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GoldenEye 007
1
The GoldenEye 007 instruction booklet lists a Soviet weapon called the Spyder. However, no weapon by the name of the Spyder is found in the final game. The name Spyder was actually dropped due to legal reasons, and the gun was renamed the Klobb after Nintendo of America's Ken Lobb, who helped the game during its development. The manual was simply printed without the correction made, or it was printed before the name change took place. Before being named the Spyder, the gun was also called the Skorpion, based on its real-world counterpart, the Skorpion VZ/61.
Kingdom Hearts
1
Sora was not originally the main protagonist of the series. In the beginning, Disney had desired Donald Duck to be the protagonist, while Squaresoft wanted Mickey Mouse. Series creator Tetsuya Nomura wanted neither and developed an original character based off of Disney's style. In the end, Sora was created. His yellow shoes, red shorts and white gloves are based on Mickey Mouse.
Super Smash Bros. Brawl
1
Attachment The characters Dr. Mario, Roy, Mewtwo were supposed to make a return, and Dixie Kong, Plusle and Minun, Toon Zelda (Tetra), and Toon Sheik were supposed to appear as newcomers.

Files for these characters (sadly incomplete) can be found in the game's ISO.
Franchise: Pokémon
1
Attachment In the Generation I games, the plaque accompanying the space shuttle model reads "Space Shuttle Columbia"; however, in the Generation III remakes the plaque simply reads "Space Shuttle". This is probably due to the fact that on February 1, 2003, the real Space Shuttle Columbia disintegrated upon re-entry during its 28th mission, killing all seven crew members. The reference to Space Shuttle Columbia was kept in the Japanese version of the Generation III games.
Conker's Bad Fur Day
subdirectory_arrow_right Twelve Tales: Conker 64 (Game)
1
Attachment Conker's Bad Fur Day started out as a sequel to Conker's Pocket Tales called Twelve Tales: Conker 64, but was changed to the more mature Conker's Bad Fur Day due to people calling the game 'cutesy', making Rare overreact.

Around the time of its announcement, Rare had already made two similar games, Banjo-Kazooie and Diddy Kong Racing. They feared criticism for making another innocent platformer starring cute animals. So, in 1999, Rare Ltd. revealed that they were going to redesign the game to appeal to an older audience.
Mortal Kombat
1
Kano didn't appear in the Sega Game Gear version of the game, but his ending text is still in the game's code, suggesting he was intended to appear.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
1
Attachment Olivine City has a hidden map/house that is only accessible by using cheat codes.
The map is of a small house containing two NPCs. The first is a Rhydon, whose glitched sprite changes into a Clefairy during walking animations. When A is pressed in front of it, it simply says, "Gugooh!" The next is a woman, when A is pressed in front of the woman in the house, she says: "When my Pokémon got sick, the Pharmacist in Ecruteak made some medicine for me." It is worth noting that she says that the pharmacy is located in Ecruteak City, when in the final version of the game it was located in Cianwood City.

Also, presuming that the player is in the Olivine House; if the radio is playing "The Pokédex Show" instead of the "Pokédex Talk Show" the game will not display any Pokédex entries and freeze (this will occur between 4am and 10am).
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
Attachment In Pokémon Ruby and Sapphire, map data exists for a closed version of the Flower Shop (which in the final version is usually always open) on Route 104. In this unused map there is only one non-playable character, and they inform the player that the Flower Shop is closed.

The map was originally used in the Pokémon Festa 2002 demo to limit the player's experience of the game. It was later removed from gameplay in the final version, but still exists within the code.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
1
Pokemon Gold and Silver were planned to be the last Pokemon games.


Ishihara: That's right. After we released Red and Green, we began working on these titles, thinking that the ultimate in Pokémon games could only ever be Gold and Silver.

Iwata: Not in your wildest dreams did you think that you'd be making more and more games after Gold and Silver. (laughs)

Ishihara: The reason that I licensed so many products and developed things like the trading cards was basically to ensure that Gold and Silver were successful. I felt that this was my primary role. So at that time, I worked with the assumption that after we put out Gold and Silver, my work as far as Pokémon was concerned would be done.

Iwata: I see.

Ishihara: So for me, Gold and Silver represented the finish line.

Iwata: They were the finish line?

Ishihara: I didn't intend to make any more Pokémon titles. I even thought that once we entered the twenty-first century, it would be time for me to do something else entirely. (laughs)
Franchise: Crash Bandicoot
1
Attachment Crash was originally named Willie the Wombat and was created as a much bulkier character. During production of the first game, the marketing director of Universal Interactive Studios insisted that Crash be named "Wez", "Wuzzles" or "Wizzy the Wombat". Crash was given his final name due to his tendency to smash crates.
Franchise: Pokémon
1
Attachment Rhydon was the first Pokémon ever created.
Minecraft
1
Attachment The in-game NPC Villagers, often referred to as Testificates, were originally planned to be Pigmen, much like the Nether mobs. (Except not undead.) They would have the standard player model like Zombies and Zombie Pigmen, but with a Pig's skin. The second Skin Pack for the Xbox 360 version contains a Pigman skin as a slight nod to this.
Platform: Dreamcast
1
Ironically, SEGA's GD-Rom technology was created as DVDs were not available for SEGA, and they wanted to create a disc that would be hard for pirates to copy and use.

"Sega intended to use the format to curb piracy common to standard compact discs and to offer increased storage capacity. It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, resulting in a higher storage capacity: around 1.2 gigabytes, which is almost double the storage capacity of a typical CD"

The Dreamcast is infamous for being the easiest console to pirate games on.
Resident Evil 5
1
Attachment Excella Gionne was originally supposed to be killed by a tyrant, similar to what happened to Albert Wesker in the original game. It would have been Wesker that ordered the tyrant to do so.
Sonic the Hedgehog 2
1
Attachment There was originally a stage called Hidden Palace Zone in the game. It featured an underground cave full of shiny gems. Code for the stage exists on the final version of the cartridge, however it cannot be played through normal means. In an interview, Yuji Naka revealed that the player would be warped to the Hidden Palace Zone when all 7 Chaos Emeralds were collected. There, you would be given the ability to become Super Sonic.

Early versions of the stage can be played in prototypes of the game.
Resident Evil 5
1
Parts of Resident Evil 5's Beta were later used in Resident Evil 6. Mainly, the underground ruins, with parts being under water, Gigante-like giants assaulting a town while you had to protect another character trying to help, and a boss battle fought on a train where you had to run from car to car while fighting it. The monster itself (Irving) was also very similar to Birkin's final form.
Minecraft
1
Originally, zombies used to drop feathers when killed. This was the result of Notch, the developer of Minecraft at the time, not knowing what zombies should drop.
GoldenEye 007
1
Attachment In the Frigate level, there is a locked door on each side of the ship's bridge. They are impossible to get trough without a GameShark and only lead to a small balcony overlooking the ship's deck. Why they were left in the game (or what purpose they could have once possibly served) is unclear.
GoldenEye 007
1
David Doak, a video game developer who once worked for Rare, was part of the Goldeneye 007 development team. He was rendered into the game as Dr. Doak in the 2nd mission.
Franchise: Resident Evil
1
There was once a project to create a Resident Evil game featuring ninjas. The game was to be set in a house filled with traps and hidden doors, much like the mansion in the first game but only set in Japan's Sengoku period. The characters were also supposed to be able to use ninja techniques. Eventually the project got turned into Onimusha.
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