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Super Smash Bros. Ultimate
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The voice clip used for when Snake plants a C4 is a clip that originally went unused in Super Smash Bros. Brawl.

It was thought to have originally served the same purpose as it does in Ultimate.
Jak II
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During development, early ideas for new eco powers revolved around time manipulation. Although unused in the final version of the game, these eco powers are present in a preview build - Jak would've been able to manipulate time by accelerating it (increasing his movement and firing speed), decelerating it (slowing enemies down), or stopping it altogether.
The Legend of Zelda: Link's Awakening
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According to Eiji Aonuma, the "tilt-shift" effect was inspired by the original Game Boy version's "vast but small" world on the console's 66 mm screen.

"When I played the original Game Boy version, it was a small screen, and it felt like a small world, but very vast. And so, it kind of had this tilt shift perspective; so that's why I thought this diorama-like art style would be perfect for this."
Franchise: Dragon Ball
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Webfoot Technologies managed to get the licence for Dragon Ball games purely by their CEO being at the right place at the right time.

The first Legacy of Goku title had the same development time as its two sequels, but the game's quality is noticeably lacking compared to its sequels. This is because the only people on the development team were a handful of programmers and an intern. The rest of the team that worked on the entire trilogy weren't actually hired until halfway through development of the original Legacy of Goku. A lot of their time after being hired was spent cleaning up and fixing what they could before release.

Everything made for the games, content not from the manga or anime, all came from Webfoot Technologies. Though the design doc had to be approved by Atari (publisher), Toei (licensor), and Nintendo. Everything they did required approval from all of them.

The team originally gave the games different names as well, with the second and third games being titled "Legacy of Goku 2: Future Shock" and Legacy of Goku 3: Buu's Fury" instead of Dragon Ball Z: Legacy of Goku 2 and Dragon Ball Z: Buu's Fury.
Tales of Berseria
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In the Windows PC version, there exists several maps within the game's files that go unused. When loaded in game, none of the area's warps can be used and the player cannot interact with anything. The menu also lists an unused mini game title called "TEIKOI Game". It is unclear what type of game this would have been as when loaded into the game the map is nothing but a blank screen.
Tekken 7
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According to series producer Katsuhiro Harada, Morrigan Aensland from Darkstalkers was considered as a guest character for the game, but the idea was dropped after realizing making the character could take a lot of time.
Jak II
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Attachment Design documents show that the relation between Jak and Mar was to be explored in more depth before the end of the game. In early plot revisions, Jak and Sig would discover Mar was a time traveller who vanished after founding the city.
Mar's time travelling device would've been found in the Underport.
Jak II
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Attachment The earliest iteration of Dark Jak would've made him faster, completely invincible and able to use items that would otherwise hurt Jak.
This would come with the added drawback of always ending the transformation with one hit point left.
Jak and Daxter: The Precursor Legacy
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Max Casella's role as Daxter stemmed from lead animator Josh Scherr's suggestion to cast him, citing his work as Zini in Dinossaur.
Scherr had worked as an animator for the movie before joining Naughty Dog.
Jak 3
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In an earlier version of the game's plot, it was Jak's Light Eco transformation that would cause the Day Star to appear in the sky. In it, the Precursors would come to rebuild the planet and declare that only the fittest species would be allowed to remain. In this iteration, Spargus and Haven were warring factions.
Mother 3
subdirectory_arrow_right EarthBound 64 (Game)
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Mother 3+, the game's physical soundtrack, contains a remix of Big Shot's theme. This remix is heavily based on the theme used in the trailer for Earthbound/Mother 64. The track's name, "A Great Person Theme", instead of "Big Shot's Theme", suggests that this particular version of the song was created earlier in the game's development, possibly when it was still planned to be a 64DD game.
Resident Evil 7: Biohazard
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In a “Making of” video, game director Koshi Nakanishi stated that the Bakers were originally going to have a pet dog named Diane that would have appeared at the dinner scene, but she was cut early in development.
Pokémon Sun
subdirectory_arrow_right Pokémon Moon (Game)
1
In the Pokedex, it's stated that Yungoos and its evolved form Gumshoos aren't native to the Alola region but imported from another country. It's implied that they were brought to Alola to get the Rattata and Raticate population under control but they rarely see each other because Yungoos and Gumshoos are diurnal while Rattata and Raticate are nocturnal.

This is a reference to when the state of Hawaii had a problem with Polynesian rats eating up sugar cane crops in the 1800s. They imported Small Asian Mongooses to kill the rats. However, while the rats were able to adapt to being strictly nocturnal, the mongooses stayed strictly diurnal. Because of this, both species have become a major problem in Hawaii.
Collection: Blinx
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The game's director, Naoto Ohshima, stated on Twitter that Blinx was based on the fairy tale character 'Puss in Boots'.
Dead or Alive
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Bayman's codename "Gatsby" from the game's early development is based on the American novel The Great Gatsby.
Dead or Alive
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The very first character developed for the game was a fighter codenamed "Kelly", who was originally cut from the final roster for being incomplete compared to later characters. However, since the team needed one more fighter, they decided to go back and develop a more complete version of Kelly. That character became the final version of Zack.
Dead or Alive: Code Chronos
subdirectory_arrow_right Dead or Alive (Franchise)
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Attachment A game called Dead or Alive: Code Chronos was in development for the Xbox 360. The game would have been a prequel to the series and would relay the story of Ayane and Kasumi before the first tournament. However, the progress of Code Chronos came to a halt due to Itagaki's dispute with Tecmo. In 2010, the project was then confirmed canceled by the current head of Team Ninja, Yosuke Hayashi.

A promotional image advertising Dead Or Alive 4 featured an ad for Code Chronos in the bottom-right corner.
Borderlands 3
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Castlevania: Aria of Sorrow
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In an interview with game's producer, Koji Igarashi, found within the game's official Japanese strategy guide, he was asked why he set the game in Japan. He responded:

"Well, I know I keep saying that the protagonist of Aria of Sorrow, Soma Cruz is Japanese, but for the overseas version, we said he was a foreign exchange student living in Japan. That seemed like the best way for westerners to relate to the character, given that Castlevania is very popular in Japan and overseas. That’s why I asked the illustrator Aya Kojima to “draw him like a Japanese person who doesn’t look very Japanese.” And I’ve had people tell me he doesn’t look Japanese to them, so mission accomplished."
Castlevania II: Simon's Quest
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In Japan, the game was originally called 'Dracula 2', but the game's creator and director, Hitoshi Akamatsu, thought of the title 'Simon's Quest' for the game's release in Western regions.
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