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Grand Theft Auto
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In an interview with DMA Design creative director Gary Penn in 2011, he revealed that the police in the game turned out the way they did because of a supposed bug where police cars in pursuit tried to ram through the center of the player's car rather than a specific side, causing their driving to become extremely aggressive and seemingly insane. Penn cited this as the point in Grand Theft Auto's development where it stopped being boring to the developers and became more "dramatic", and they started to focus on general play and "being able to piss around" more than the game's missions.
Fallout 3
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Attachment In the Broken Steel DLC, in the cutscene used for when the player character travels on the Presidential metro, the moving train is not a separate entity programmed to move on its own due to limitations with the Gamebryo engine. Instead, when the player goes on the metro, a script is triggered that equips an NPC underneath the train with a glove that turns its right hand invisible and produces the model for the Presidential metro car on top of it appearing like a giant hat. This then triggers an animation of the NPC's model sitting down and gliding along the ground in an arc that simulates the metro riding along the subway tracks.

Rivet City's Abraham Washington is the name of this NPC and is a reference to two former United States Presidents, George Washington and Abraham Lincoln.
Platform: PlayStation 3
subdirectory_arrow_right PlayStation 2 (Platform)
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The small PlayStation logo on the front of both the Fat and Slimline PlayStation 2's disc trays can be rotated 90 degrees clockwise to match horizontal or vertical console orientations. This is also a cosmetic feature in the original model of the PlayStation 3, but was cut from future models.
person MehDeletingLater calendar_month August 19, 2021
PlayStation 2 - Fat and Slimline model rotation:
https://www.youtube.com/watch?v=ROobHU_REfE

PlayStation 3 - Original model rotation:
https://www.tiktok.com/@skylotakahashi/video/7086069700005776645
The Sims 2
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Attachment At the start of the game, Brandi Broke is pregnant with her third child and the last conceived with her late husband Skip. However, due to Skip's genetic file being unlinked, the baby will take Brandi's genetics, and will always be male, essentially always making him an opposite sex clone of his mother. Linking Skip so that he is properly linked before the baby is born will result in the baby being born with the genetics of Brandi and Skip, and the chance of it being female.

There is an error with her memories in that she gave birth to their second child Beau after Skip died, yet her third child is recognized by the game as his. Since Brandi could not have gotten pregnant with the third child when she was already pregnant with Beau, Skip could not be the father unless he somehow impregnated her post-mortem. This, however, contradicts a picture in the family album that shows Brandi about to give birth to Beau with both Skip and their first child Dustin present.

During the 7th episode of the EA Community Team Cast from April 25, 2019, series executive producer and general manager Lyndsay Pearson claimed that the memory contradictions were an oversight, and that the "cloning" technique was used because the data for Brandi's pregnancy kept getting lost.
No More Heroes
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The mini-fridge in Travis' room at Motel "NO MORE HEROES" can be used to heal him, even though it's impossible to lose health outside of ranking matches and assassination gigs and Travis' health is always restored after completing or failing a gig. Both the game and its instruction manual still point out this feature regardless. This suggests that there were either plans for enemies to appear in the overworld of Santa Destroy that could harm Travis outside of his missions, or it was implemented purely for creative effect.
Shrek
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In the "Extra Large" re-release of the game for the Nintendo GameCube, if you manage to get out of bounds and fall into the void, Shrek will be teleported to a dimly-lit area that is an exact replica of the inside of a Nintendo GameCube. Once inside, all cheats become disabled, and the player cannot escape. Even the pause menu is disabled, meaning the game is soft-locked and the only solution is to reset the GameCube.
Resident Evil Zero
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The first boss in the game, the Stinger, has a simple way to be skipped entirely. To do this, the player must run up to the Stinger and drop an item in front of it, then turn around and wait for the boss to lunge at them. If the player picks up the item they just dropped at the right time, they’ll become invulnerable, and the scorpion’s attack will go straight through them. The player can then back out of the menu and simply run past the Stinger to safety.
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Tony Hawk's Underground 2
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Attachment Within the debug menu of T.H.U.G 2, there is an option to instantly grant the player a score of five million points.

When this debug function is activated, the text near the bottom of the screen in which the name of a trick performed during a combo would appear, instead the phrase, "You cheat like Kurt" fills in.

