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Final Fantasy VII
2
Attachment Cait Sith resembles the Esper "Stray" from Final Fantasy VI, which was also called Cait Sith in the original Japanese version. The name itself comes from Celtic mythology, and means "faerie cat".
Franchise: Pokémon
1
There is a method on breeding Shiny Pokemon called the Masuda method. The method is named after Game Freak director Junichi Masuda, who programmed it into Pokémon Diamond and Pearl. He documented the method in his blog, where he mentioned a way that "rare colored Pokémon's Egg can be found little easier." The Masuda method involves breeding two Pokémon created in games of different countries.
1
During the Gibberish Questions Segment, if the players type in "fuck you" as an answer, the host will react in a number of ways, ranging from talking down to the player, taking away large sums of their money, changing their name, and eventually, if all players use that same answer, shut down the game.
Doom
1
Attachment The space marine makes many faces in the game depending on the player's status. One of these faces is a "shocked" face known colloquially amongst Doom fans as the "Ouch Face", which rarely makes an appearance due to a coding error in which the programmers used "(plyr->health - st_oldhealth > ST_MUCHPAIN)" instead of the correct expression "(st_oldhealth - plyr->health > ST_MUCHPAIN)". While this face was meant to show up if the player took 20 or more hit points worth of damage in a single tic, the error meant that it only displayed when the player "gained" 20 hit points while taking damage. An example of this can be seen when attempting to use the IDDQD cheat during the very end of E1M8: Phobos Anomaly.

A number of source ports fix this behaviour, allowing the Ouch face to display as originally intended.
The Legend of Zelda: The Wind Waker
1
Attachment The mountains around Ganon's Tower include a small cave that is usually not visible to the player. It is speculated that this may have been intended as a longer route to the tower instead of the straight entrance that Link takes in the final game.
Wolfenstein 3D
1
Attachment On the Macintosh version of the game, pressing B on the id Software logo will show a secret picture depicting a cartoon of lead programmer Rebecca "Burger" Heinemann getting decapitated by an axe-wielding unnamed member of management. This image also appears in the 3DO version of Out of this World.
Left 4 Dead
1
A number of infected that were visible in concept art were cut from the final game. These include:
• An infected with a large colony of rats bursting from its stomach, likely to be found in the sewer.
• A slow but strong giant called "Meat Wall" (which resembles a cross between a Boomer and a Tank).
• An infected named "Claws", which was possibly intended to be a male version of the Witch.
• An infected pig named "Hell Hog", likely intended for Blood Harvest.
Q*bert
2
Q*bert's cube pyramid gameplay came from an "Escher Pattern", which looked like a screen full of cubes. Warren Davis saw it as a pyramid of cubes and as a programing exercise. Once Davis had a game design in mind, he asked Jeff Lee if he could use a few characters, which Lee was planning to use for another, unrelated game. According to Davis, Lee's idea for Q*bert's design was for him to shoot things out of his nose, which is why he has a long nose.
Animal Crossing: Wild World
1
Ankha the cat was originally intended to appear in the game but was replaced by Anabelle the anteater for unknown reasons.
Left 4 Dead 2
1
During development, The Park was conceived as a procedurally generated maze. However, in testing, this was found to be too distracting from gameplay and difficult for players who often got lost in the area. However, the concept was salvaged in the The Cemetery wherein The Director chooses from four alternative layouts and navigation pathways.
Resident Evil Survivor
1
There was a little known port of the game created with a new engine and mouse aiming support for PC. The port was only released in China and most likely due to this version being riddled with bugs and glitches all plans to release it elsewhere were cancelled.
Left 4 Dead 2
1
In the commentary for Left 4 Dead 2, the developers stated that Nick's character was originally an escaped prisoner who stole a nice suit, but he was eventually adapted into his current con man persona. Nick is the only playable Survivor who retained his appearance from either beta screenshots or trailers out of all of the playable Survivors.
Kirby's Return to Dream Land
1
Attachment An unused alternate design for the enemy Walf can be seen in the game's files. The early design is missing the blue cap, has a brighter shell color, a simpler eye, and no alternate facial expression textures.
Left 4 Dead 2
1
The game was originally supposed to include a female DMV worker and a male firefighter but both were removed before the final version.
Mortal Kombat II
1
Attachment There is an unused animation of Raiden lifting up and shocking someone. It was likely a Fatality, as Raiden would eventually use a similar Fatality in Mortal Kombat 4.
Grand Theft Auto IV
1
Attachment An early pre-release screenshot of Playboy X depicted him wearing a different colored sweater.
Final Fantasy IV
1
Attachment While Kain cannot cast any magic in Final Fantasy IV, the data in the SNES version contains a two-frame animated sprite for Kain casting spells, as all other spellcasters have. The Final Fantasy IV Settei Shiryou Shuu shows a screenshot of Kain with a White Magic command, and there is an unused empty magic spell list that, based on the internal character order, was intended for him.
Grand Theft Auto: San Andreas
1
Attachment The beta version of Big Smoke is shown wearing a white jersey and black trousers, with Smoke having a bald head. This can be seen on the statue of Smoke in his crack palace in East Los Santos.
Grand Theft Auto: San Andreas
1
Attachment The beta version of Sweet wore a black t-shirt, a long sleeved white undershirt, black trousers and a black skully, which can be seen in a picture inside the Johnson House.
1
Dr. Robotnik was created to be the opposite of Sonic, and to be the bad guy. During the development of the game, there was a growing debate between developers and environmentalists, and Robotnik was created to represent machinery and development, as apposed to Sonic, who represented the environment.

His egg shaped redesign came from Naoto Ōshima wanting to give the characters designs that were easy enough for kids to draw.
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