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According to Aram Jabbari, Assistant Manager of Public Relations and Sales, Persona 3's "M" rating in the United States is due to cultural differences between Japan and the USA.
The princess you rescue at the end of the game had her sprite changed in the American version. In the Japanese version, she was completely nude. When the game was ported to America, the sprite was changed so that she was fully clothed.
Juan Corrida had his name changed in the Spanish version to Juan Rivera (probably after the bullfighter Francisco Rivera OrdoÃ±ez). This may be because Corrida means cum-shot or orgasm in spanish.
Due to Swedish law, which states that it illegal for anyone under the age of 18 (real or not) to pose or be in pornographic material, the game was not released in Sweden, Norway, and Denmark, as three of the fighters (Ayane(16), Kasumi(17), and Kokoro(17)) are underage and could be modeled into "pornographic" poses in the Showcase mode.
In Japan, the game was called Bomberman GB 2 and was a direct sequel to Wario Blast: Featuring Bomberman! (known in Japan as Bomberman GB which didn't feature Wario at all).
Meant to be a revised version for bug fixes and whatnot, Rockman.EXE3 Black was released in Japan some time after the initial EXE3 was released. Black was released internationally as Battle Network 3 Blue and regular, no-color EXE3 is known as Battle Network 3 White internationally. There are many differences between the two, such as an exclusive battle against Punk in Blue/Black, different color schemes for buildings and objects (the squirrel is ACDC park is an example), different Giga Chips, and Style Changes exclusive to each version.
Aside from owl saves, the American release of Majora's Mask had a number of other changes made to it, both aesthetically and to its game-play, such as making dungeons easier, or simply moving objects around.
Devil May Cry 3's Special Edition had extra content and its game modes were shifted down so that the Special Edition's Normal mode is equivalent to the original's Easy mode, and a new Very Hard mode was added to replace the original Hard mode.
The voice clips for each of the menu options in the Japanese version of the game are in English, but the speaker has an inconsistent accent, and emphasizes each word in an unnatural manner. These voiceovers were replaced with Mario's voice in the international releases.
There is unused text in the Japanese version hinting at an unused train system. According to the text, Mario could purchase tickets, get them stamped, and travel to different parts of Isle Delfino, possibly as means of accessing the different levels in the game. Since Pinna Park is one of the listed locations, this implies that either there was a bridge to the island at one point, the train was a subway, or Pinna Park wasn't always located on the tail island of Isle Delfino. Note that the text also hints at three possibly unused areas, named "Battleship Island", "In front of Flame Temple", and "Lighthouse Island".
This game was a Japan-only exclusive made to test multiple playable NetNavis for Battle Network 5 and 6.
In 'the Workers Quarters' of Grunty's Industries, you can find Loggo in the men's bathroom, who has something clogged inside him. If you talk to him for a second time before unclogging him, Kazooie will bring up the option of calling a plumber and mentions 'Mario' by name. In the XBLA version, the reference is changed to "that well known Italian guy" as Microsoft could not use Mario's name.
The Japanese version of the game did not feature voice acting, or an orchestrated soundtrack like the North American and European versions. This means that the English version of Dragon Quest VIII was the first time voice acting was used in the series.
In the original Japanese version, if the player runs to where a key will land after defeating Bowser in the Dark World or Fire Sea, presses C-Up and looks somewhere, Mario will keep looking in that direction during the key collection cutscene.
In the ending to the Amiga version, once Zool gets back to his planet there is a blue hedgehog with red shoes that walks across the screen before being kicked out of sight by Zool running by. This was meant to be a shot at Sega's Sonic the Hedgehog, which Zool was meant to be in direct competition with.
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