot characters not in the final game at all, including Scavenger, Jetfire, Smokescreen, Sideswipe, and Blurr. Another thing about the logs is that they also would have revealed the origin of the Decepticlones: Megatron took advantage of the Junkion's inventive prowess and their "Hyper Power" cloning technology to make his near unstoppable army. Spoiler:The off-world Autobots would have also warned Optimus and the Earth team about Unicron's arrival to Cybertron when the Earth team arrived at Pacific Island.
Transformers
1
The game went through a number of early titles throughout development including "Transformers Armada" (which was the name shipped with review copies of the game), "Transformers Armada: The Battle for Energon" and "Transformers Armada: Prelude to Energon", all of which bear the name of the show and toy line that it's based upon. However, when the game was launched at retail, the name was changed to just "Transformers" for unknown reasons.
person PirateGoofy calendar_month November 9, 2021
Deltarune
1
Spamton has unused dialogue for Spoiler:if the player doesn't have enough Dark Dollars to buy the ThornRing from him on the Weird Route in Chapter 2, responding to their predicament with "[Money] NO". In normal gameplay, Spoiler:the player is always guaranteed to have at least $1997 at this point, making this text impossible to see without hacking.
Super Smash Bros. Ultimate
1
In a Famitsu interview Sakurai revealed that he and his team wanted to introduce aerial Smash Attacks in this game in order to diversify the limited aerial combat of Smash Bros. However, they rejected this for various reasons, including the belief that such attacks were "too complicated" to implement and also that, in Sakurai's opinion, the system would also destroy the game and series' signature balance between casual and competitive gameplay.
Transformers: Devastation
1
Attachment Decepticon Cassette Ratbat was going to appear in the game, but was cut prior to release. He has a full model rendered in the game's data.
Transformers
1
The game was originally going to have a much more dramatic, serious, and cinematic story than the simple one it has in the final game which would have also featured much more characters from the Transformers: Armada TV Show and toyline. Even show-exclusive human characters Rad, Carlos, and Alexis were going to appear in the storyline as well more Transformers on either side, different locations and wildly different scenarios among other things. This can all be seen hidden in a lengthy script in the game's data by a programmer who kept it in "for memory's sake".
Perfect Dark
1
Perfect Dark was supposed to have push-button cheats like in GoldenEye 007. However, former Rare developer Beau Chesluk deleted them by accident.
Persona 4 Golden
1
The Japanase and Korean versions of the game feature interviews with the main character's voice actors. This was completely removed from the game's western release, rather than being redone with the English voice actors, although data file remnants of it can still be found within the game's code.
Deltarune
1
Attachment Within the game's data is an unused ACT associated with Spoiler:the Spamton NEO fight in Chapter 2, in which Susie throws Kris at Spoiler:Spamton NEO's wires to snap them, similarly to the fights against the Werewires and Spoiler:Queen & Berdly; this ACT even contains unique graphics not seen anywhere else in the game. In normal gameplay, Spoiler:Spamton NEO's wires are instead snapped automatically by selecting the "Snap" and "SnapAll" ACTs, without the need for action commands.
Deltarune
1
If the player hacks the game to make Kris equip the normally functionless BrokenSword item, they will gain the "Failure" ability, which is unique to this weapon (though it lacks any special effects).
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