References to "Kurt" are a running inside joke within Neversoft, with numerous respective instances occurring in both Tony Hawk's Underground 1 as well as Underground 2 as Easter Eggs.
Quake
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By selecting the "Load Game" option and not loading from the controller pack, a password screen will appear instead. Entering a password of all Q's and exiting out of the "Invalid password" message using the B button will unlock a Debug Menu in the Options screen. This lets players choose the level they start on, and even enable God mode, along with a few other options.
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SSX Snowboarder
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Attachment In 2004 Radica Games released a plug and play SSX game called SSX Snowboarder under their PlayTV brand that had a snowboard peripheral similar to Tony Hawk: Ride and Tony Hawk: Shred. Despite coming years before the Tony Hawk games such controller was never used in any full fledged SSX game.
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Let It Die
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Mischief Makers
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Attachment When you first start up the game, it asks for an age between 00 and 99. Spoiler:This age choice does not refer to the player, but to the main protagonist Marina Liteyears, and has an effect on one frame in the true ending of the game. If Marina's age is set to 15 years or younger, her true human form will be physically closer to that of a child. If her age is set to 16 years or older, her true human form will be closer to that of an adult.
Injustice 2
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Attachment In June 2021, the game's developer NetherRealm issued an apology after it received backlash from the community over its special event in celebration of Pride Month in the mobile port of Injustice 2. The event's challenge was for players to defeat Poison Ivy, a character which identifies as bisexual, hundreds and thousands of times to unlock prizes, a task which was deemed to be tone-deaf by the community.

In their apology, they stated, "We recognize associating our latest Global Challenge with Pride was insensitive and inappropriate. Real life violence against the LGBTQIA+ community and women within that community in particular is all too common and we should actively engage in efforts to end LGBTQIA+ violence, not normalize it. We apologize to the greater community, but especially LGBTQIA+ members. We are committed to listening and doing better."
Kingdom Hearts III
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Attachment During a scene with the character Demyx, he spouts the line "Yes, Demyx time!" This may be a reference to the web-series "Demyx Time", which released in the late 2000's and followed a cosplayer dressed as Demyx going over Demyx's daily life and events inside Organization XIII.
Kingdom Hearts III
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The team behind Square Enix's Einhander helped develop the expansive Gummi Ship aspect of Kingdom Hearts III. They even included references to Einhander, including an unlockable Gummi Blueprint obtained by scanning a constellation in the Misty Stream area that greatly resembles Einhander' Endymion ship. One of Einhander's bosses, the Schwarzgeist, also cameos as a boss in Kingdom Hearts III, and a remix of Einhander 'Thermosphere' plays when the boss is fought with most Gummi ships. However, if the boss is fought with the Endymion blueprint, then the original PlayStation 1 version of the Thermosphere theme will play.
Kingdom Hearts
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Attachment Concept art featured in early design documents of the first Kingdom Hearts game shows a world clearly based on Disney-Pixar's Toy Story franchise that, for reasons that have not officially been stated, does not appear in the final release. A Toy Story world would, however, appear in Kingdom Hearts III
Franchise: Far East of Eden
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According to Oji Hiroi in Vol. 22 of The Super Famicom magazine, Tengai Makyo originally wasn't going to be a series, and was planned to be a single game. He elaborated, saying:

"The first map I drew for the game was way too huge, though, and we split it into three parts. That left a whole section of the game for China, as well as Kyuushuu and the Ryukyu islands. I realized if we left it at just one game, the player would never learn the origins of the Fire Clan or the Book of WareWare."
Darkstalkers 3
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According to general producer Noritaka Funamizu in the Gamest magazine interview, he named the third game for Japan “Vampire Savior” because he wanted each title to have a unique name instead of just calling it by it's early name 'Vampire 3'. He added "As for the meaning, I’ll leave that for players to discover."
Franchise: SaGa
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According to game's illustrator Tomomi Kobayashi in a 1996 Game Hihyou magazine interview, Hawke is based on 'Blood the pirate' from Osamu Tezuka’s Ribbon no Kishi ('Princess Knight').
Real Bout Fatal Fury
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In the RBFF guidebook interview, the game's staff were asked about why they updated 'Real Bout' by changing the layout of the buttons. They responded:

"In Fatal Fury 3 we introduced the Oversway Line. It seemed to be very difficult for new players, but we were convinced the idea itself was good. So we tried to make it easier to use this game, which meant adding a dedicated button for it. That was the biggest reason for changing the entire button layout."

Having three attack buttons also corresponded to having weak, mid, and strong attacks, which matched their vision of the game being simple to understand, but deep.
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