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The King of Fighters '94
1
During the early stages of the game's development, Goro Daimon's design was criticized by designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs). But Goro's creators were adamant and he kept his footwear.
The King of Fighters '94
1
Attachment Before the final version of the game, Kyo Kusanagi was originally named Syo Kirishima and had a similar design to Shotaro Kaneda from the Akira manga.
Dead or Alive
1
Ryu Hayabusa's iconic Izuna Drop was inspired by a move from Sanpei Shirato's manga series Nukenin Kamui (Kamui Gaiden). The game's director, Tomonobu Itagaki, had to get formal permission from Shirato to include the move in the game. It has since been one of Hayabusa's staple attacks throughout all of the character's appearances.
God of War
2
Initially, Atreus was not going to be related to Kratos, and his parentage was going to be the driving mystery. Only after presenting early test footage was the idea of Kratos being his father introduced and implemented.
Mortal Kombat
1
During development, the team had made extra sprite animations, such as both characters walking onto the screen and bowing before the match. But the animations could not be used because of hardware limitations.
Hyrule Warriors
1
Attachment An earlier design of Link featured him wearing silver armor, similar to Zhao Yun's design from Dynasty Warriors 6.
Collection: Blinx
1
Attachment The game's director, Naoto Ohshima, had initially designed the character of Blinx to have purple fur, later being changed to orange for unknown reasons.
Yoshi's Crafted World
1
In an interview with Nintendo Everything, the game's director, Masahiro Yamamoto, confirmed that the game takes place in a Kindergarten class within the Mario universe.
Astral Chain
1
The game originally started out in a fantasy setting where the player used magic, but after the development team realised that there were lots of other games with a fantasy setting, it was changed into a cyberpunk setting based on animes favoured by the game's creator, Takahisa Taura, such as Ghost in the Shell and Appleseed.
Uncharted 2: Among Thieves
1
It took the team 22 months to develop the game, with 6 months of that time spent just in pre-production.
Castlevania II: Simon's Quest
1
Attachment The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Mortal Kombat
1
Sub-Zero's Fatality was inspired by the scene in Predator (1987) in which the Predator rips out the spine of his victim.
Mortal Kombat
1
During the early stages of development, lead artist John Tobias had the idea to rotoscope over the motion captured footage of the characters, though the idea was dropped due to time constraints.
John Madden Football '93
1
A spinning EASN logo appeared in early builds of the game, though this was changed to a single spinning EA Sports logo instead. This was because of a lawsuit between ESPN and EA, whose fictional EASN branding sounded similar to ESPN.
Blades of Steel
1
According to former game's illustrator Tom duBois in 'My Life in Gaming', he was fined $15,000 by 'Sports Illustrated' for using their photo and position of Wayne Gretzky & Billy Smith from 1983 as a reference for the game's front cover without their consent. The charges were later dropped to $10,000.
GoldenEye 007
2
Attachment Censored Gaming asked 'Martin Molls', the game's director, why the 'Hunting Knife' was removed from the Japanese localisation. He stated that it was related to the 'Kobe Child Murders', an incident in Japan, involving child murder and knives.

This change is believed to have affected Rare's later game 'Perfect Dark' for the same reason.
Snake's Revenge
1
According to former game's illustrator Tom duBois in 'My Life in Gaming', the appearance of 'Jennifer (Operation 747)' on the game's front cover was based on his wife 'Victoria duBois'.
NES Remix
1
The game did not receive a 3DS version of the game as series creator Koichi Hayashida believed that the Wii U "had the machine-power" that the 3DS didn't.

The 3DS would eventually get a new installment of the series with Ultimate NES Remix, albeit with the 3D mode turned off.
Doom Eternal
1
When asked by GamesBeat what the word "Eternal" meant in this game, creative director Hugo Martin described the word "Eternal" as an "eternal struggle for the good and evil. It's meant to symbolize that there's always going to be demons and there's always going to be a slayer."
Super Monkey Ball: Banana Blitz
1
Attachment In Banana Blitz HD, completing World 8 unlocks Sonic from the Sonic the Hedgehog series. This marks the first time a character from a different universe is playable in the Monkey Ball series.
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