Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Viewtiful Joe
1
In an interview, Hideki Kamiya discussed the origins of how Dante from the Devil May Cry series became a playable character in the PlayStation 2 version of the game:

"As for Dante, we had a talk about adding him, and two days later someone went and made a model of him on their own. It was someone from the Okami team, who wasn’t even related to this project. (laughs) After that we to create his big gun, and of course it wouldn’t be Dante without his sword. Creating the very specific animations for him was really difficult. But thanks to those efforts, players can now experience the game in a whole new way."
Ōkami
1
In an interview, Hideki Kamiya admitted that early in the development, the team wanted to use the power slash move on the torii gates. However, the team removed the idea, as they all thought to themselves “should a goddess really be doing that?”
Castlevania: Symphony of the Night
1
The development team's first idea for the game was to use the story and setting of Vampire Killer, and make the final Belmont vampire hunter the enemy. Another idea was to make Quincy Morris the person who defeated Dracula. They were also ordered by the "section chief" to make the “Ultimate Dracula” game. No one really knew what “ultimate” meant, but all the developers had talked it over, and the result was Symphony of the Night.
The Elder Scrolls IV: Oblivion
1
Attachment A city named "Sutch" was cut from the final game. The only remnants are the existence of a "Fort Sutch" in the final game. Sutch is mentioned in lore throughout the series, and the E3 2005 demo of Oblivion featured Sutch on the world map.
Streets of Rage 2
1
Ayano Koshiro stated that she and her team love reading various of "Weekly Shounen Champion" manga, mainly "Baki" and "Apocalypse Zero" manga series. They were a big influence to the game and there were lots of mangas referenced in the game.
Need for Speed: Carbon
1
Six of the game's cars (Audi, Cadillac, Mazda, and Volkswagen, and two Porsches) were planned to be usable in the game, but were cut due to time constraints. However, data can be found for said cars in the PlayStation 2 version.
The Flintstones: Bedrock Bowling
1
The game was originally called "The Flintstones: Quarry Jam" as evident by an unused video in the PC version's files.
Rugrats: Scavenger Hunt
1
Unused text in the European version of the game regarding the Nintendo 64's Rumble Pak feature suggests the game was originally planned to utilize the rumble feature in some way.
Hooters Road Trip
1
Attachment The game was originally to be released as Free Wheelin' USA, but it was later changed to Hooters Road Trip featuring the Hooters license. The PC version however retained the original title with the Hooters brand completely absent.

Artwork for the original PlayStation version of Free Wheelin' USA can be found in the game's files.
Dragon Ball Z: Buu's Fury
1
The game was originally called Legacy of Goku 3: Buu's Fury, but the Legacy of Goku part was dropped by Atari for what appeared to be marketing reasons.
The Legend of Zelda: Twilight Princess
1
Attachment Sheik was planned to appear in Twilight Princess, but was cut from the game. This unused design was later used for Super Smash Bros. Brawl.

The attached artwork is from the Hyrule Historia.
The King of Fighters '96
1
The game meant to introduce Whip into the Ikari Team. However, due to Leona's introduction in the same team, the developers waited until The King of Fighters '99 to add her to the cast.
Super Smash Bros. Ultimate
1
According to Masahiro Sakurai, in an interview with Famitsu, the reason why Kirby (being a creation of Sakurai's) was the only one that survived Galeem's attack was because he was the only one who could plausibly escape it using his Warp Star. This also made the character accessible to starters or newcomers to the game, as a result of his speed and attacks.
The King of Fighters '97
1
Orochi Iori was originally meant to be the final boss of the game after the player beats the New Faces Team in their Orochi forms. However, it was later decided to make Orochi Iori the mid-boss with Orochi becoming the final boss and the New Faces Team as the sub-bosses.
The King of Fighters '96
1
In the initial stages of development, Chizuru was referred to as the "Bell Girl", though she was soon nicknamed "Yuna", before finally receiving the more appropriate name that she has now.
The King of Fighters '94
1
Rugal was originally going have the ability to copy any move that he saw. However, the game didn’t have enough memory to execute the idea well enough, so the team settled on giving him Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave attacks.
The King of Fighters '94
1
The original members of the England Team were King (Art of Fighting), Billy Kane (Fatal Fury Special), and Big Bear (Fatal Fury 2), since all three were English. However, after the release of Art of Fighting 2, the development team decided to make an all-female team, replacing Billy and Bear with Yuri Sakazaki from Art of Fighting 2 and Mai Shiranui from Fatal Fury 2.

Billy would later become playable in the sequel, while Big Bear would appear much later in The King of Fighters XII as his alter-ego Raiden.
The King of Fighters '94
1
Brian Battler is inspired by the SNK football game Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more "casual" uniform. This was done to make him not look exactly like the character Johnny Maximum in World Heroes 2.
The King of Fighters '94
1
During the early stages of the game's development, Goro Daimon's design was criticized by designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs). But Goro's creators were adamant and he kept his footwear.
God of War
2
Initially, Atreus was not going to be related to Kratos, and his parentage was going to be the driving mystery. Only after presenting early test footage was the idea of Kratos being his father introduced and implemented.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 157 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right