The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass
June 23, 2007
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Attachment There is an unused dungeon, internally labeled "player_dngn", in the code for Phantom Hourglass. Accessible only in the PAL version and only via devices like Action Replay, the dungeon contains four rooms likely used during development to test interactive objects.
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In a 2017 interview with Game Informer, series producer Eiji Aonuma revealed that his favorite game in the series was The Legend of Zelda: Phantom Hourglass. According to him:

"This is something my wife also likes, Phantom Hourglass. That's number one. I was developing Twilight Princess, and the goal for that was to make something better than Ocarina. But then that game was something I proposed as a new style of gameplay, and I was a producer on that game for the first time, so I have a lot of sentiment for it."
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Attachment Phantom Hourglass contains a an island called "Dee Ess Island" - an island in the shape of the DS Lite when shown from the sea and an original DS when shown from the island itself. This concept was almost carried forward into a GameCube Island for Wind Waker but was scrapped before making it into the final game.

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