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Deltarune
1
Within the files for Chapter 1 is an usused dialogue chain that simply reads "Blaze it." before opening a prompt where the player must choose between "Blaze" and "Do Not Blaze"; both options do nothing. The dialogue has an ID number of 420, which combined with its contents references the famous stoner catchphrase "420 Blaze It."
Deltarune
1
Attachment Within the files for Chapter 1 is unused battle data, including graphics and text, for a fight against Ralsei. As the unused text includes mentions of the training dummy seen in the final game, this data suggests that the game's combat tutorial would've originally seen Ralsei partner with the dummy instead of with Kris.
Deltarune
1
Attachment Within the data for Chapter 2 are an unused series of voice grunts; the filenames for them are all "Snd_txtrx" followed by a number. This name deciphers as "Sound Text Rx," implying that these files were intended for Rouxls Kaard, who during regular gameplay is one of the only characters to feature dialogue portraits but no voice grunts (instead using the generic text scrolling sound).
Dark Souls III
1
In the Alpha build of the game and its E3 2015 demo, it would have originally revealed story elements in the form of "Epitaphs", small gravestones spread throughout Lothric which upon offering a flame to it will display a text blurb with a lore-related message on each. In the English version of the Alpha build, some Epitaphs have no text due to the feature having been scrapped by that time, however in the Japanese version of the Alpha build, the data for all Epitaph texts and most of their physical placements on the game's map exist, albeit some are out of bounds or clustered together as their locations had not been finalized before being scrapped.
The Legend of Zelda: Twilight Princess
1
Attachment In early pre-release screenshots and in the first playable demo of the game, Link could ride a canoe in Ordon Village's river, although this feature was removed from this area in the final game. These screenshots also suggest that the river was planned to be bigger and potentially a Fishing Hole before being sized down, although Hena's pond in the final game bears some resemblance to this area.

Interestingly, an unused yet fully implemented feature for canoes allows dogs to hop on and ride with Link on the bow, and then hop off when returning to land. However, dogs and canoes do not appear together in any location in the final game unless they are modded in. Seeing as Ordon Village has two dogs inside different houses and was originally meant to have canoes, it's possible this place would have done more with this feature before it was scrapped.
Art of Fighting 3: The Path of The Warrior
1
Attachment There's an unused animation where Wyler reverts back to his normal form while facing down. Since he never falls on his face (no matter what you do, he always falls backwards, even when losing by time over) this goes unused.
Art of Fighting 3: The Path of The Warrior
1
Sinclair and Wyler have walking animations that were meant to be displayed on the character selection screen. But since their characters can only be selected off-screen, the animations went unused.
Art of Fighting
1
There are unused voice clips for Ryo, Robert, and Yuri that likely relate to the game's climax where Yuri reveals the identity of Mr. Karate.
Art of Fighting
1
The in-game announcer mentions the stage name and number while in-between levels. It does this for every stage except for the first one, since the map isn't shown when the single-player starts. However, the game does have a sound clip for the very first stage that is never used.
Art of Fighting
1
While the whole cast has visible head damage, King was originally planned to be the only character with chest damage. Some of the animations were seemingly complete before the feature got removed; her famous undressing KO" feature seems to be a leftover from it.
Art of Fighting
1
While Ryo and Robert are the only fighters playable in 1-player mode, there are still "time over" animations for the Initiate Super Death Blow bonus stage for each character.
Art of Fighting
1
Attachment Hidden within the game's data is a chibi portrait drawing of the game's cast. It is unknown if this picture can be displayed during normal gameplay.
Samurai Shodown II
1
Though Tam Tam does not return as a playable character, the game's code still contains his character data, suggesting that he was going to be in the game in an early stage of development. However, any attempts to access the data will result in the game crashing.
The King of Fighters XIII
1
The game's files contain an animation sequence leftover from its testing phase. It is a short segment from the cutscene that plays before fighting Awakened Saiki, with text that reads:

"And that is the end of this edition. The development team is currently hard at work with the next entry, please look forward to it."
The King of Fighters '99: Millennium Battle
1
The game contains unused music that was likely meant for the standard and MVS title screen sequence.
Fatal Fury Special
1
The game contains an unused alternate background for Terry's stage where the faces on Mt. Rushmore are replaced with Billy Kane, Laurence Blood, Wolfgang Krauser, and Axel Hawk. Additionally, Mr. Big from Art of Fighting will also appear in the background flying across the screen using his Cross Diving move.
Garou: Mark of the Wolves
1
The game is the first time in the series that the original Japanese title "Garou", instead of its western title "Fatal Fury." However, the game's graphic data contains tiles for an unused, early version of the title screen, showing the name "Fatal Fury: Mark of the Wolves", which was likely the name intended for the international releases during development.
The King of Fighters XII
1
There is character data for Vice, Hwa Jai, Takuma Sakazaki, a boss, Dark Ash, Mai Shiranui, King, Yuri Sakazaki, Classic Iori, Billy Kane, and 7 empty slots within the game's code. Making that a total of 17 characters planned for the final version, 10 that had made it to planning and 7 that never even made it to the data.
Deltarune
1
Attachment While Ralsei's manual in Chapter 1 is not readable in normal gameplay, unused graphics exist for it in the game's data. This readable version of the manual appears to have been taken out at an earlier point in development, as some of the information included is markedly different from actual gameplay. For instance, the manual describes unique action keys for each character during fighting (the final game uses Z universally), lists an overworld menu button for talking to party members, and describes TP as conserved between battles and restored at save points like HP (the final game converts leftover TP to Dark Dollars after battles).
Deltarune
1
Attachment Within the game's code is an unused attack for Spoiler:the first fight against Queen in Chapter 2 that summons bouncing trails of spade cards; this attack references the 1990 version of Windows Solitaire, which features a similar "bouncing cards" effect whenever the player wins.
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