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Garou: Mark of the Wolves
1
This was the first Fatal Fury game to not feature semi-3D movement. Because of the rise of true 3D fighting games (such as Virtua Fighter and Tekken) at the time, the developers didn't think the feature was unique anymore. So they opted to remove it in favor of a traditional 2D plane.
Wario Land II
subdirectory_arrow_right Wario Land II (Game)
1
Attachment In the original Game Boy release, the levels "Turn Off the Giant Faucet!" and "Escape from the Tea Cup!" contain a unique fish enemy that grabs Wario and pins him to a wall until he escapes. For unknown reasons, the Game Boy Color release replaces this enemy with a standard sawfish; however, full-color graphics for it are still present in the game's code.
Deltarune
1
Attachment Prior to Version 1.08, Chapter 2 contained unused data for Susie gaining a plushie of herself in her room should Kris give her Queen's gift during the party's reunion at the Cyber City carnival. Adding the Susie plushie back in and interacting with it results in unique dialogue between Susie and Ralsei commenting on it.

In a tweet posted off the heels of Chapter 2's release, graphic designer Temmie Chang showcased not only the sprite for the Susie plushie, but also sprites for a Ralsei plushie and a Noelle plushie, indicating that Queen's gift was originally planned to morph into the likeness of whoever the player decides to give it to. In normal gameplay, the only selectable character who opens the gift is Berdly, who finds a plushie of himself with nipples.

Version 1.08 fixed a glitch that prevented the Susie plushie from appearing in her room (the acid tunnel sequence resetting Flag 307 to Flag 1). However, the dialogue associated with it still does not appear when the plushie is checked. Save files that were patched after completing the acid tunnel are unaffected, requiring the player to erase the file and start over in order to encounter the plushie on it.
Deltarune
1
Within the files for Chapter 1 is an usused dialogue chain that simply reads "Blaze it." before opening a prompt where the player must choose between "Blaze" and "Do Not Blaze"; both options do nothing. The dialogue has an ID number of 420, which combined with its contents references the famous stoner catchphrase "420 Blaze It."
Deltarune
1
Attachment Within the files for Chapter 1 is unused battle data, including graphics and text, for a fight against Ralsei. As the unused text includes mentions of the training dummy seen in the final game, this data suggests that the game's combat tutorial would've originally seen Ralsei partner with the dummy instead of with Kris.
Deltarune
1
Attachment Within the data for Chapter 2 are an unused series of voice grunts; the filenames for them are all "Snd_txtrx" followed by a number. This name deciphers as "Sound Text Rx," implying that these files were intended for Rouxls Kaard, who during regular gameplay is one of the only characters to feature dialogue portraits but no voice grunts (instead using the generic text scrolling sound).
Dark Souls III
1
In the Alpha build of the game and its E3 2015 demo, it would have originally revealed story elements in the form of "Epitaphs", small gravestones spread throughout Lothric which upon offering a flame to it will display a text blurb with a lore-related message on each. In the English version of the Alpha build, some Epitaphs have no text due to the feature having been scrapped by that time, however in the Japanese version of the Alpha build, the data for all Epitaph texts and most of their physical placements on the game's map exist, albeit some are out of bounds or clustered together as their locations had not been finalized before being scrapped.
The Legend of Zelda: Twilight Princess
1
Attachment In early pre-release screenshots and in the first playable demo of the game, Link could ride a canoe in Ordon Village's river, although this feature was removed from this area in the final game. These screenshots also suggest that the river was planned to be bigger and potentially a Fishing Hole before being sized down, although Hena's pond in the final game bears some resemblance to this area.

Interestingly, an unused yet fully implemented feature for canoes allows dogs to hop on and ride with Link on the bow, and then hop off when returning to land. However, dogs and canoes do not appear together in any location in the final game unless they are modded in. Seeing as Ordon Village has two dogs inside different houses and was originally meant to have canoes, it's possible this place would have done more with this feature before it was scrapped.
Art of Fighting 3: The Path of The Warrior
1
Attachment There's an unused animation where Wyler reverts back to his normal form while facing down. Since he never falls on his face (no matter what you do, he always falls backwards, even when losing by time over) this goes unused.
Art of Fighting 3: The Path of The Warrior
1
Sinclair and Wyler have walking animations that were meant to be displayed on the character selection screen. But since their characters can only be selected off-screen, the animations went unused.
Art of Fighting
1
There are unused voice clips for Ryo, Robert, and Yuri that likely relate to the game's climax where Yuri reveals the identity of Mr. Karate.
Art of Fighting
1
The in-game announcer mentions the stage name and number while in-between levels. It does this for every stage except for the first one, since the map isn't shown when the single-player starts. However, the game does have a sound clip for the very first stage that is never used.
Art of Fighting
1
While the whole cast has visible head damage, King was originally planned to be the only character with chest damage. Some of the animations were seemingly complete before the feature got removed; her famous undressing KO" feature seems to be a leftover from it.
Art of Fighting
1
While Ryo and Robert are the only fighters playable in 1-player mode, there are still "time over" animations for the Initiate Super Death Blow bonus stage for each character.
Art of Fighting
1
Attachment Hidden within the game's data is a chibi portrait drawing of the game's cast. It is unknown if this picture can be displayed during normal gameplay.
Samurai Shodown II
1
Though Tam Tam does not return as a playable character, the game's code still contains his character data, suggesting that he was going to be in the game in an early stage of development. However, any attempts to access the data will result in the game crashing.
The King of Fighters XIII
1
The game's files contain an animation sequence leftover from its testing phase. It is a short segment from the cutscene that plays before fighting Awakened Saiki, with text that reads:

"And that is the end of this edition. The development team is currently hard at work with the next entry, please look forward to it."
The King of Fighters '99: Millennium Battle
1
The game contains unused music that was likely meant for the standard and MVS title screen sequence.
Fatal Fury Special
1
The game contains an unused alternate background for Terry's stage where the faces on Mt. Rushmore are replaced with Billy Kane, Laurence Blood, Wolfgang Krauser, and Axel Hawk. Additionally, Mr. Big from Art of Fighting will also appear in the background flying across the screen using his Cross Diving move.
Garou: Mark of the Wolves
1
The game is the first time in the series that the original Japanese title "Garou", instead of its western title "Fatal Fury." However, the game's graphic data contains tiles for an unused, early version of the title screen, showing the name "Fatal Fury: Mark of the Wolves", which was likely the name intended for the international releases during development.
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