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Deltarune
1
Attachment Within the data for Chapters 1 and 2 is an unused weapon item called the Trefoil; hacking it into a Chapter 2 save file and attempting to equip it to Noelle results in her saying "Okay! ...? What do you mean, unused!?"
Mario Paint
1
Attachment There is a fifth, unused icon for the Coloring Book that resembles a small toy bear. It is unknown what this icon would have done, but as the game's graphics are uncompressed and thus take up a significant portion of the ROM, the developers likely ran out of memory and were forced to scrap it.
Alien vs. Predator
1
Attachment There are unused Pick-up and HUD graphics for skulls. These were likely to sometimes be dropped by enemies and give bonus points when collected.
The King of Fighters Neowave
1
Though K9999 isn't playable, the data for his character is still in the arcade version and can be selected using external cheat devices. Here, he uses Kyo's icon on the select screen and Kula's while in battle. In battle, his color palette is bugged but is otherwise fully functional.
Resident Evil
1
Attachment According to the game's planner Hideki Kamiya in an interview published in the June 1998 issue of The PlayStation (JP) magazine, the pin-up poster in the laboratory originally featured a picture of Chun-Li from the Street Fighter series, but she was ultimately replaced with a different woman due to Kamiya thinking her appearance clashed too much with the world of Resident Evil.
Deltarune
1
Attachment The game's files contain an early version of the computer lab seen at the end of the game, with a calculator similar in design to Queen in place of a public laptop. As the Cyber World was formed from a Dark Fountain opened in the computer lab, this implies that Queen was originally meant to be themed around calculators rather than computers, as indicated by the red text that sometimes appears on her visor.
Deltarune
1
Attachment Within the files for Chapter 2 is a fully-written recruit bio for Spoiler:Jevil, the hidden boss of Chapter 1; this cannot normally be accessed even if the player pacifies him in Chapter 1 and imports the resulting save file to Chapter 2.

Curiously, although recruiting enemies requires sparing or pacifying them, Spoiler:Jevil's bio mentions the Devilsknife item earned from defeating him violently, rather than the Jevilstail item earned from pacifying him.
LEGO Rock Raiders
1
In the Windows version of the game, there is an unused text file with instructions on how to use an in-game level editor. This editor is not present in the final release, presumably having been either a planned feature or an internal tool used to develop the game.
Disney Infinity
1
Attachment There is an unused model of Dr. Heinz Doofensmirtz found in the game's data, suggesting that he was either intended to be playable or appear as a boss in a scrapped Phineas & Ferb playset.
No More Heroes III
1
Attachment Goichi Suda has stated in an interview that they had originally developed the entire map as a playable area, but due to processing issues they had to close off large areas of it. He would state that if they ever released DLC for the game, he would like to add these areas back to the game.
No More Heroes III
1
Attachment Director Goichi Suda has stated in an interview that they had originally planned to have 7 playable characters in the game early in development. This would have included Travis Touchdown, Shinobu Jacobs, Bad Girl, Native Dancer, Notorious, Kamui Uehara, and Midori Midorikawa.

Only Travis Touchdown was playable in the final release. Suda stated that if they were to ever release DLC for the game, Shinobu would be his first pick as a playable character.
Terminator: Resistance
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1
World of Warcraft
1
In the Shadowlands expansion, the guards in Oribos use giant, mustached human models underneath their armor.
Xenoblade Chronicles 2
2
Likely a leftover feature from debug testing, a code could be activated in earlier versions of the game that can instantly kill the characters by holding ZL/ZR/L/R/X/D-Pad Down for around 5 seconds. It could also be activated in the middle of cutscenes or while talking to NPCs. This code was removed in version 2.1.0 of the game.
Mario Kart 7
1
Attachment The icon used in the Download Play app when downloading data for the game is a cruder, early version of the icon used for the final game. For unknown reasons, this discrepancy was fixed only in the Chinese release of the game.
Super Mario Bros. 2
1
In a prototype version of the game, the Underground theme was originally meant to be an updated version of the Underground theme from Super Mario Bros. with added kick percussion, but this was scrapped in the final release. A similar-sounding Underground theme to that of Super Mario Bros. 2's prototype would end up being used in Super Mario Bros. 3.
ToeJam & Earl III: Mission to Earth
2
Attachment The design of the Anti-Funk, the final boss of the game, originally resembled the hood of a Ku Klux Klan member. This design made it into early review copies of the game before Sega discovered its existence and rejected it, forcing the developers to change it to a skull just before the game's release. In a 2003 Xbox Nation magazine interview with series creator Greg Johnson, he elaborated on the origin of the design:

"When I was doing it, it was actually an accident. We had done a bunch of designs for the Anti-Funk, and the artist had done this unintentionally. I looked at it and said, “Wow, that’s funny. That looks like a Ku Klux Klan hat.” And then I thought about it for a second and I said, “Well hey, what better villain for these black characters who are spreading the funk than the love and this kind of oblique reference?” Because it wasn’t [obvious]—it was open to interpretation."
The King of Fighters XIII
1
There are audio files hidden within the game that feature English voices for most of the characters. Many of the voices are reused audio from The King of Fighters XII. However, characters who weren't in the previous game were also going to receive English voice dialogue. The English voices were not a feature in the final game.
Virtua Fighter 4
1
The reason why Taka-Arashi was cut from the roster was that the developers didn't think his large size and play style could fit with the new game's speed. He would later be added back to the roster in the enhanced versions of Virtua Fighter 5.
Detroit: Become Human
2
Alice was originally intended to be entirely mute, and only being able to communicate with the player using American Sign Language. Concept art of ASL books was also created, as well as a scrapped gameplay sequence where Kara would learn ASL that was intended to also teach players basic ASL signs. The reason for its removal is unknown.
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