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Company: Nintendo
1
Former Nintendo of America president Reggie Fils-Aimé was approached by rapper Kanye West with an idea of a video game, later to be known as "Only One", which was based on his late mother, Donda West, where players have to "guide his mother to the gates of Heaven by holding her to the light." Fils-Aimé politely declined his offer due to the amount of projects that were currently in development within the company at the time.

According to a later article by Nintendo Everything, West attempted to pitch his game idea to Shigeru Miyamoto as well, showing him a prototype for Only One during E3 2015. Miyamoto described the game as "very interesting" and "very moving," voicing his approval for the idea, but ultimately didn't go through with it, likely due to Nintendo's glut of prior commitments.
LEGO Batman: The Videogame
1
Attachment A LEGO spoof of the rather graphic Rembrandt painting "The Anatomy Lesson of Doctor Nicolaes Tulp" can be found in The Joker's Masterpiece level.
LEGO Star Wars: The Skywalker Saga
1
At one point in the game, the Disco Director NPC proclaims, "I'm really feelin' it!" in a heavy British accent. this is in reference to the same line said by the character Shulk in the Xenoblade Chronicles and Super Smash Bros. series. This homage came about because the developers of Lego Star Wars are huge Xenoblade fans, and took advantage of the fact that Shulk and the Disco Director have the same English voice actor, Adam Howden.
Elden Ring
1
The sorcerous NPC character Selvius may be based on the enigmatic wizard Severus Snape from the Harry Potter franchise. Both have similar first names and Selvius speaks in a posh, judgmental, and condescending tone just as British actor Alan Rickman does frequently in his performance as Snape in the Harry Potter film series.
Elden Ring
1
The description for the Blaidd's Armor accessory ends with the line "...but the cold never bothered him anyway." This line is an homage to a lyric from the song "Let It Go" from the Disney film Frozen.
Guilty Gear: Strive
1
Attachment On the game's Digital Figure mode, there's a picture of the 42nd President of the United States Bill Clinton. It can be found on the "White House - Oval Office" environment. The picture can also be found in the background on the game's story mode.

This is a reference to a 1999 presidential speech speech condemning video game violence, where Clinton held up an ad for the original Guilty Gear with the tagline "Kill Your Friends Guilt free".
PlayStation All-Stars Battle Royale
1
The developers really wanted a character from Square Enix's Final Fantasy series to make an appearance, but Square Enix refused to loan their characters due to SuperBot being a relatively new team and the game they were developing being relatively new as well.
PlayStation All-Stars Battle Royale
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Lara Croft was planned for the game, but Eidos declined on the grounds that they had different plans for the character and her Tomb Raider series at the time, presumably leading into the series' 2013 reboot.
PlayStation All-Stars Battle Royale
1
Sony tried to obtain the rights to use characters and assets from Activision IPs in the game, such as Crash Bandicoot and Spyro, but negotiations fell through when Activision offered a hefty price tag for them.
PlayStation All-Stars Battle Royale
1
Developer Omar Kendel stated that he was not a big fan of the game's much maligned Super-Move KO system, and said that if he could go back and redo it, he would.
PlayStation All-Stars Battle Royale
1
PlayStation All-Stars Battle Royale was originally conceived as "Title Fight", a competitive multiplayer sidescrolling platformer type of game, but after the developers didn't jive too much with that idea it was instead turned into a competitive 4-player fighting game in the style of Super Smash Bros.
PlayStation All-Stars Battle Royale
1
At the start of the planning phase of the game's development, Sony first went to their frequent collaborators, Naughty Dog, but they turned the project down due to wanting to commit their whole development time towards The Last of Us. Sony then approached many other of their studios, but all others were busy with other projects. So Sony had no choice but to create an original studio, SuperBot Entertainment, to fill the void.
Franchise: Kingdom Hearts
1
Attachment In the "A Wonderful Spring of Mickey Mouse" animated special on Disney+, a Keyblade can be found in the box Minnie is holding at the 17:43 mark. The Keyblade featured is actually the Kingdom Key D, the Key that King Mickey wields at the beginning of the Kingdom Hearts series. This is one of the incredibly rare instances of Kingdom Hearts being referenced in non-KH related Disney media.
Kirby: Nightmare in Dream Land
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In 11/2002 interview with the game's designer Teruhiko Suzuki & general director Masahiro Sakurai published in Nintendo Dream, Suzuki stated that his team began the game's development last summer, by making prototypes to decide if Kirby's sprite should look bigger or smaller than how he appears in Kirby's Adventure. Sakurai expressed uncertainty about the graphics, including the backgrounds. He wanted to improve them so "today's gamers wouldn't find them embarrassing", and the developers ended up redesigning the backgrounds from the ground up in CG. On the other hand, he felt confident that Kirby's new sprite looked "just as good as something you'd see in a modern game."
Company: Square Enix
1
Attachment In 2022, a press kit for Squaresoft's appearance at E3 2001 was uploaded online, containing previously-unseen screenshots of early gameplay, artwork, and promotional details for Kingdom Hearts, Final Fantasy X, Final Fantasy Chronicles, and the film "Final Fantasy: The Spirits Within".
Collection: Saints Row
1
A Saints Row film was in development in 2009 with Curtis "50 Cent" Jackson becoming director and actor Dwayne Johnson starring in the film, but it was cancelled due to video game company THQ going bankrupt.
Franchise: Pokémon
1
Daniel Espinosa, the director of the Superhero film Morbius, said he was unexpectedly inspired by the Pokémon franchise for the depiction and look of the title character's superpowers.

"I have a daughter who is six years old, and she was really getting into Pokémon, [...] And you know, I’ve watched Pokémon over the years. But I really adore how they use light and colors to express those powers. [...] When you watch Morbius he always has this trail of purple in the comic books and that normally is just lines that are made with a pencil, [...] But I thought maybe if we can take that kind of Pokémon-esque idea and translate that over to the psychedelic experience, I could create a new version of how to express powers."
Franchise: Jurassic Park
1
Former video game composer Michael Giacchino had composed the music for The Lost World: Jurassic Park console game and Warpath: Jurassic Park. He would later go on to work in Hollywood and be a composer for some of the biggest franchise films and popular TV shows such as LOST and Alias. Coincidentally, one of the franchise films he would create the music for is 2015's Jurassic World, a sequel to and soft reboot of the Jurassic Park film series, as well as the film's two sequels, Jurassic World: Fallen Kingdom and Jurassic World Dominion.
Super Mario World 2: Yoshi's Island
1
In a 1995 interview with Shigeru Miyamoto published in the September issue of Haou magazine, he was asked about how long it took to develop the game? He responded:

"The staff members who have been working on it the longest started around the time Super Mario World was released, so about 5 years. The first two years were mainly spent experimenting with different ideas. We had one idea where Yoshi would move around freely, and he’d support Baby Mario and lead him through the stage. Almost all of those early ideas came to naught, but the one that really stuck and bore fruit for us was the idea of a game where even though you hit enemies, you don’t die."
Need for Speed: Hot Pursuit 2
1
Many of the real-life cars featured in the game weren’t actually made publicly available for consumers until near the game’s release date.
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