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Kirby Super Star
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Attachment Kirby Super Star, despite being intended for a SNES release from the get-go, actually began development on the original NES. This unreleased prototype was used for internal purposes only, as a way of finalizing all the ideas that would go into the final product. This can be seen with the NES sprites for the Yo-Yo and Cutter abilities, which were released to the public over 20 years later in an issue of Famitsu: the sprites shown look nearly identical to their counterparts in the finished product, with the main exception being the lack of Super Star's signature ability hats. Director Masahiro Sakurai stated that this type of development style is beneficial to him, as the starting step of finalizing all of a game's ideas via an internal prototype makes the rest of development significantly easier.
Cory in the House
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Text within the game's data suggests a French version was considered, but never released.
Overwatch
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Reinhardt was originally intended to be from Numbani instead of Germany, with early designs showing him with African-styled armor based on a wildebeest. Additionally, it was originally devised to have a little girl piloting Reinhardt's suit of armor. While these ideas weren't used in the final game, they did later influence the creation of Orisa.
Street Fighter II
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The team originally wanted to introduce special KO animations depending on how the player finished off their opponent. The only remnants of this feature are a special KO if the player's character is defeated while guarding against a hadouken.
Overwatch
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Attachment Soldier: 76 was originally created in the 1990's for a comic by Blizzard employee Chris Metzen. When the development team behind Overwatch sought to include a "fallen leader" character, Metzen gave the team full permission to use Soldier: 76 to fill in the role.
Final Fight
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Axl and Slash are named after the musicians Axl Rose and Saul "Slash" Hudson, both of which are menbers of the band Guns n' Roses.
Final Fight
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Poison's palette swap, Roxy, is named after the English rock band Roxy Music.
Sonic Adventure
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The game's composer, Jun Senoue, initially went through and scrapped 8 different prototype iterations of the game's main theme song before settling on Open Your Heart.
Dust: An Elysian Tail
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The creator of Dust, Dean Dodrill, originally intended to make an animated film simply titled: "An Elysian Tail". At a booth during PAX 2013, he stated: "I originally wanted to make it a film, but then I thought "Let's make something easier, like a video game!""
Street Fighter II
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Zangief's headbutt move was originally more elaborated, originally being a throw in which Zangief sent the opponent straight into the air and would then headbutt them on the way down. It was cut due to issues implementing the attack.
Street Fighter II
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Chun-Li originally had a back flip attack, but it was cut due to being too strong and the team not having enough time to adjust it. However, sprites for the move still exist in the game's data, and it was later implemented in SFII: Champion edition.
Dragon's Lair
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Attachment According to Don Bluth, Princess Daphne's design was heavily inspired by Gary Goldman's Playboy magazine collection. Don used the magazines for reference, as well as partial inspiration from Marilyn Monroe.

"I, who had never looked at a Playboy magazine before, was introduced to one by Gary Goldman who pointed out there were several provocative pictures within, and that they may inspire us.

There was a lot of the Marilyn Monroe image that came across with Daphne. She was a cliche of the dumb blonde. She may not work today, because you know the women have to be able to wield the sword too."
Street Fighter EX
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Attachment Allen Snider was once modeled after singer Elvis Presley, and was even referred to as Elvis (エルビス) in concept art, where he had blond hair and was shirtless.
Freedom Planet
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The elements of the games shields are based on the Wu Xing, the Chinese "Five Elements" comprised of Wood, Fire, Earth, Metal and Water.
Tatsunoko vs. Capcom: Ultimate All Stars
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When choosing candidates for the Tatsunoko and Capcom character rosters, the development team were given free reign to nominate any character they wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained, "[We] had to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters."

Among the Tatsunoko candidates, the team considered the eponymous characters of Muteking, The Dashing Warrior and Nurse Witch Komugi, but they were eventually scrapped. The team also disallowed characters from Genesis Climber MOSPEADA or Samurai Pizza Cats, despite the high number of fan requests for the latter.

As for Capcom candidates, the development team hoped to include Arthur from Ghosts 'n Goblins, Ingrid from Capcom Fighting Evolution, Charlie Nash, Ibuki and M. Bison from Street Fighter, a Tyrant (unclear which one specifically) and Leon from Resident Evil, Date Masamune from Sengoku BASARA, Hsien-Ko from Darkstalkers, Zero Gouki from Cyberbots, Tiara from Gaia Master, Rouge from Power Stone, June from Star Gladiator, and Nero from Devil May Cry.
NieR: Automata
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While designing the game's RPG elements, the staff at Platinum Games were at least partially inspired by The Witcher 3: Wild Hunt in the design of their sidequests, which they felt they would never be able to match. Game designer, Takahisa Taura, said:

"When we were making the game, The Witcher 3 came out. The sub-quest elements were so great, it was kind of demoralizing, so we just stopped playing the game..."
Klonoa: Door to Phantomile
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Attachment Concept art exists of an Octopus Moo which was scrapped. Despite this, it can be seen frozen in a stalagmite in Vision 4-2
Street Fighter V
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Attachment The CPT costumes from 2016 and 2017 were inspired by old promotional artwork by artist Kinu Nishimura.
Freedom Planet
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Originally, collecting five of the keystones dropped by enemies would reward a specific elemental shield depending on what color keystone the player had the most of.
Shantae and the Pirate's Curse
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According to Shantae director Matt Bozon, Shantae was was originally going to have a dagger, a grappling hook, and mines as items. They were later cut out from the game and replaced with items from Risky Boots. A pistol, a cannon, and risky's boots.
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