Company: Konami
Goemon's Great Adventure
Dance Dance Revolution Disney Mix
Rakugakids
Scribblenauts
Boktai 2: Solar Boy Django
FlatOut 2
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Yu-Gi-Oh! Monster Capsule GB
Dance Dance Revolution Universe 3
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Castlevania: Dracula X
Doctor Lautrec and the Forgotten Knights
Mystic Warriors: Wrath of the Ninjas
No More Heroes: Heroes' Paradise
Super Scribblenauts
Castlevania: The Dracula X Chronicles
Bio Miracle Bokutte Upa
Dance Dance Revolution 2ndMix
Disney Sports Basketball
Quest 64
Back to the Future Part III
Dance Dance Revolution 2ndRemix Append Club Version Vol. 2
Yu-Gi-Oh! Reshef of Destruction
Silent Hill 4: The Room
Castlevania II: Simon's Quest
The Legend of the Mystical Ninja
Yu-Gi-Oh! Forbidden Memories
The Thing
Silent Hill 3
Dance Dance Revolution 4thMix
Silent Hill: Book of Memories
DDRMax2: Dance Dance Revolution
Dancing Stage Party Edition
Dance Dance Revolution A20
Yu-Gi-Oh! 5D's Decade Duels
Tornado Outbreak
Metal Gear Solid V: Ground Zeroes
Track & Field
Blades of Steel
Teenage Mutant Ninja Turtles
Dance Dance Revolution A
Dance Dance Revolution Supernova 2
Teenage Mutant Ninja Turtles: Tournament Fighters
Dance Dance Revolution X2
Mystical Ninja Starring Goemon
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Castlevania: Lament of Innocence
Metal Gear Rising: Revengeance
Sexy Parodius
Dance Dance Revolution Mario Mix
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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The "Moai Statues" of real-life Easter Island show up in a number of Konami-made games, the most notable examples being across the Gradius series, as well as in the Metal Gear series.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
subdirectory_arrow_right Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles (Game), The Simpsons Arcade Game (Game), Mystic Warriors: Wrath of the Ninjas (Game), Asterix (Arcade) (Game), Sunset Riders (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.