Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Dead Rising
subdirectory_arrow_right Dead Rising: Chop Till You Drop (Game)
1
A 2009 port of the game for the Wii titled Dead Rising: Chop Till You Drop has features that were either changed or added in which are not present in the original Xbox 360 version:

•Upon completing the game, Ending A is the only ending that can be obtained apart from the other endings present in the Xbox 360 version.
•The save feature has been changed to add multiple save slots compared to only one in the Xbox 360 version.
•72 Hour mode and Overtime became one mode altogether, with side missions no longer taking up the main timeframe in the game. 
•A ranking system has been added based on how fast the player completes a mission to unlock new missions and rewards. 
•Two game modes, Odd Jobs and 2nd Amendment, have been added. And unlocking the Real Mega Buster and Laser sword require the player to beat all missions on both game modes with an S rank. 
•More costumes can be unlocked, with the inclusion of both Roll Caskett from Mega Man Legends and Nathan Spencer from Bionic Commando.
•Psychopaths Kent Swanson, Jo Slade, and Cliff Hudson have become zombies while Paul Carson has been omitted from the game entirely. 
•Cletus Samson can be saved in the Wii version unlike the Xbox 360 version, where he gets eaten alive by zombies.  
•The inclusion of zombie parrots and poodles.
•Books and Firearms can no longer be found within the mall and instead are sold to Frank by Cletus. 
•Firearms no longer break upon being used.   
•Zombies drop ammo or money once killed. 
•The Camera feature is absent in the Wii version.
•Phone calls from Otis are answered automatically. 
•Infinity Mode is absent in the Wii version.
•Killing 53,594 zombies unlocks the Apocalypse Frank costume unlike in the Xbox 360 version, which unlocks both the Real Mega Buster and the Zombie Genocider achievement.
•Leisure Park has its area shortened and vehicles can no longer be driven within the park. However, The player can still drive in the maintenance tunnels and must pay a fee to drive a different type of vehicle. 
•Easy, Normal, and Hard difficulties have been added. 
•The option to change blood color to Red, Green, and White has been added. 
•Only 100 zombies appear at a time on screen instead of 800 in the Xbox 360 version. 
•The firearms Frank obtains are the same ones from Resident Evil 4.  
•Juices have their abilities changed to how herbs work in the Resident Evil series. The Blue juice, however, acts as a randomizer that either damages Frank, gives him invincibility, increased speed, health, or turns him into Mega Man from the Mega Man series.
•Frank's fighting skills have been converted to combat events used only when battling psychopaths. 
•The jumping ability has been removed, so Frank can no longer jump to reach higher areas.
•Barricades have been included, making some areas less accessible. 
•Cutscenes have been pre-rendered so Frank's appearance no longer affects the in-game cutscenes. 
•Subtitles have been enlarged to make up for the small lettering found in the Xbox 360 version.  
•Survivors' health bars no longer display their names nor can Frank injure any survivors. 
•PP Stickers are absent in the Wii version.
•Item slots have been moved to the pause menu of the game. However, the player can still cycle between firearms during gameplay.
•Frank can only be assigned one melee weapon in the Wii version unlike in the Xbox 360, where he can carry as many melee weapons as needed.

Furthermore, the Wii was not graphically capable of handling the MT Framework used to develop the game for the Xbox 360, so the game itself was entirely remade from scratch using the engine for the Wii port of Resident Evil 4 after the critical and commercial success of that version.
Spirit Camera: The Cursed Memoir
subdirectory_arrow_right Fatal Frame 2: Wii Edition (Game)
1
Attachment The Japanese and PAL region releases of Spirit Camera: The Cursed Memoir have exclusive bonus content that can be accessed after completing Story Mode by scanning an augmented reality marker on the back of the instruction manual to the Wii port of Fatal Frame II: Crimson Butterfly, released only in Japan and PAL regions under the name Project Zero 2: Wii Edition. Scanning the marker will unlock models of Mio and Mayu Amakura as they appear in that game to view in Spirit Photography mode. Because the Wii port of Project Zero 2 was never released in North America, these models were made inaccessible in the North American release of Spirit Camera: The Cursed Memoir.
person MehDeletingLater calendar_month September 5, 2021
Grand Theft Auto Advance
1
Multiplayer was planned for the game, but had to be scrapped due to time constraints. There were four planned modes:
Liberty City Survivor: Standard death match similar to GTA 1 and 2.
City Circuit: Racing on pre-set routes round the three islands.
Car Jack Crazy: Players race to collect a list of vehicles and return them to their garage.
Special delivery: All players fight over a package which must be taken to their base.
Grand Theft Auto Advance
1
The game started out as a 2D reimagining of Grand Theft Auto III for the Gameboy Advance. The original developer, Destination Software, moved the project over to another developer, Crawfish. However, Crawfish announced they were closing down a week after this announcement. Former Crawfish developer Anders Granlund shared screenshots from the original build of the game.
Ratchet & Clank: Up Your Arsenal
1
Attachment An unused unique type of crate is hidden in two locations in the final version of the game, but are invisible and can only be activated with the use of a level editor. Known as the "Upgrader Crate", the concept would have been to instantly upgrade Ratchet's lowest level weapon currently owned by one level upon breaking it.

