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Grand Theft Auto: Vice City
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Attachment In early screenshots and trailers, the Pump Action Shotgun had the same model as the Pump Action Shotgun from Grand Theft Auto III, but it was later changed.
Grand Theft Auto: Liberty City Stories
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Attachment A pre-release screenshot showed the Avenging Angels wearing red berets instead of black caps.
Grand Theft Auto: Vice City
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On Rockstar's official Kent Paul website, the name "BJ Jones" is present on a list of characters from the game. This likely refers to BJ Smith, and could suggest that "Jones" was Smith's surname during development.
The Legend of Zelda: Ocarina of Time
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Attachment The game features a crash debugging tool that allowed the developers to find out information as to why the game has crashed. This is still present in all the Nintendo 64 releases, and can be accessed by inputting a series of button combinations after crashing the game. Information about the game and the environment that was present during the crash will be accessible from this screen.

The Version Info screen, however, not only has information about when the game's version was compiled, but also a message which reads, "I LOVE YOU".
Gex
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Originally, the game was about a stunt man named Gecko X, who worked for a studio that was in financial trouble due to the main antagonist, Karl Chameleon. Each level would be themed around a Hollywood action movie genre, which would show stock footage of old Hollywood movies at the beginning and allow Gex to run around and do "stunts". The better the player did in the level, the more money the "Movie" made and therefore the better the studio did.

The idea was dropped because the developers found it hard to base a game around a real world theme while still making it believable and fun, compared to Mario and Sonic, which were based in fantasy settings and therefore nothing that appears in the game needed to be explained. The change in plot and setting to 'TV Land' allowed the developers to have this fantasy setting and some freedom to do whatever they wanted.
Team Fortress 2
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The idea for the Spy came from a bug which caused some enemy players to appear as allies.
Grand Theft Auto IV
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Attachment An MP5 was originally going to be the SMG as seen in early pre-release screenshots. It had a 15 round magazine. An image of Niko holding it confirms this. Niko would presumably fire it with both hands on the pistol grip, like the Micro SMG. Its design was later replaced to resemble the S&W MP10.
Crash Twinsanity
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Attachment A level called "Megalomaniac Mind Mania" was cut at a very early stage of development. The Psychetron would have transported Crash into Dr. Cortex's Brainovial Hyperbarium to explore Cortex's twisted mind and discover the connection Cortex has to the Evil Twins. Every enemy character was an ugly version of Dr. Cortex and would have driven around in tanks. The whole level was to be a musical number, sung by Dr. Cortex called 'Take a Walk Through My Brains'. Lyrics for the song were written, but ultimately after the level was cut, went unused.
Team Fortress 2
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Attachment In December 2009, as part of the WAR! Update, Valve ran a competition between the Soldier and Demoman classes. The objective was to kill as many of the opposite class as possible, with reward going to the victor.

At the end of the 8 day event, it was revealed that the Soldier was the winner with over 100,000 more Demomen killed than Soldiers. As a result, the Gunboats were added to the game as a secondary item for the Soldier.

For years it was speculated what would have been added if the Demoman team won, until lead designer Robin Walker replied in an email: "It would have been the Gunboats. It was an item we'd tested with both, and seemed to work fine with either." -- Robin Walker
Super Smash Bros. Brawl
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Attachment Kirby has an unused animation that appears to be him walking with a hammer and then swinging it with full force in the same manner as King Dedede's Jet Hammer move. One Smash-focused Nintendo Direct in April 2014 included footage of Kirby charging up and releasing his hammer, in Super Smash Bros. for Wii U
Ghostbusters: The Video Game
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The Proton Pack in the Realistic version of Ghostbusters: The Video Game has a set of blinking lights on the left side of the Blue Chaser Lights. These lights were inspired by Ray's (Dan Aykroyd) Proton Pack from the first Ghostbusters Film.

These lights aren't actually on the Proton Pack, but are a result of the paint on the Proton Pack's shell being chipped away and the adjacent lights shining through. The lights were still added to the game's Proton Pack anyway.
Crash Nitro Kart
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A "Retro Option" was planned early on in the game. This option would have taken the player into driving recreations of the Crash Team Racing tracks, with completely new and different visuals applied to the old track layouts.
Super Smash Bros. Brawl
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Attachment An unused character select screen menu exists in the game for a wi-fi version of Boss Battles. It is unknown if this mode is functional and why it goes unused.

The description text for the mode reads:
"Take on 10 bosses with the help of a friend! (2 players)"
Grand Theft Auto IV
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During one of the powerboat outings with Brucie Kibbutz, he will call the Statue of Happiness the "Statue of Freedom", while the subtitles still say "Statue of Happiness." This suggests that the statue might have had a different name during development, but the audio file did not get changed to reflect the statue's final name.
Super Smash Bros. Melee
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Although Master Hand and Crazy Hand can't be outside of the stage Final Destination without glitches or hacking, their names will still appear correctly on the monitor of the Pokemon Stadium stage, albeit without spaces as "Masterhand" and "Crazyhand".
Pikmin 3
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Attachment During development of Pikmin 3, a screenshot was shown of Brittany wearing a yellow suit instead of the pink suit she wears in the final release.
Halo 2
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Attachment There was a large, unused Flood enemy in Halo 2 called the Juggernaut. Due to conflicting design goals, it wasn't working well in the game, and so was cut. However, it was used as the basis for the Pure Form enemies in Halo 3.
Grand Theft Auto IV
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Attachment There are signs that the Well Stacked Pizza Co. from Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas was originally meant to reappear in the game:

• Outside the store "Pizza This", the employees are still seen sporting the logo and some with "Well Stacked Pizza Co." on the back of their shirts.
• Logos and names of Well Stacked Pizza can be found at a shuttered storefront at the Alderney Casino in Westdyke, Alderney.
• The chain is mentioned on the Pißwasser website as a business partner of the beer company.
• When blocking the route of certain taxis, the driver will sometimes shout lines such as "Hurry up, I need to get to Well Stacked!" and on occasion "My Pizza Stack's gettin cold, move it!"
• Pedestrian-to-pedestrian dialog will occasionally involve whether Pizza Stack or Burger Shot is better.
Call of Duty: Modern Warfare 2
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Attachment During Mission 5, Takedown, Ghost is seen preparing a pair of jumper wires to torture Rojas's Assistant. During the same scene in the game's trailer, a random soldier is preparing the jumper cables instead, and the man in the chair has a sack on his head.
Ecco the Dolphin
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Attachment Ecco the Dolphin creator Ed Annunziata stated that he made the game so hard because he was paranoid that kids would rent the game and beat it over the weekend.
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