Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

LEGO Island 2: The Brickster's Revenge
1
Attachment There is an inaccessible area on Adventurers' Island, near the pyramid. It can be seen by clipping the camera through the wall of sand next to the pyramid. It only contains a short, curved hallway, four pillars, and a coffin. Instead of removing it, the developers just blocked off the entrance.
Poker Night 2
1
Unused dialogue suggests that a themed set for The Walking Dead was planned but scrapped.
The Legend of Zelda: Majora's Mask
1
During an early Beta version of Majora's Mask, the Fairy Ocarina was available and usable.
Dragon's Lair II: Time Warp
1
Attachment Storyboards were produced for a pirate ship sequence, and Dirk would have faced an octopus and the Pirate King. While this sequence did not make it into the game, there is a pirate flag in the pile of objects that Dirk pours out of his bag at the end of the page, suggesting that the pirate ship sequence was cut after the ending was produced.
Grand Theft Auto: Vice City
1
Attachment A pre-release screenshot of Tommy Vercetti preparing to throw a grenade uses the grenade texture and model from Grand Theft Auto III. However, the released game uses a different model and texture, which were also used in San Andreas and Liberty City Stories.
Grand Theft Auto: Vice City Stories
1
Attachment According to a pre-release screenshot, Ionic Real Estate was called M Pirian Real Estate.
Minecraft
1
Attachment The Steve skin comes from an unfinished spiritual successor to Left 4K Dead, another game by Notch.
Crash Nitro Kart
1
While Crash Nitro Kart was developed by Vicarious Visions, Naughty Dog is also credited as participating in development. The game also saw the return of the duo behind the majority of the concepts for Crash Bandicoot: Joe Pearson (who refused to work on any other games with Naughty Dog, because of not receiving proper credit for his original work) and Charles Zembillas.
Franchise: Crash Bandicoot
1
The character Nina Cortex was created by Traveller's Tales Oxford Studios for Crash Nitro Kart. However, Vicarious Visions was assigned to develop the game instead, so TT-Oxford planned to debut Nina in Twinsanity. However, when screenshots of Crash Fusion (developed by Vicarious Visions) revealed that Nina would appear in that game, TT-Oxford was shocked, as they had not been asked or even notified that their work would be used in another game, which would release even before their own.
Mortal Kombat: Deadly Alliance
1
Attachment Mavado's design originally resembled a matador, as part of an overall Spanish theme -- his name was "Malvado", meaning "evil man" in Spanish and Portuguese. This was changed because the developers felt that his appearance didn't fit in with the Mortal Kombat universe, and they redesigned him to give him a darker persona.
Crash Landed
subdirectory_arrow_right Crash Bandicoot (Franchise)
1
Attachment A cancelled game, called "Crash Landed", was in development by Radical Entertainment. It appears it would have been a reboot of the series. The plot was based around Crash trying to save primitive bandicoots (or 'bandicutes' as they were called in the concept art) from Neo Cortex. Dingodile would have served as a secondary antagonist.

The game was cancelled in 2010 after two years of development. After Activision acquired the rights to publish the franchise, they decided to lay off the entire Radical Entertainment studio behind Crash Landed. Activision's decision to not pass the project to a different studio suddenly halted its progress forever.

The name Crash Landed would later be given to the name of a level in Crash Bandicoot 4: It's About Time a decade later, of which according to Toys for Bob's Felix Artifex was intentionally named after the cancelled game.
person SpaceChimp calendar_month January 17, 2014
Information about cancelled game:
http://www.crashmania.net/crash-landed/

Crash Bandicoot 4: It's About Time Level:
https://www.youtube.com/watch?v=Xs48dong34w

Tweet by Felix Artifex from Toys for Bob: https://twitter.com/synchra/status/1316302399758200832
Prince of Persia 2: The Shadow and the Flame
1
At the end of the game Spoiler:is an old witch looking into a crystal ball, watching the prince and princess. According to Jordan Mechner, this cliffhanger was meant to set up for an unreleased Prince of Persia 3 that he was planning, where it was to be revealed that this old witch was the main antagonist of the series who gave Jaffar his powers, and was the one behind the slaughter of the prince's parents and sacking of his home city.
Super Smash Bros. Brawl
1
Attachment Wolf has an unused attack animation which looks similar to that of Fox's rapid kick.
Erika to Satoru no Yume Bouken
1
After the game's ending plays, there are several things that will happen if the game is left running, and it's possible to trigger a hidden message from a programmer named Hidemushi. First, the ending photo will change to black and white after waiting 18 minutes, and then sepia after another 18 minutes. After 55 more minutes, the music will then stop, and pressing A + B + Start + Select + Left on Controller 1 and A + B + Right on Controller 2 will cause some new music to play. Pressing B + Select + Right on Controller 1 and B + Right + Down on Controller 2 will start Hidemushi's message, calling out everyone that he had to put up with while developing the game and thanking those who did help him. Once Hidemushi's message stops, press A + B + Up on Controller 1 for his last message, a dedication to his wife. After waiting 18 more minutes, the game goes back to the title screen.

Two exclusive songs play during this hidden message. The first track is a remix from The Karate Kid NES game, while the other track is completely new and starts playing when the message 「そういえば せわになった ひともいたな・・・・・」 appears, translated in English to "Come to think of it, some people were helpful to me, too." Both games were composed by Hirohiko Takayama. Both songs, unlike the rest of the game, use the Famicom's basic onboard audio system rather than the Namco 163 audio expansion chip which supports up to 8 additional channels.
Rune Factory 2: A Fantasy Harvest Moon
1
Unused graphics found in the game's data show Ray wearing a wedding dress. It's possible that he may have originally been a woman and an eligible bachelorette. His appearance could pass for either a male or female, further supporting this theory.
The Wonderful 101
1
The enemy known as 'Gatcha' is modeled after Japanese capsule machines known as Gachapon. Like a Gachapon machine, the enemy features a knob that, when turned, causes it to dispense round capsules containing an object.
Grand Theft Auto: Vice City
1
Attachment A Steyr AUG was supposed to appear in game, but was cut, although it's model and texture can still be found on the PS2 disc. These files were removed from all other ports of the game.
Mario Is Missing!
1
While the Koopalings guard each floor of Bowser's castle, two of them, Lemmy and Morton, don't appear in the game. However, a couple voice clips featuring each of them can be found in the PC CD-ROM release's files, suggesting that they may have been considered, either for the original release, or as additional content in the expanded CD-ROM version.
The Legend of Zelda: Oracle of Ages
subdirectory_arrow_right The Legend of Zelda: Oracle of Seasons (Game)
1
Attachment According to the Hyrule Historia, there was originally supposed to an item called the Magic Paintbrush in the game. Concept art for Nayru shows her with this item. It was created to make use of the Game Boy Color.
Crash Bandicoot: Warped
1
Doctor Nefarious Tropy was added to the game as the developers felt a time travelling boss was needed, as the game focused on time travel. His shortened name, N. Tropy, is a pun on entropy, a term used to measure randomness and disorder over time.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 308 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right