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Deltarune
1
Attachment In Chapter 2, if the player activates the Warp Door in Queen's mansion and uses it to revisit Cyber City, they will find one of the paths blocked off by an oversized toilet sprite. According to a tweet posted by Toby Fox during Chapter 2's development, the sprite was created at his request by the game's primary graphic designer Temmie Chang, only to end up absurdly large due to a miscommunication.

Furthermore, interacting with the toilet produces the message "(For some strange reason, a giant toilet-shaped toilet is blocking the way.)" This is a reference to the Iron Pencil statues in EarthBound, which produce the near-identical message "(For some weird reason, a pencil-shaped iron statue is blocking the path.)" when checked.
Deltarune
1
Attachment In one room of Spoiler:the mansion basement in Chapter 2, the player has a rare chance of seeing a grinning face appear out of bounds at the far left before quickly fading away. The face's pink and yellow eyes match those of Spamton, who by this point Spoiler:has instructed Kris to retrieve the EmptyDisk from the basement.
Deltarune
1
If the player builds the duck version of the Thrash Machine in Chapter 1 and imports the resultant save file to Chapter 2, its attacks during the Spoiler:Rouxls Kaard fight become extremely easy to avoid; Spoiler:Rouxls and Ralsei will also have unique dialogue surrounding the machine's design.

Later, when the Thrash Machine is incorporated into the mech used to fight Spoiler:Giga Queen, the duck version replaces the standard punch sound effects with squeaking noises and features "DuckMode" as its offensive ACT, which reduces the move's strength in exchange for slightly draining additional health from Spoiler:Giga Queen between turns.
Deltarune
1
Attachment Within the data for Chapters 1 and 2 is an unused weapon item called the Trefoil; hacking it into a Chapter 2 save file and attempting to equip it to Noelle results in her saying "Okay! ...? What do you mean, unused!?"
The Talos Principle
1
Attachment In Area B: Room 5, it is possible to reach the top of the building just above the teleporter that brought you there in the first place. To do this, you must go to the puzzle "Behind the Iron Curtain" and while completing it, maneuver your way so that a box and fan used in the puzzle are blown out of the puzzle's walls into the Room's map. Afterwards, take the box to a nearby hole that leads to the river until you find a connector for the fan and place it there. After going back to retrieve and place the fan, jumping into it will blast you through the air across the map and onto the top of the building, which will then suddenly teleport you to a dark cave. Walking further into the cave will reveal a glass pyramid prism with a light shining through to create a rainbow. This is a recreation of the cover art of the band Pink Floyd's 1973 album "The Dark Side of the Moon", and interacting with the prism will play a short cover of the instrumental opening to the first part of the song "Shine On You Crazy Diamond" from Pink Floyd's 1975 album "Wish You Were Here".
Commander Keen: Goodbye Galaxy!
2
Attachment One of the enemies in the "Secret of the Oracle" episode, Dopefish, was a "stupid little fish" created by the game's designer Tom Hall and described in-game as "the second-dumbest creature in the universe" (in reference to the dumbest creature in the universe, the Ravenous Bugblatter Beast of Traal from Douglas Adams' "The Hitchhiker's Guide to the Galaxy" franchise), and has since gone on to develop a cult following and become one of the biggest recurring in-jokes in the video game industry due to the sheer amount of games it has made appearances in (a large chunk of which having Tom Hall's involvement).

As of October 2021, Dopefish has made known appearances in Wacky Wheels, Rise of the Triad, Duke Nukem 3D, Shadow Warrior, Quake, Quake II, Quake III Arena, Jazz Jackrabbit 2, SiN, Descent 3, Battlezone, Kingpin, Daikatana, Anachonox, Max Payne, Hyperspace Delivery Boy, Commander Keen (2001), Return to Castle Wolfenstein, Eternal Daughter, Hitman 2: Silent Assassin, Red Faction, Congo Cube, The Frozen Throne expansion to Warcraft III: Reign of Chaos, SiN Episodes: Emergence, Chili Con Carnage, TAGAP: The Apocalyptic Game About Penguins, Fortress Forever, OFF, Dystopia, Deus Ex: Human Revolution, Pettington Park, Rocketbirds: Hardboiled Chicken, Warsow, Bombshell, Doom (2016), Wolfenstein II: The New Colossus, Ion Fury, and Doom Eternal.

