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Resident Evil Zero
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The first boss in the game, the Stinger, has a simple way to be skipped entirely. To do this, the player must run up to the Stinger and drop an item in front of it, then turn around and wait for the boss to lunge at them. If the player picks up the item they just dropped at the right time, they’ll become invulnerable, and the scorpion’s attack will go straight through them. The player can then back out of the menu and simply run past the Stinger to safety.
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Tony Hawk's Underground 2
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Attachment Within the debug menu of T.H.U.G 2, there is an option to instantly grant the player a score of five million points.

When this debug function is activated, the text near the bottom of the screen in which the name of a trick performed during a combo would appear, instead the phrase, "You cheat like Kurt" fills in.

References to "Kurt" are a running inside joke within Neversoft, with numerous respective instances occurring in both Tony Hawk's Underground 1 as well as Underground 2 as Easter Eggs.
Quake
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By selecting the "Load Game" option and not loading from the controller pack, a password screen will appear instead. Entering a password of all Q's and exiting out of the "Invalid password" message using the B button will unlock a Debug Menu in the Options screen. This lets players choose the level they start on, and even enable God mode, along with a few other options.
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SSX Snowboarder
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Attachment In 2004 Radica Games released a plug and play SSX game called SSX Snowboarder under their PlayTV brand that had a snowboard peripheral similar to Tony Hawk: Ride and Tony Hawk: Shred. Despite coming years before the Tony Hawk games such controller was never used in any full fledged SSX game.
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Let It Die
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Mischief Makers
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Attachment When you first start up the game, it asks for an age between 00 and 99. Spoiler:This age choice does not refer to the player, but to the main protagonist Marina Liteyears, and has an effect on one frame in the true ending of the game. If Marina's age is set to 15 years or younger, her true human form will be physically closer to that of a child. If her age is set to 16 years or older, her true human form will be closer to that of an adult.
Injustice 2
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Attachment In June 2021, the game's developer NetherRealm issued an apology after it received backlash from the community over its special event in celebration of Pride Month in the mobile port of Injustice 2. The event's challenge was for players to defeat Poison Ivy, a character which identifies as bisexual, hundreds and thousands of times to unlock prizes, a task which was deemed to be tone-deaf by the community.

In their apology, they stated, "We recognize associating our latest Global Challenge with Pride was insensitive and inappropriate. Real life violence against the LGBTQIA+ community and women within that community in particular is all too common and we should actively engage in efforts to end LGBTQIA+ violence, not normalize it. We apologize to the greater community, but especially LGBTQIA+ members. We are committed to listening and doing better."
Kingdom Hearts III
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Attachment During a scene with the character Demyx, he spouts the line "Yes, Demyx time!" This may be a reference to the web-series "Demyx Time", which released in the late 2000's and followed a cosplayer dressed as Demyx going over Demyx's daily life and events inside Organization XIII.
Kingdom Hearts III
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The team behind Square Enix's Einhander helped develop the expansive Gummi Ship aspect of Kingdom Hearts III. They even included references to Einhander, including an unlockable Gummi Blueprint obtained by scanning a constellation in the Misty Stream area that greatly resembles Einhander' Endymion ship. One of Einhander's bosses, the Schwarzgeist, also cameos as a boss in Kingdom Hearts III, and a remix of Einhander 'Thermosphere' plays when the boss is fought with most Gummi ships. However, if the boss is fought with the Endymion blueprint, then the original PlayStation 1 version of the Thermosphere theme will play.
Kingdom Hearts
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Attachment Concept art featured in early design documents of the first Kingdom Hearts game shows a world clearly based on Disney-Pixar's Toy Story franchise that, for reasons that have not officially been stated, does not appear in the final release. A Toy Story world would, however, appear in Kingdom Hearts III
Franchise: Far East of Eden
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According to Oji Hiroi in Vol. 22 of The Super Famicom magazine, Tengai Makyo originally wasn't going to be a series, and was planned to be a single game. He elaborated, saying:

"The first map I drew for the game was way too huge, though, and we split it into three parts. That left a whole section of the game for China, as well as Kyuushuu and the Ryukyu islands. I realized if we left it at just one game, the player would never learn the origins of the Fire Clan or the Book of WareWare."
Darkstalkers 3
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According to general producer Noritaka Funamizu in the Gamest magazine interview, he named the third game for Japan “Vampire Savior” because he wanted each title to have a unique name instead of just calling it by it's early name 'Vampire 3'. He added "As for the meaning, I’ll leave that for players to discover."
Franchise: SaGa
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According to game's illustrator Tomomi Kobayashi in a 1996 Game Hihyou magazine interview, Hawke is based on 'Blood the pirate' from Osamu Tezuka’s Ribbon no Kishi ('Princess Knight').
Real Bout Fatal Fury
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In the RBFF guidebook interview, the game's staff were asked about why they updated 'Real Bout' by changing the layout of the buttons. They responded:

"In Fatal Fury 3 we introduced the Oversway Line. It seemed to be very difficult for new players, but we were convinced the idea itself was good. So we tried to make it easier to use this game, which meant adding a dedicated button for it. That was the biggest reason for changing the entire button layout."

Having three attack buttons also corresponded to having weak, mid, and strong attacks, which matched their vision of the game being simple to understand, but deep.
Real Bout Fatal Fury
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In the RBFF guidebook interview, the game's staff were asked about the meaning of the title “Real Bout”? And they responded:

"That was actually the working project title of the original Garou Densetsu. As this development progressed, we wracked our brains trying to come up with a new title for this sequel, and wondered if changing the entire title itself wouldn’t be more interesting. Then someone suggested, “hey, what if we bring back ‘Real Bout’…” So we have a lot of attachment to it, as you might imagine."
Baraduke
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According to an interview with the game's planner and graphic designer Yukio Takahashi in the book 'Game Shokunin', it took him a whole year to finish off development of the game. He had to do everything but the programming himself, and drew all the graphics in about 5 to 6 months.
The Revenge of Shinobi
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In an interview with game's director and designer Noriyoshi Ohba, he was told about how popular the game's composer Yuzo Koshiro’s music was. He commented:

"Yeah, it’s really a collection of some of his most famous songs. The Chinatown stage theme, in particular, is amazing. I remember getting goosebumps when [...] I listened to a demo tape of the Chinatown theme for the first time. I was impressed by his work, and we worked well together, so I asked him to do the music for Streets of Rage the following year."

Ohba's sound effects would also be re-used in later titles such as the Streets of Rage games.
Doctor Who: Legacy
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The reason for the game's closure was due to it not being deemed financially sustainable any more. The game had already ran past its original plan and the team wanted to move on as they had to take on other projects.

Despite receiving lots of requests from fans to bring back the game, it would be deemed impractical due to no one having looked at the game's code in years and lots of licensing obligations in relation to the actor's likenesses.
Shin Megami Tensei
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On April 24, 1994, the dismembered remains of a body was found all over Japan's Inokashira Park. The murder was almost identical to the beginning of Shin Megami Tensei, released two years earlier. The main character dreams of a murder by dismemberment in Inokashira Park, only to wake up and find the dream came true. It is believed that the murderer was mimicking the events of the game, but was never proven and the case remains unsolved to this day.
Castlevania: Rondo of Blood
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Attachment In the Akumajo Dracula X CD liner notes, the game's character designer Toshiharu Furukawa stated that they had to remove some monsters in previous Castlevania games, due to the game's international localizations. Having destructible monsters with humanoid forms (i.e. Medusa, Carmilla, and Gargoyle) went against America's morals. However, for Castlevania: Rondo of Blood, it doesn't need to be localized, due to it being released in Japan-only.
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