Company: Capcom
Onimusha 2: Samurai's Destiny
Mega Man: The Power Battle
P.N.03
Dead Rising 4
Mega Man Legends
Onimusha: Warlords
JoJo's Bizarre Adventure
Mega Man Star Force 3: Red Joker
Resident Evil: Confidential Report
Super Adventure Rockman
Son Son
Street Fighter II: Champion Edition
Bionic Commando
Apollo Justice: Ace Attorney
Ghosts 'n Goblins
Disney's Aladdin
Mega Man V
Resident Evil Village
Shadow of Rome
Resident Evil
Devil May Cry 3: Dante's Awakening
Tatsunoko vs. Capcom: Ultimate All Stars
Resident Evil 2
Super Street Fighter IV
Resident Evil: The Darkside Chronicles
Street Fighter Alpha 3
Final Fight One
Gyakuten Kenji 2
Ace Attorney Investigations Collection
Resident Evil: Dead Aim
Dino Crisis
Super Street Fighter II: The New Challengers
Mega Man 4
Monster Hunter Generations
Street Fighter V
Strider
Final Fight 2
Street Fighter 6
Marvel vs. Capcom 3: Fate of Two Worlds
Tetris: The Grand Master
Mega Man Soccer
Street Fighter
Mega Man Battle Network 3 White
Giga Wing
Disney's Darkwing Duck
Breath of Fire
Yo! Noid
Breath of Fire IV
Mega Man X3
God of War
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Capcom's former community manager Seth Killian addressed Capcom's current lack of a mascot and Mega Man's use as an unofficial mascot on the Capcom-Unity forums in 2009:
"...we don't have an "official" mascot. We have a logo, that’s it.
As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.
So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.
So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
Example of a Challenge Series manual:
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf
Example of a Challenge Series box:
https://imgur.com/AktT0EB
Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf
Example of a Challenge Series box:
https://imgur.com/AktT0EB
Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
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The word "Capcom" was created from taking the first 3 letters from each word in "Capsule Computers" (from the subsidiary Japan Capsule Computer Co).
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According to former Capcom artist Katsuya Akitomo, sometime around the late 90's/early 2000's, DC Comics approached Capcom to make a Justice League fighting game. Capcom asked for Mr. Akimoto's opinion and he rejected it. He rejected the idea for three reasons:
1. The power gap between DC characters was bigger compared to that of Marvel.
2. The 90's were a difficult time for the American comic book industry in general, DC in particular was "floundering" outside of the success of Batman.
3. Capcom's development process and the arcade business were in transition at the time, meaning that there were doubts as to whether investing in licensed games would have continued to be a smart investment. For instance, he cited how 2D games were becoming more and more expensive and how they were falling behind when it comes to 3D technologies.
1. The power gap between DC characters was bigger compared to that of Marvel.
2. The 90's were a difficult time for the American comic book industry in general, DC in particular was "floundering" outside of the success of Batman.
3. Capcom's development process and the arcade business were in transition at the time, meaning that there were doubts as to whether investing in licensed games would have continued to be a smart investment. For instance, he cited how 2D games were becoming more and more expensive and how they were falling behind when it comes to 3D technologies.
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Capcom placed a heavy emphasis on fighting arcade bootleggers by the late 1980's, with Capcom president Kenzo Tsujimoto describing one of the main features of their CPS-1 arcade hardware being their various copy protection methods. By 1991, CPS-1 games incorporated "suicide batteries" connected to games' graphics to deter attempts at bootlegging, but the CPS-1 hardware was widely copied despite this. When Capcom released their CPS-2 hardware in 1993, every board in the system used a suicide battery, and the CPU was encrypted with a decryption table stored in battery-backed up RAM. Once the battery ran out, the PCB became defunct. Though criticized, this method prevented the CPS-2 from being bootlegged during its lifetime, with its encryption only being cleared in 2007.
1989 Capcom CPS-1 developer interview:
https://shmuplations.com/cps1/
CPS-2 copy protection overview video:
https://www.youtube.com/watch?v=vCtXZM8iG-o
https://shmuplations.com/cps1/
CPS-2 copy protection overview video:
https://www.youtube.com/watch?v=vCtXZM8iG-o
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Shu Takumi, the creator of the Ace Attorney series and the director of Ghost Trick: Phantom Detective, is a practitioner of magic tricks and performed one during his job interview at Capcom. The performance went well with the interviewer, who was curious about how the magic trick worked. Despite magicians traditionally declining to reveal their secrets, Takumi reluctantly revealed a small part of the trick as he wanted the job. He later said of the interview: "I'd like to believe that was not the only reason I got hired..."
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When asked what advice he could give to creators in the video game industry, Shu Takumi, the creator of the Ace Attorney series, stated that there was no "magic formula" to making a good game. He believed it was important to have clarity regarding the idea of the games developers wanted to create and ensure a good level of quality by "just working to achieve the established goals."