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"Requiem for an Antagonist"
Grognak the Barbarian is an excellent comic for many reasons, but one of the most widely-respected ones is the depth of its villains. From the cold-blooded manipulations of the Man-Saurian to the love-hate romance with Femme-Ra, the stories of Grognak's enemies are every bit as fascinating as his own tales.
But, for my money, no tale is more tragic and more fascinating than that of the AntAgonizer. While never developed as fully as major villains like Skullpocalypse or Mastadonald, the portrait of the orphaned girl raised by ants and instilled with a bitter hatred of humanity has tremendous potential for reader connection and possible redemption.
However, in "Grognak and the Ants of Agony," Mr. Neptura threw away all of that potential by simply treating the AntAgonizer as a two-dimensional villain with a futile and pointless grudge against mankind. His writing replaced her subtle undertones of lost humanity and tragically lost innocence with the worst sort of mustache-twirling cliched dialogue. It was an offense to a deep and tragic character.
How a hack like that continues to find work in comics is beyond my comprehension. Hubris Comics should fire him and return the series to the capable hands of Mr. Moorellis. Until that time, I REFUSE to buy another comic from what USED to be my favorite publisher!
Obsessed in Oakmont
"Mr. Moorellis" is likely the combined last-names of Alan Moore and Warren Ellis, two well known English comic book writers.
"Mr. Neptura" is a reference to the character "Marto Neptura" in the comic Promethea, which was written by Alan Moore.
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This is a reference to The Elder Scrolls IV: Oblivion, also by Bethesda. The placing of this pole in the map center likely suggests a reference to TES IV's most notable landmark, the White Gold Tower, which is considered to be the central point of the continent of Tamriel as well as the Imperial Empire in The Elder Scrolls games.
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She also mentions a female 2nd officer, saying "Stella Skyfire reporting for duty! She's Captain Cosmos' second in command, at least for the first few episodes..."
This is in reference to the original, unaired pilot episode of Star Trek: The Original Series, "The Cage", in which Captain Pike has a female lieutenant who is second-in-command, simply referred to as "Number One". NBC rejected this pilot and requested a new pilot episode, ultimately making her role as second officer last for only one episode.
Another notable reference is the time slot 'Captain Cosmos' airs at, which was Thursdays at 8:00PM EST, according to leftover posters in the Hubris Comics building. Star Trek:ToS aired on the same day but at 8:30PM EST.
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While the V.A.T.S. targeting system is an evolution of the targeted shot mechanic in earlier Fallout games, the slow-motion visuals were inspired by the Crash Mode Replays from the Burnout series. Artist Grant Struthers prototyped the V.A.T.S. camera system by filming stop-motion fight scenes with his Incredibles action figures.
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The drug "Med-X" was originally just called Morphine, but in order to get a MA15+ rating in Australia by the Office of Film and Literature Classification (OFLC) board, all references to Morphine had to be changed to "Med-X". During the time there was no higher age rating (R18+) for video games, which would have meant the game could not be sold in Australia. The reason the OFLC board didn't pass the game was because of the usage of real-life drugs.
subdirectory_arrow_right Bethesda Softworks (Company)
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Actress Courtney Cox, best known for playing Monica Geller from the TV sitcom "Friends", briefly worked for Bethesda in the 1980s. She (along with David Arquette, Odette Yustman, Ben Harper and the Zenimax board of directors) later helped host the Fallout 3 launch party on October 18, 2008.
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Rivet City's Abraham Washington is the name of this NPC and is a reference to two former United States Presidents, George Washington and Abraham Lincoln.
subdirectory_arrow_right Bethesda Softworks (Company)
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According to former character artist Jonah Lobe, the response from Fallout fans and the fan website "No Mutants Allowed" to Bethesda purchasing the series from Interplay Entertainment and developing Fallout 3 consisted of "a lot of excitement, a lot of enthusiasm, and a lot of death threats." Lobe claimed that while he and other employees at Bethesda were not "privy" to most of the details on the threats due to the company shielding them from its workforce, as a result of the overwhelmingly vocal and mixed responses from fans, Bethesda had to hire a security guard for the first time in its 21-year history.
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