According to Insomniac Games Developer Mike Stout, the concept was scrapped on account of detracting from the fun of using the weapons to gather XP and grind the levels/evolution into said weapon's evolved form.

The crates can be made to appear in Holostar Studios and on board the Phoenix during the rescue mission at the games climax.
Unreal Tournament 2004
1
There is a message prompt that can be activated under seemingly impossible circumstances. Should a player manage to kill themselves with the sniper rifle weapon, a prompt will appear stating: "[Username] violated the laws of space time and sniped himself/herself."

Due to the sniper rifle being a hit-scan weapon (it will only fire exactly at where the mouse cursor is hovering) it is unknown if any legitimate means to achieve this scenario in-game without modding or hacking exist.
Ratchet & Clank: Up Your Arsenal
1
Unused text in the game's files indicates that at one point in development, the developers had considered including a "Statistics" menu which would keep track of an assortment of miscellaneous in-game information, as follows:

Bolts earned
Number of enemies killed
Damage taken
Bolts spent on ammo
Shots fired
Damage dealt
Bolts spent on weapons
Nanomites (XP) earned
Time spent in Vid-Comics
Fastest play-through time
Number of objects broken
Time spent strafing
Time spent in 1st person mode
Time spent falling
Number of jumps performed
Number of deaths

This feature was likely scrapped early in development as no menu textures exist for this screen nor any option related to it in the Pause menu.
Power Instinct 2
1
Otane Goketsuji, the final boss of the game, has a set of unused quotes for when she loses unique to each fighter in the game (ordinarily you are taken to the ending when you defeat her).
Raving Rabbids: Travel in Time
2
In the game's files, an animatic for a scrapped minigame based on the biblical story of Noah's Ark exists. Two Rabbids are sent to the setting of the book of Genesis, falling into a raincloud that turns dark from their fighting, triggering the flood and then launching each one into two separate arks, with one housing dinosaurs. It is unknown why this minigame was scrapped, but it was likely to avoid controversy due to the sacrilegious nature of the animatic.
Trials of Mana
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
1
Persona 5
1
There were files in the games coding containing unused cutscenes where the confidants would get mad at the protagonist if he didn't visit them often enough. If he visited them after a long absence and answer the confidants' questions incorrectly, their relationship would be in doubt (as seen by an upside down tarot card) and he would lose the benefits of that social link until their relationship was repaired, similar to certain social links in Persona 3 and Persona 4. The reason this feature was removed is unknown.
Lands of Lore: The Throne of Chaos
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
1
Dance Dance Revolution ExtraMix
1
Attachment In the game's data there are unused graphics, including a CD, banner and background, for the song "PETIT LOVE" by SMILE.dk, a song which has never appeared on a home console release of Dance Dance Revolution.
Dance Dance Revolution 2ndRemix Append Club Version Vol. 2
1
Attachment Unused graphics for the song "Chotto kiitena (ZANSHIN-NA MIX)", including a disc, banner and background, can be found within the files of this game. This is especially interesting as this song never appeared on a home console release of Dance Dance Revolution.
Burnout 2: Point of Impact
1
Attachment A pre-release screenshot shows an unused American bus modeled after buses owned by Coach USA, and was most likely scrapped to avoid copyright issues with that company.
Burnout
1
Attachment A pre-release screenshot of the game shows that the buses that appear in the European tracks were originally designed with a different livery that resembles the livery used by buses owned by Stagecoach Group in the United Kingdom. This design was changed for the final release of Burnout, most likely to avoid copyright issues with Stagecoach Group.
Jak II
1
There is a Precursor orb hidden out of bounds underneath the Underport stage that can be collected using a documented hovering glitch with the JET-Board found in both this game and Jak 3, or through the game's debug mode.
Sonic & All-Stars Racing Transformed
1
In an interview with RadioSEGA, Sumo Digital executive producer Steve Lycett revealed that a Sakura Wars character was considered for inclusion, but “with the tone of the game we’re making, and considering the type of vehicle it would probably need was already covered elsewhere, we decided against it this time.”
Kingdom Hearts HD 2.5 Remix
1
The Japanese version contains mostly-finished data for the English localization of the game, which was still unfinished by the time it was released in Japan. By using a hack to trick the game into running in English, most text files and voice lines will be in English, and the controls will change to reflect the NA/PAL standard. However, the cutscenes will still be the uncensored Japanese animations with their respective original lip-syncing, and Roxas will use older voice clips from the original Kingdom Hearts II instead of the final English release which uses voice clips from Ventus from Kingdom Hearts: Birth by Sleep instead.
Grand Theft Auto IV
1
There are unused strings of text in The Lost And Damned referencing a cut mission for Stubbs. In the mission, Johnny had to blow up a truck with a bike armed with a bomb that would arm itself at 88mph, but would explode if your speed dropped below 88mph.

The mission may be a reference to the movie "Speed", which features a bus armed with a bomb that detonates if dropping to a certain speed. A mission with a similar concept was present in Grand Theft Auto: Vice City.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 117 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right