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Sonic Adventure 2
subdirectory_arrow_right Sonic Adventure 2: Battle (Game)
1
A number of Omochao lines were removed from Sonic Adventure 2 but were re-added as an Easter egg in Sonic Adventure 2: Battle for when Sonic or Shadow carries Omochao through the goal ring.
Sega Smash Pack Volume 1
1
Within the game is a text file named ECHELON.TXT, calling out the warez group of the same name. The file basically explains how to create a ROM loader using the emulator the game uses. This is particularly perplexing as the game was released the same day Sega announced they were to pull out of the console market. Gary Lake, who left these instructions, was the programmer of the game. He is now the Director of Technology at Capcom.
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
1
In the code for Gold & Silver, there are various pieces of unused dialogue that refer to an item called "Sweet Honey." This implies that the honey mechanic was planned for Generation II but scrapped to return later in Generation IV.
Mario's Tennis
1
It's possible that Birdo was going to be a playable character. In the ROM, "Cassarin", Birdo's Japanese name, can be found along side the other character names.
The Legend of Zelda: Twilight Princess
1
Attachment Originally, the magic meter was planned to be in the game, and can even be seen on one of the screenshots on the back of the box. Unused text left in the game reveals Link would need magic to transform into his wolf form.
The Legend of Zelda: Twilight Princess
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
1
Attachment Twilight Princess is one of the few Zelda games that does not have a magic meter. As such, there is no need for Green Chu Jelly, which is an item used to refill magic in other Zelda games. However, in the Wii version, it is possible to obtain Green Chu Jelly through normal means. But it is only possible once, in the "Cave of Ordeals", room 19. Carefully kill all of the purple Chus and let a Blue Chu and and Yellow Chu merge. Kill it and then scoop up the remains with a bottle. Link will now be holding a bottle of Green Chu Jelly. It has no text, description or effect whatsoever. However, performing this trick in the GameCube version produces a Purple Chu instead.
Sonic Adventure 2
1
Attachment There is a variety of unused data in the games code. Some of which was featured in later remakes. The unused content includes art assets, text that suggests a World Ranking system was in the works, extra tutorials, and added Chao World features. Unused content present in later versions include the Black Market and unused themes (Shadow, Amy, Omochao, Maria and the Secretary).
Mass Effect 2
1
It appears that originally the player could recruit Thane, Tali, Samara or Legion a lot earlier in the game; possibly directly after the prologue like Miranda and Jacob. By using an editor tool to unlock them from the beginning of the game, players will discover that the four have extensive dialogue for virtually every mission in the game, including missions which must be complete before their official recruitment missions. Furthermore, there are some unique scenes should the player bring Legion in particular along onto certain missions, such as characters commenting on his presence.

Legion's presence also triggers an exclusive Paragon Interrupt during Tali's recruitment mission. Upon meeting Tali, she will notice Legion and immediately draw her gun, triggering a Paragon Interrupt prompt. If the player doesn't press it, she will open fire at Legion who will run for cover.
The Curse of Monkey Island
1
An entire song, a duet between Guybrush & Elaine called 'Plank of Love', was cut from the end credits.

The lyrics had been written, but the production team ran out of time to record it.
Secret of Mana
1
Attachment There are two unused items in the game's code. The first being a brownish orb which is named "?". Its animation is that of a curing item, but has no visible effects.

The second item is called "Ruby Armet". It is only equippable by Purim (the girl), and offers 46 magic defense and defense. The official Secret of Mana Guidebook still lists it as an available item, even giving it a price and concept art. It also includes this description:

重みを肩で支えることができる構造になっているため,力がなくても動きやすい中量級へルム。また中央にあしらわれた真紅のルビーは,炎のダメ一ジを軽減する効果をもっている。

Which translated says:

This is a midclass helm that does not take energy to move in easily because the structure is such that the weight is supported by the shoulders. Also, with the deep red ruby in its center, it reduces the effectiveness of flame damage attacks.
Digimon World
1
WereGarurumon was originally planned for the game and even had his own Digivolution item. All that remains through hacking is his name and Arena sprite.
Golden Sun: The Lost Age
1
After defeating the final boss of the game, the villagers in the town of Prox can have their minds read. They have special dialogue related to the defeat of the final boss or to the release of alchemy. This is impossible to do without hacking however, as neither Ivan nor Sheba are available at this point in the game.
Super Mario 64 DS
1
Each boss in the game has a specific piece of dialogue based on who you're fighting them as. Even though Yoshi can't actually fight Chief Chilly, there is still dialogue programmed in for that fight.
Pokémon Black Version 2
subdirectory_arrow_right Pokémon White Version 2 (Game)
1
In the files for the Pokemon World Tournament, there are two complete text strings for Hilbert and Hilda, the player characters of Black and White. This suggests that they were originally going to be present in an unidentified tournament, and they were also going to speak in full sentences, unlike Red who just speaks in ellipses. Their names are set as Hilbert and Hilda, unlike the Memory Link referencing your past character.
Donkey Kong 64
1
ASCII text for ICE KEY is present in the ROM. The Ice Key is one of the Stop 'n' Swop items in Banjo-Kazooie, so there may have been intended to be a connection between the two games.
Mortal Kombat
1
In the audit menu of the arcade version, there is a useless row of text that says "ERMACS" (which stands for Error Macros) and is listed under "Reptile Battles." Because of this, players thought that Ermac was a hidden boss like Reptile. Ermac became a running joke for the developers, so much so that they even made him a real character for Ultimate Mortal Kombat 3, with his BIO saying he was hiding in the first Mortal Kombat.
Final Fantasy VII
2
Aeris, after being brought back via a cheat device, has dialogue in discs 2 and 3. This seems to imply that either Spoiler:she was not meant to die at the end of disc 1 or that Spoiler:she was intended to be revived later in the game.
EarthBound
1
Attachment In the issue of Weekly Famitsu published in 9th of September 1994, Itoi refers to the battle backgrounds as a "Video Relaxant." The Video Relaxant was going to be an in-game item and was originally referred to as a "Video Drug". It can still be found in the game's files. It has no function and the description of the item is "What the hey is this?"
Final Fantasy VII
1
There is a bit of unused dialogue found in the Final Fantasy VII game data that would have taken place outside the Shinra Headquarters, before the party head in for the first time, and in the elevator, if the player entered the building through the main entrance. Outside the building, Barret would suggest that Cloud knows the place well, to which Cloud would have answered it to be his first time there. Barret would then have said he has been at the headquarters before, back when he still had both his hands. The elevator scene is similar, with Cloud saying he's never been to the place before and asking if Barret is familiar with it, which would have prompted the same response from Barret. These bits were cut off the final game and nothing in the finished version suggests Barret would have ever visited the Shinra Headquarters before.
Grand Theft Auto: Vice City
1
The Mesa Grande uses a handling line named DESPERAD, which matches an unused text entry DESPERA associated to the text "Desperado." This implies that Desperado is probably the name used for the Mesa Grande during development of the game.
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