Beyond video games, Dopefish notably made a cameo appearance in the animated series "Tiny Toon Adventures" in the 1992 episode "Toon TV" during the song "Toon In, Toon Out", which aired less than a year after the release of Commander Keen in "Goodbye, Galaxy!". Dopefish also cameoed in "Lakewood Plaza Turbo", the pilot episode to the 2017 animated series "OK K.O.! Let's Be Heroes".
person MehDeletingLater calendar_month October 24, 2021
The Official Dopefish Home Page:
http://dopefish.com/fishinfo.html

Tiny Toon Adventures - "Toon In, Toon Out":
https://www.youtube.com/watch?v=kKWD3JaCSO8#t=126

OK K.O.! Let's Be Heroes - Lakewood Plaza Turbo:
https://www.youtube.com/watch?v=SM6W8Oj-L3c#t=98
Discworld II: Mortality Bytes!
1
Normally, using the Suffrajester on Rincewind will have him say "Let's just leave her alone." and do nothing else. However, in the Forest, using the Suffrajester 12 times near the Stones will cause him to change his response to "Not a bad idea, but the legs seem to get in the way." At this point, enter the portal in the Stones, leave and then enter them again. Rincewind will be teleported to a secret room from Discworld featuring the original version of himself and his luggage from that game, where the two will have a humorous conversation about the differences between the games, the incompetency of the players and the developers, the original Rincewind asking for a hint about the first game, and a moment that notably features Discworld II's Rincewind commenting:

"I want to be the first person in a sequel to say f**k! Anyway, nobody wrote in and said they heard it in the first game, it must have been too well hidden! Well who'd have thought eh?"

This is a reference to an Easter egg from the first game that referenced John Cleese's 1989 eulogy to the late Monty Python member Graham Chapman.
A Hat in Time
1
Attachment In the Nyakuza Metro DLC, there is a hidden area that can be accessed in the Green Clean Station by jumping off of a moving subway train at the last second and then wall-jumping up to the top of a large, green, three-tiered LCD display above the station ledge. At the top, a cage with an egg can be found, but just near it is a Springboard that will send Hat Kid to a hidden, burning, grated area through a manhole. Upon interacting with the manhole, a message can be found on it that reads "Kiwami means extreme.". Suddenly, an eye-patched Metro Cat named Meowjima will ambush you by jumping out of the manhole and screaming:

"HAT KID-CHAAAAAAN! You've grown soft, time to bring out your fighting spirit!"

This initiates a secret mini-boss battle. The message on the manhole is a reference to the tagline of the game Yakuza: Kiwami, and this character is a parody of Goro Majima based on his appearance in that game as well as a reference to one of its side quests "Majima Everywhere", where he ambushes Kazuma Kiryu through disguised encounters as a form of training. There is no reward for completing this boss battle, and upon interacting with the manhole again you will be sent back to the Springboard you used to enter it.
Mario Paint
1
By plugging a controller into the second port on a SNES, two extra features can be accessed:

•Pressing A/B/Start at the same time will start the game without having to click on Mario.
•Pressing A/B/Select at the same time will (after a short delay) load and display the currently saved drawing, animation, and music. If nothing has been saved, the message "NO SAVE DATA" will be displayed instead, and you must reset the console to return to the title screen.
Platform: PlayStation
1
On the system's Memory Card menu, after deleting data for a game, pressing the four shoulder buttons at the same time will cause the menu to reset and bring back the just-deleted save data. This feature was not carried over to the PlayStation 2.
Tony Hawk's Pro Skater
1
Attachment In the Nintendo 64 version of the game, two cheat codes can be activated on the pause menu that will each cause a picture of an unknown woman to appear in the top-right corner of the screen. Both pictures only get cleared from the screen upon returning to the main menu or changing levels, and inputting each code will cause one picture to overwrite the other:

•Holding L and pressing C-Left/C-Down/C-Right/C-Left/C-Down/C-Right will cause a monochrome picture of a blonde woman to appear.
•Holding L and pressing Down on the D-Pad/C-Left/C-Up will cause a color picture of a brunette woman to appear.
Xena: Warrior Princess
1
Attachment In the level "The Labyrinth" found in the PlayStation version of the game, after opening the door to the boss room, heading straight down the corridor just to the right of the door will lead you to a fake wall. Behind this wall is a replica of an office within Universal Interactive, complete with a stack of crates of drinks that when hit will play a sound clip of liquid spilling out, several posters of Xena: Warrior Princess and the Universal logo adorning the office walls, and a cubicle marked by a director's clapperboard with the name "Rick" on it. Inside the cubicle is a long sheet of paper attached to a whiteboard with "XENA BUG LIST" written on it, and a personal computer which will play dial-up modem loading sound effects when struck.
Deltarune
1
Attachment During the Spoiler:Spamton NEO fight in Chapter 2, the player can exploit a glitch that forces Spoiler:the yellow SOUL to fire multiple charged shots in quick succession with the Z and Enter keys, pressing one while holding down the other.

