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Spider-Man 2: The Sinister Six
1
A hidden message can be found in the game's ROM. The text references some of the developers: Grant Davies, Michael Smith, Peter Suwara, Paul Clarke and Ivan Kenny-Sumiga, respectively.



Grant was last seen fleeing Torus Games with a briefcase packed full of money under each arm. He remains wanted in 4 states.

Smitty made several unsucessful attempts to circumnavigate the world in a lunch box. He now lives in Peru.

Peter 'Stinky' Suwara devoted his life to the quest of spiritual enlightenment. He has lived in recluse since Spider-Man.

Paul submitted several game designs to Activision, all featuring a snowboard and a railgun. None were accepted.

Ivan was arrested after a hosting series of wild parties with crazy antics. He is currently serving 32 life sentences in a state penatentiary.
1
The book "N'Gasta! Kvata! Kvakis!" appears in three of the Elder Scrolls games: Morrowind, Oblivion, and Skyrim. The text seems like pure gibberish, and the game purports that it is an obscure text written in the Sload language by the necromancer N'Gasta.

In reality, the book is a passage written in obfuscated Esperanto. By making a few substitutions to the text, it can be translated back into English. The passage is actually completely unrelated to Morrowind, and seems to be an excerpt picked randomly from the Internet. It concerns the "Kva! Kvak!", which is the newletter of the 'La Ranetoj,' the Stockholm Esperanto Society. Why the developers picked this excerpt to be included in the games has never been explained.
Battlefield 2
1
On the front of the Claymore is the text "DENNA SIDA OT FIENDEN", which is Swedish for "Front toward the enemy". The game's developers, DICE, are from Sweden, and typically include many references to the country in their games.
Metro: Last Light
1
Attachment A broken-down truck on the Bridge level has "Доставка хрени к вам домой" written on the side. This is Russian for "Delivering crap to your home".
Gex
1
Lead Designer Justin Knorr, frustrated with all the cuts being made to get the game to ship, put a series of hidden messages for players to find. The first messages told the player how to access a secret level select screen, and encouraged them to pick a specific level, in which he placed more messages berating the company for cutting so much content. He included the head of product development's phone number, and suggested players call it and complain. The playtesters found these messages, and Justin was fired.
Halo 4
1
Attachment There is a warning label on side of the M6 Spartan Laser that reads "Big Scary Laser. Do not look into beam with remaining eye".
Jet Set Radio Future
2
Collecting all of the Graffiti Souls reveals a hidden message in the graffiti creator. The selection box for each size category shows a portion of the message, and together they read "Be a master of the streets."
Enter the Matrix
1
There's a hidden message from Neo hidden deep within the Hacking section of the game. Following a long process which unlocks the majority of the hidden content, the player will receive a voiced message from Neo saying "You possess great skills. Now it's your turn. Follow the white rabbit."
Karateka
1
The Atari 7200 port contains text hidden in the game's coding, which reads "MOMMY AND ME ARE ONE." This text is a paraphrasing of a 1985 experiment on the effects of subliminal messages on the unconscious mind, where the phrase "Mommy and I are one" was allegedly effective at raising self-motivation.
Kirby Triple Deluxe
1
The first letter of the names of each of the 6 main worlds spell out "flower":

• Fine Field
• Lollipop Land
• Old Odyssey
• Wild World
• Ever Explosion
• Royal Road

The final boss, Spoiler:Sectonia, takes the form of a flower, and the song played during that phase of the battle is titled "FLOWERED".
Gradius
1
Attachment Holding A+B while starting the game will display a hidden message: "KONAMI ONE GRADIUS ONE"

This appears to be a diagnostic screen, as some people have reported that it may say "TEN" instead of "ONE" on one line or the other. It is theorized that this screen displays the result of some kind of code verification algorithm or checksum, with each line representing the status of a different portion of the game's code.
Red Dead Redemption
1
Attachment Many of the cemeteries within the game contain grave markers with humorous epitaphs.
Equinox
1
Attachment There's a hidden message in the graphics of the US release that reads "Ste & John were ere ok". This refers to Ste Pickford and John Pickford of Software Creations, the game's developer.

