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Wacky Races: Crash & Dash
subdirectory_arrow_right Carmageddon: Reincarnation (Game)
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Attachment Inside the files of the Wii version of Wacky Races: Crash & Dash is a file depicting the title of an unreleased game called Carmageddon: 4 Ever, seemingly implying that the game was built off of an unreleased build for the cancelled Carmageddon 4 that was also being developed at Edios during the 2000s.
person Rocko & Heffer calendar_month September 4, 2023
Franchise: darkstalkers
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Attachment In 2011, Udon Entertaiment pitched the idea of a "Darkstalkers HD" remake, which would be similar to Udon's previous work of Super Street Fighter II Turbo HD Remix. The pitch was rejected because Capcom wanted to focus Darkstalkers Resurrection, a collection of the second and third games in the series.
Street Fighter V
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Attachment Street Fighter series director Takayuki Nakayama revealed some concept designs by Bengus meant to represent each of divine beasts in Japanese mythology. These designs depict Byakko (the white tiger), Suzaku (the vermillion bird), Genbu (the black tortoise), Seiryu (the azure dragon), and the less often seen Koryu (the yellow dragon). These designs were meant to be used for mascots of the annual Special RAGE Cup events, which were Street Fighter tournaments held in Japan. The winner would recieve an special costume made for them.

As the RAGE Cup event only lasted for three years (2016-2018), only three of the beasts were present. It is unknown what the final concept of the blue and yellow dragons might have looked like.
Worms?
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Attachment In March 2021, shortly after the game's source code was released for free under a software license from the Massachusetts Institute of Technology (MIT), the game's creator David S. Maynard was interviewed by Kay Savetz, a collections manager at the Internet Archive. Following the interview, Maynard sent Savetz a large binder containing printed copies of the Worms? development documentation and source code, which he promptly scanned and archived on their database. Savetz noticed an interesting detail in the printed source code, that there was evidence of an Apple II port of the game in development that was never released. Upon being asked about it, Maynard told Savetz:

"It just couldn't be done properly on the Apple II, sorry Apple II fans. ... That's why I loved the Atari. Worms? used almost all of the special hardware for graphics and sounds that the Atari offered."
Daigasso! Band Brothers
subdirectory_arrow_right Game Boy Music (Game)
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The game started for the Game Boy Color, and then the Game Boy Advance, as simply "Game Boy Music."

Due to both former consoles' limited capabilities in terms of sound, the DS was the viable solution for creating the game.
Tomato Adventure
subdirectory_arrow_right Gimmick Land: Tomato Atama no Himitsu (Game)
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Tomato Adventure started off as a Game Boy Color game called Gimmick Land. While presenting the game to Nintendo, AlphaDream learned about the new Game Boy console being developed called the Game Boy Advance. After the presentation, Nintendo insisted they remake it on the new console, resulting in Tomato Adventure.
Disaster: Day of Crisis
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Although the game was announced at E3 in 2006 and 2007, Nintendo cancelled the game's North American launch due to poor sales worldwide, and because former CEO of Nintendo of America Reggie Fils-Aime did not like the game, calling it "laughable and overpriced".
Gubble Buggy Racer
subdirectory_arrow_right Wallace & Gromit: The Grand Tour (Game)
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Attachment This game originally started out as a racing game for the Wallace & Gromit series, called "Wallace & Gromit: The Grand Tour". Unused graphics and codes relating to Wallace & Gromit can still be found within the game's data, such as codes describing the main characters' appearance, as well as pictures of Wallace, Gromit, Preston & Wendolene.
Star Wars Jedi: Survivor
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In a March 2023 interview with the game's director Stig Asmussen published in PLAY magazine, he explained why the game didn't appear on the last-gen PlayStation 4 and Xbox One consoles:

"Jedi: Fallen Order was a fantastic upgrade that really brought the game into its own. “[That version] was a good proving ground while we were considering how to enhance Survivor…We actually considered ray tracing for the new-gen Fallen Order because we were already building it into Survivor, but we ultimately scrapped it, because the environment art authoring between the generations was pretty different. But the process did help us define how we wanted to approach ray tracing on our modified version of the Unreal 4 engine."

"You’ll experience the benefit of the more powerful hardware throughout Survivor. Bottom line, we learned quickly that we could take advantage of the faster processors, larger/faster memory, better loading times, etc, to create much larger maps, with more detail, greater density, broader enemy/NPC variety, and overall fidelity. These features aligned perfectly with how we wanted to push the game. We didn’t want to break what we did in the first game because it was well received, but we wanted to evolve/enhance the experience. This new generation allowed us to do exactly that, and I believe it translates to a true new-gen experience in the Star Wars universe."
War Gods
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A Panasonic M2 version was in development, but never materialized due to the cancellation of the console.
Fantastic Four
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A Sega Saturn version was announced, but was shelved, most likely due to negative reception.
Animaniacs: Ten Pin Alley
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A Nintendo 64 version was under development, and was even mentioned on IGN, but was shelved without announcement.
Time Crisis II
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Plans for a Dreamcast port and another for the original PlayStation fell through due to the sudden end of the Dreamcast’s production, and developers slowly drifting away from the original PlayStation, respectively.
Dirty Harry: Excessive Force
subdirectory_arrow_right Loose Cannon Studios (Company)
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Attachment In April 2006, the company pitched a concept for a video game based on the film "Dirty Harry" titled "Dirty Harry: Excessive Force", with Warner Bros Interactive serving as the game's publisher.
Skullgirls
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On April 23, 2015, designer Earl "earlfriend" Gertwagen made a statement on the official Skullheart forums explaining that the reason why the game isn't available on either the Nintendo 3DS or the Wii U is because Skullgirls cannot run on the former and the lack of a publisher for the latter.
Night Trap
subdirectory_arrow_right Night Trap: 25th Anniversary Edition (Game)
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A Xbox One port of Night Trap: 25th Anniversary Edition was announced alongside the PS4 and PC versions. However it was never released.
Platform: Sega CD
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Two games for the Sega CD, Sewer Shark and Night Trap, were intended to be released on a console called the Control-Vision which was codenamed NEMO which used VHS tapes. However, the console was cancelled because Hasbro believed that the system would be too expensive and were shelved until the release of the Sega CD.
Sterling Sharpe: End 2 End
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Attachment The title screen for an unreleased Japanese version of the game called "Super American Football" can be found in the game's data.
Wu-Tang: Shaolin Style
subdirectory_arrow_right Thrill Kill (Game)
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The game was originally titled "Thrill Kill", but development was soon cancelled due to EA acquiring Virgin Interactive. EA refused to sell the publishing rights to the game until Activision had green-lit an idea for a fighting game based on the rap group the Wu-Tang Clan, which came to be known as "Wu-Tang: Shaolin Style."
Kirby's Adventure
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According to Masahiro Sakurai in a video uploaded to his YouTube channel, the game started out as a requested NES adaptation of Kirby's Dream Land, but Sakurai and HAL Laboratory successfully negotiated with Nintendo to make a new game in the series for the home console instead, which became this game. Sakurai also said he and his team wanted this game to be on the SNES, but they simply didn't have the money or resources at the time as HAL was also on the verge of bankruptcy.
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