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According to Takaya Imamura in a 2002 interview published in Nintendo Dream magazine, he was asked how he came to create the game? He responded:

"At the time, the majority of “3D” shooting and racing games were achieved via 2D fakery; polygon technology was beginning to emerge, and Miyamoto really wanted to use polygons to create an authentic 3D shooting game with genuine depth. From there, talk began of the Super FX chip, and that’s when the prototyping started…

Actually, I worked on F-ZERO immediately after joining the company, and after that I worked on The Legend of Zelda."

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