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In a February 9, 2023 interview with the game's producer Yutaka Fukaya published on the Siliconera website, he was asked when he began working on the game for its worldwide release? He responded that although him and his team started working on the game around the start of 2022, they had the concept well before then.
Fukaya was also asked how difficult it was to get the new ports ready, if any of the ports were easier to create than the others, and what were the unexpected issues that came up during its development? He responded that while it wasn't significantly more difficult than previous titles, the fact that it was a port from the Wii, "a hardware system that is not like any other", was one of the points that required ingenuity. He also said that while it wasn't exactly a difficulty, the team devoted a lot of time, effort and resources to the game's visuals to raise the quality of the game.
Fukaya was also asked how difficult it was to get the new ports ready, if any of the ports were easier to create than the others, and what were the unexpected issues that came up during its development? He responded that while it wasn't significantly more difficult than previous titles, the fact that it was a port from the Wii, "a hardware system that is not like any other", was one of the points that required ingenuity. He also said that while it wasn't exactly a difficulty, the team devoted a lot of time, effort and resources to the game's visuals to raise the quality of the game.
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