A subsequent patch chose not to remove the glitch, but rather introduce a penalizing Easter egg based on it, where Spoiler:firing six to ten charged shots with this exploit angers Spamton NEO and results in his attacks scaling up in damage with each successive use of the glitch.
Pulseman
1
Attachment In the game's opening cutscene after Dr. Yoshiyama digitizes himself, several blocks of what seems to be gibberish appear on-screen before the computer corrupts. This gibberish is actually a secret message written in Japanese romaji and then coded through a cipher where all vowels are omitted from the text, except for when a word starts with a vowel. Decoding the message reveals what seems to be the last conversation Yoshiyama had with the C-Life woman featured in the cutscene, the mother of Pulseman, suggesting that he gave up his human life ("Do you realize what you've done? You'll never be human again now.") out of love for his creation and resulting in the conception of Pulseman. A cosmetic detail hinting at the nature of the undeciphered message being a conversation are differences in the speed at which each text box appears typed out on-screen (i.e. a slight slowdown during "I'm just a heartless program"). However, not only does this affair reveal the origin of the game's hero, it also has implications about the origin of the game's villain.

Dr. Yoshiyama's whereabouts during the events of Pulseman are never stated, but through information provided in the game's manual, it is suggested that he was corrupted during his time in cyberspace and transformed into the game's antagonist Dr. Waruyama. This theory is supported by the manual listing Yoshiyama's entry into cyberspace during the cutscene and Waruyama's birthdate, December 31, 1999, as occurring in the same year. However, Waruyama appears to be a full-grown adult by 2015 when the main events of the game take place despite technically being 16 years old and less than two years older than Pulseman.

This age discrepancy suggests that Waruyama would have to be at least a half C-Life or full C-Life himself in order for him to originally have been "born" as an adult (given that C-Lifes are computer-generated life-forms), and in this case, for him to originally have been the adult Yoshiyama. Since Yoshiyama was implied to have transformed into at least a half C-Life following the deciphered conversation, this suggests that Waruyama's "birthdate" actually refers to the exact date when Yoshiyama was transformed into Waruyama in the first place.

Additionally, there are similarities between the two names, with "Waruyama" being similar to "Bad mountain" ("悪い山" or "Warui yama"), and "Yoshiyama" appearing similar to "Pleasant mountain" ("楽しい山" or "Tanoshī yama").

The English description for the game's 2009 re-release on the Wii Virtual Console states outright that Yoshiyama did transform into Waruyama, although there are no known Japanese sources that also confirm this.
person MehDeletingLater calendar_month October 18, 2021
Deltarune
1
During the opening sequence where the player creates a "vessel," attempting to name their creation "Gaster" will instantly reset the game back to the title screen. Attempting to name yourself "Gaster," meanwhile, will cause the game to forcibly quit. This resembles an earlier Easter egg found in Undertale, where attempting to name the Fallen Child "Gaster" will similarly trigger a reset.
Deltarune
1
Attachment If the player backtracks through the Starwalker's room in the Forest after ringing the bell to scare them off, they can encounter an NPC called "The Original Starwalker." Speaking to this character causes them to reappear in the castle basement's animal cage room.

Importing a Chapter 1 save file to Chapter 2 after discovering the Original Starwalker results in the latter entering Kris' key items alongside Lancer and Rouxls Kaard, briefly exiting to accompany them at the carnival and appearing as part of the Thrash Machine's transformation scene.
Advent Rising
1
Attachment During Part D of "Prologue: First Contact", after you are finished training, you must return to the instructor in the control room where the door will close behind you before being attacked by four Marines. However, if you walk through the door and then use Timeshift to run back through the door before it closes (or cheat using console commands to freeze time to perform the trick), you can then enter the door that the four Marines rush out of and access a secret area, although you need to reload from a previous checkpoint to get back into the game proper.

The second room at the left end of the hallway houses four tables with scaled down versions of several in-game models in various situations:
•The first table shows a large group of smaller Marines sitting on rugs in front of a larger Marine.
•The second table shows two models of a girl character fighting a T-posing Marine.
•The third table shows three small Marines and a crate, with two of the Marines on the floor waving up to the third who is dangling from the edge of the table.
•The fourth table shows a Marine trapped in a glass container with three guns aimed at him as he stumbles back-and-forth panicking.
Dead or Alive 6
1
The Memorial stage is directly underneath the DOA Colosseum. This stage is only playable in the story mode and cannot be accessed through the other arena.
Resident Evil Village
1
Attachment When obtaining the M1911, the improved grip upgrade has a golden bee emblem on it. This is likely a reference to the 'Lure of Bee' key item from Resident Evil (2002).
Psychonauts
1
Attachment In Lungfishopolis, if you go to the island with the highest skyscrapers and climb onto one of the buildings closest to the mountain range, angling the camera enough will reveal a grainy picture placed just out of bounds of an Asian woman. At the time of the game's development, this person was world designer Fred Selker's girlfriend.
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