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According to Yuichiro Hiraki, the game was originally going to feature quick time events. Their implementation was scrapped due to mostly time constraints. Hideki Kamiya had a specification document that had a storyboard detailing an action sequence between Dante and a Blade.

"There were going to be a bunch of OTEs, like when Dante just barely dodges the pursuing Phantom. But we were... a bit frazzled at the time. so we begged and pleaded to have no QTEs. (laughs) That was just one gameplay element that was never realized. mostly because of time constraints."

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