▲
1
▼
In an 2000 interview with the game's composer Atsuhiro Motoyama published in the Great Mahō Daisakusen OST liner notes, he stated he had a great deal of personal affection for the first game in the Mahō Daisakusen series since he wrote the music for it. Before he started to compose Dimahoo, he chose to go back and listen to the old songs from Sorcer Striker for reference.
In Sorcer Striker, he stated that the approach he took to the songs was "melodious and colorful", but for Dimahoo he decided to try something else, not over-emphasizing the melodies and instead attempting to evoke a sense of atmosphere. In his mind, by contrasting these two approaches he was trying to explore the theme of what background music is supposed to be:
He also stated that he was not only plagued with technical difficulties with his sound equipment, but his air conditioner also broke. This made his working experience worse for a few days as Motoyama was "extremely sensitive to the heat":
He also thanked composer Manabu Namiki for assisting him with assembling the game's music data, saying he was "very indebted" to him. The way Namiki handled the music data for Dimahoo was different compared to the way he normally did it. Although he endeavored to keep his original data clean and simple to understand, it ended up being "idiosyncratic and confusing", and Namiki ended up spending many extra overtime hours dealing with it. So, he expressed his gratitude towards him by thanking him for cleaning all that up.
In Sorcer Striker, he stated that the approach he took to the songs was "melodious and colorful", but for Dimahoo he decided to try something else, not over-emphasizing the melodies and instead attempting to evoke a sense of atmosphere. In his mind, by contrasting these two approaches he was trying to explore the theme of what background music is supposed to be:
"When a video game composer writes melodic, busy pieces with tons of notes, and lots of progressive, complex chord structures, those songs make a good impression on the listener as songs, and they can also be quite effective in making the stages seem more exciting… but if you make a single misstep in this approach, it's very easy for the BGM to stand out too much (of course, if you can pull it off, the results can be spectacular). For Dimahoo I tried to do "both" (melody and atmosphere)… but how do you think it turned out?"
He also stated that he was not only plagued with technical difficulties with his sound equipment, but his air conditioner also broke. This made his working experience worse for a few days as Motoyama was "extremely sensitive to the heat":
"The sun would gradually heat the room up by midday, and on top of that, there was heat from the three computers and a rack full of music modules… I wasn't going to get through this with some dinky little table fan! The repair guy couldn't come for three days, and during that time I filled a bucket with ice water and put my feet inside while I worked (yes, I really did this). Damn! Now I can't use the damper pedal on my keyboard!"
He also thanked composer Manabu Namiki for assisting him with assembling the game's music data, saying he was "very indebted" to him. The way Namiki handled the music data for Dimahoo was different compared to the way he normally did it. Although he endeavored to keep his original data clean and simple to understand, it ended up being "idiosyncratic and confusing", and Namiki ended up spending many extra overtime hours dealing with it. So, he expressed his gratitude towards him by thanking him for cleaning all that up.
Related Games
Kingdom Grand Prix
Dino Crisis 2
Marvel vs. Capcom: Infinite
Glass Rose
Dead Rising
Devil May Cry 5
Disney's Toy Story
Mega Man Battle Network 4: Blue Moon
Marvel Super Heroes
Mega Man Star Force 3: Red Joker
Mega Man Battle Network 5: Team Protoman
Mega Man X3
Dungeons & Dragons: Tower of Doom
Mega Man X6
The Great Ace Attorney 2: Resolve
Breath of Fire IV
Street Fighter: The Movie
Dead Rising 3
X-Men vs. Street Fighter
Sengoku Basara 4
Saturday Night Slam Masters
Shadow of Rome
Ghouls 'n Ghosts
Viewtiful Joe 2
Call of Duty: Finest Hour
Breath of Fire III
Mega Man X
Mega Man Legacy Collection
Dead Rising 2
Resident Evil 2
Dragon's Dogma II
Street Fighter II Turbo: Hyper Fighting
JoJo's Bizarre Adventure
Commando
Mega Man Anniversary Collection
Shantae
Street Fighter IV
The Legend of Zelda: Mystical Seed of Courage
Apollo Justice: Ace Attorney
Street Fighter EX3
Mega Man Battle Network 3 Blue
Magical Tetris Challenge
Final Fight 2
God of War II
Resident Evil: Confidential Report
Night Warriors: Darkstalkers' Revenge
Devil May Cry
Resident Evil 4
Marvel vs. Capcom 3: Fate of Two Worlds
Ghosts 'n Goblins