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Final Fantasy VIII
2
The characters of Fujin and Raijin were initially designed to appear in Final Fantasy VII, however, the inclusion of the Turks made their presence unnecessary and they were shelved until Final Fantasy VIII. They were also most likely inspired by shonen-manga of the past, which ended up fitting much better into Final Fantasy VIII's cast.
1
Vice President of Rockstar games Dan Houser has stated in an interview that Rockstar is avoiding ever developing a first-person shooter video game. He stated the reason as "It's in our DNA to avoid doing what other companies are doing."
The Legend of Zelda: Majora's Mask
1
Majora's Mask was planned for release on the iQue Player, a Chinese version of the N64, and there are several screen captures from the game on the back of the iQue packaging. It's theorized that the game's dark undertones and imagery were deemed too violent to pass Chinese censorship laws, so the release was cancelled.
Assassin's Creed IV Black Flag
1
Originally, the story was going to center around Edward growing up around pirates in the span of about 20 or 30 years, starting when he was 12 in the William Kidd and Henry Avery era (around 1699) and go on into the Blackbeard era (around 1716). Since both Ezio and Connor went though a similar idea (with mixed results from the fans and developers), they decided to only focus on about a decade starting in 1715, so that Edward is a young man all the way though the game, but still have him go through a tremendous arc.
Oni
1
Attachment There were many internal disputes about Konoko's appearance in the game between the Chicago and California divisions of Bungie, which was probably brought on by the presence of other female protagonists at the time such as Lara Croft.

"Their vision of her was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft..." - Lorraine McLees (Bungie Artist)
Left 4 Dead 2
1
The Heavy Machine Gun was originally going to have limited ammo, but this limitation was given to the portable M60 machine gun instead.
Lunar: Silver Star Harmony
1
Attachment A set of unused battle sprites for Eiphel can be found in the game's code. It's likely that these are early graphics that went unused, as the art style differs from the rest of the game.
The Sims 2
1
Many features introduced in the expansion packs, like weather from Seasons and driving cars in Night-life, were going to be in the base game. However, due to an office server room fire in Maxis, the data for these and many others were lost.
Platform: PlayStation
1
The buttons on the original playstation controller had a very distinct purpose in their design, according to their designer Teiyu Goto.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
Hot Wheels Stunt Track Driver
1
Attachment There's a hidden track in the game. It can be accessed by completing tournament mode, going to the level select menu, and right clicking around the left half of the Mattel logo. This changes the music to an unused track. Proceeding to start the race will place the player on the secret level.

The level is somewhat unfinished, as the background consists only of green wireframes and the visuals are not completely synced to the collision model at some points, making the car occasionally float above the track. Aside from these details, the level is more or less complete and is entirely playable.

This level was probably a scrapped track due to time constraints or because it didn't fit the household theme well enough.
Grand Theft Auto: Vice City
1
Attachment The map at Sunshine Autos depicts several changes to the city before its final design. These include the absence of Hyman Memorial Stadium, the rocks and lighthouse in Ocean Beach, the shacks in the sea, Fort Baxter Air Base (originally an air traffic control tower and a runway), and some roads (most notably the long road from the Downtown police station to the Ammunation).
Metal Gear Solid
1
The word Solid in the title has three meanings. The first refers to the main character, Soild Snake. The second comes from the fact that this was the first 3D Metal Gear game. The last meaning is a take on the rival company, Square. As Hideo Kojima said, "A square is a two- dimension thing. And I guess the president of Konami wanted this game to surpass Square. They wanted to make it a cube, you know, like solid 3D."
Dragon Ball Z: Budokai
1
Attachment Originally, the European version of the game called Mr. Satan by his original name, but this was changed to Hercule in later releases.
1080° Avalanche
1
Attachment The game's original title was 1080° White Storm, similar to Wave Race: Blue Storm. This can be seen in the game's files, where an unused placeholder title screen can be found.
Sonic the Hedgehog
1
Despite going through the same parts of Flame Core at the same time, Sonic and Shadow are not playable in each other's episodes. However, there are unused sound files that suggest that they were going to team up, with Shadow driving a vehicle while Sonic takes out enemies.
Dead or Alive Xtreme Beach Volleyball
1
The character of Zack was partially based on that of retired professional basketball player Dennis Rodman, famous for his antics and dyed green hair. Rodman voices the character of Zack in the English versions of this game.
Psychonauts
1
Psychonauts was originally intended to be an Xbox exclusive at the request of Ed Fries, then vice president of game publishing at Microsoft, to give the console's library an artistic flair. When Ed left Microsoft in 2004, however, the company lost interest and the game went multi-platform.
Final Fantasy II
1
Final Fantasy 2 was planned to be released to the USA around 1991 as "Final Fantasy 2: Dark Shadows over Palakia". The game was ultimately never localized due to the approaching release of the SNES.
Darkstalkers: The Night Warriors
1
There is evidence in the code of the arcade version that the two boss characters, Huitzil and Pyron, may have been planned as playable at one stage of development. There is an alternate color scheme for both of the characters that shows up if you are playing a mirror match, both characters are able to be played in Arcade mode though hacking (though Pyron can't fight the final boss due to a bug), both of the characters have their own endings, which are the exact same as their endings in the sequel, "Night Warriors: Darkstalkers' Revenge", though in a more unfinished state with the ending text just repeating "A" and the music not playing like it should.
Darkstalkers: The Night Warriors
1
The game originally started out as a Universal movie monsters fighting game, which would use the Street Fighter II engine. Though the final game still uses the engine, Universal did not want to license the monsters out, meaning the development team had to make completely new characters, which producer Alex Jimenez said took him about an hour to do.
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