The US and JP versions were developed simultaneously, and since the JP version required much more space for the text graphics, there was a lot of blank space in the US tiles, so Ste wrote the hidden message there.
Donkey Kong
1
In the arcade versions of the game, there's a hidden message in the files:

CONGRATULATION !
IF YOU ANALYSE
DIFFICULT THIS
PROGRAM,WE WOULD
TEACH YOU.*****
TEL.TOKYO-JAPAN
044(244)2151
EXTENTION 304

SYSTEM DESIGN
IKEGAMI CO. LIM.

While the first three lines were overwritten with other data in the American build, the rest survived unchanged.
Team Fortress 2
1
Attachment The texture for the community-created HazMat Headcase item has a hidden note in the corner, outside the area used by the model. The message reads "Aca ♡ Prim 4evr~", meaning "Sparkwire loves Primrose forever", both of whom are credited with the item's creation.
Ecco the Dolphin
1
In Origin Beach, there are two glyphs that are behind the walls in the top left and right corners of the level. These were put in by the developers to answer the question "Why do dolphins live in the sea?"

The left one says:
We hear song in the ocean!
We hear our kind in the sea!
Never have we heard songs in the sea!

The one on the right says:
You sing our song under the waves
Who are you?
Could we sing in the sea?
Could we live in the sea?
Perhaps we will try!
Dead Space 3
1
Like in Dead Space, taking the first letter of each chapter will spell a secret message. Spoiler:This reads "BROTHER MOONS ARE AWAKE", referring to how other moons have been woken up after defeating The Moon on Tau Volantis.

Prologue: Beginnings
Chapter 1: Rude Awakening
Chapter 2: On your Own
Chapter 3: The Roanoke
Chapter 4: History's Ember
Chapter 5: Expect Delays
Chapter 6: Repair to Ride
Chapter 7: Mayhem
Chapter 8: Off The Grid
Chapter 9: Onward
Chapter 10: Now We Know
Chapter 11: Signal Hunting
Chapter 12: Autopsy
Chapter 13: Reach For The Sky
Chapter 14: Everything Has It's Place
Chapter 15: A Change Of Fortune
Chapter 16: What Lies Below
Chapter 17: A Strange City
Chapter 18: Kill Or Be Killed
Chapter 19: Endings


The Awakened DLC also has a message Spoiler: hidden in the chapter titles, which spells out "RIP", possibly referencing the other moons arriving to Earth.

Chapter 1: Requiem
Chapter 2: Infidels
Chapter 3: Perdition
Animal Crossing
1
Attachment A mole named Mr. Resetti will pop up to scold the player if they reset the game without saving. On the sixth and random subsequent times, he will force the player to copy what he says by typing it in, and will not leave until they do so correctly. However, typing in the following phrases will trigger special dialogue where Mr. Resetti scolds the player even more:

"no", "NO!", "jerk", "Die!", "Loser", "RESET", "freak", "Creep", "no way", "Leave!" "No Way!", "shut up", "go away", "Pinhead", "Dirtbag", "Scumbag", "Shut Up!", Go Away!", "Butthead", "Bite me!", "U R UGLY", "groundhog", "You stink", "I + Reset", "You suck!", "I hate you", "Moles suck", "Who Cares?".
Fire Emblem: Radiant Dawn
1
The Ancient Tongue spoken by the game's Laguz characters is actually just an elaborate English font which can easily be translated. Two of the game's characters, the heron Leanne and the wolf Volug, speak almost exclusively in the Ancient Tongue. They appear to be quiet, stoic, and wise characters. However, translating her dialogue reveals Leanne is quite excitable and sassy. Volug is similarly sarcastic; he asks at one point, "You ever wonder what would happen if I just ate everyone we fought? Would the rest keep fighting?"
League of Legends
1
Draven can catch the axe of another Draven. Upon doing so, he will have special dialogue such as "Nice axe, I'll take it" and "Yoink!"
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