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The Legend of Zelda: A Link to the Past
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Attachment In the Swamp of Evil, where the Misery Mire dungeon is located, there are three enemies that do not load properly, rendering them invisible. Despite this, they can still attack and take damage, though will remain unseen by the player.

These invisible enemies are Ku, some of which can be seen in the Swamp of Evil. The ones that do load properly are positioned in the deep water of the swamp, while the invisible ones are located in shallow water. It's likely the enemies were only programmed to function in deep water, and thus either the terrain was different during development, or the enemies were simply misplaced.
Grand Theft Auto V
1
In an interview with Playboy Magazine, Sam Houser admitted that he got his mother, veteran actress Geraldine Moffat, to do some voice and mo-cap work for Grand Theft Auto V. While she is uncredited in the game, it is widely believed by many that she played Trevor Phillips' mother. They look similar, her actress is not credited, and she has an uncharacteristically English accent for a woman who is supposed to be Canadian.
Final Fantasy VI
1
It was originally intended for Gogo to be found in any of the bars in the World of Ruin disguised as one of the player characters not in the player's active party. Gogo would randomly cycle between the towns based on a timer and if the player managed to speak to him/her with the real character s/he was disguised as, Gogo would reveal him/herself and join the party.

The developers felt the quest was too difficult and changed this for the final version of the game. This could possibly suggest that the Siegfried/Ziegfried imposter was meant to be Gogo during development.
Team Fortress 2
1
The robots voices in Mann vs Machine are simply the standard, human class dialogue passed through a robotic filter.

Among these voice files are unused Demoman and Soldier lines, generally stating "DOMINATED!", followed by expressions of concern or friendship.

It's likely that the original, human versions of these lines were created for the WAR! Update, in which the BLU Soldier and RED Demoman were discovered to have a secret friendship, and the administrator pitted them against each other. The unused voice clips imply that the Soldier and Demoman were putting on an act for their bosses, pretending to no longer be friends. It's unknown why Valve chose not to include these lines.
Mario Is Missing!
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While the Koopalings guard each floor of Bowser's castle, two of them, Lemmy and Morton, don't appear in the game. However, a couple voice clips featuring each of them can be found in the PC CD-ROM release's files, suggesting that they may have been considered, either for the original release, or as additional content in the expanded CD-ROM version.
Rune Factory 2: A Fantasy Harvest Moon
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Unused graphics found in the game's data show Ray wearing a wedding dress. It's possible that he may have originally been a woman and an eligible bachelorette. His appearance could pass for either a male or female, further supporting this theory.
Franchise: Space Channel 5
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During the 'Pudding's Secret Plans' drama track on the CD 'Space Channel 5 Part 2 Soundtrack Vol. Chu!!', Pudding says to her bodyguards, "Doesn't it look like I'm playing?". This may indicate that Pudding isn't actually playing her instrument during her guitar duel with Ulala in Space Channel 5: Part 2, and casts doubt on her ability to play at all.
Dragon's Lair II: Time Warp
1
Attachment Storyboards were produced for a pirate ship sequence, and Dirk would have faced an octopus and the Pirate King. While this sequence did not make it into the game, there is a pirate flag in the pile of objects that Dirk pours out of his bag at the end of the page, suggesting that the pirate ship sequence was cut after the ending was produced.
Dragon Ball Z: Shin Budokai - Another Road
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Attachment During the opening battle conversation between Bardock and Gohan, Bardock will say "Hm? You look familiar... Are you Turles' son?" Turles was a Saiyan, and the main antagonist of the 3rd Dragon Ball Z film, The Tree of Might.

Though there's no mention in the anime or any official reference material of Turles having a son, if he did, that son might look just like Gohan, due to his own appearance being identical to Gohan's father, Goku.
Grand Theft Auto IV
1
Attachment There are signs that the Well Stacked Pizza Co. from Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas was originally meant to reappear in the game:

• Outside the store "Pizza This", the employees are still seen sporting the logo and some with "Well Stacked Pizza Co." on the back of their shirts.
• Logos and names of Well Stacked Pizza can be found at a shuttered storefront at the Alderney Casino in Westdyke, Alderney.
• The chain is mentioned on the Pißwasser website as a business partner of the beer company.
• When blocking the route of certain taxis, the driver will sometimes shout lines such as "Hurry up, I need to get to Well Stacked!" and on occasion "My Pizza Stack's gettin cold, move it!"
• Pedestrian-to-pedestrian dialog will occasionally involve whether Pizza Stack or Burger Shot is better.
Grand Theft Auto V
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Attachment Trevor Phillips' starting vehicle in the game is a "Canis Bodhi" pickup truck. Steven Ogg, Trevor's voice actor, has a son named Bodhi. It's believed the vehicle is named after his son.
Grand Theft Auto IV
1
During one of the powerboat outings with Brucie Kibbutz, he will call the Statue of Happiness the "Statue of Freedom", while the subtitles still say "Statue of Happiness." This suggests that the statue might have had a different name during development, but the audio file did not get changed to reflect the statue's final name.
Paper Mario
1
Attachment There is an unused sprite that appears to be Princess Peach kissing someone. It was most likely Peach kissing Mario during the descent of the the castle during the game's end.
F-Zero AX
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There is an entire animation and character rigging file for the character Aiai from Super Monkey Ball 2 in the game's data. This may simply be a remnant left over from development for testing purposes, as the game runs on the same engine as Super Monkey Ball.
Franchise: Animal Crossing
1
Wart Jr.'s name has two possible origins. It could be based on the myth that touching frogs or toads causes warts, as he is a toad, or it could also be a reference to Wart, the final boss of Super Mario Bros. 2/Doki Doki Panic, as he is another frog character.
Kirby's Epic Yarn
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The game's art style is thought to have been inspired by the Japanese commercial for Kirby's Adventure, which used a similar, yarn-based appearance.
Metal Gear Solid 4: Guns of the Patriots
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Attachment During Act 3, it's possible to see a "man" stalking Snake as he follows the Resistance Member. Occasionally when turning around, the cloaked figure will hide behind a corner. Spoiler:It is believed that this is the 3 Dwarf Gekkos that attack Snake and the Resistance later in the chapter.
BioShock Infinite
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One of the available Voxaphone recordings in the game is of Spoiler:Fink talking about seeing a blueprint of a merger between machine and man. This suggests that Fink had seen a Big Daddy blueprint through a tear.
The Legend of Zelda: The Wind Waker
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Attachment The mountains around Ganon's Tower include a small cave that is usually not visible to the player. It is speculated that this may have been intended as a longer route to the tower instead of the straight entrance that Link takes in the final game.
Darkstalkers: The Night Warriors
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There is evidence in the code of the arcade version that the two boss characters, Huitzil and Pyron, may have been planned as playable at one stage of development. There is an alternate color scheme for both of the characters that shows up if you are playing a mirror match, both characters are able to be played in Arcade mode though hacking (though Pyron can't fight the final boss due to a bug), both of the characters have their own endings, which are the exact same as their endings in the sequel, "Night Warriors: Darkstalkers' Revenge", though in a more unfinished state with the ending text just repeating "A" and the music not playing like it should.
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